Oh, Damnation. When I saw it in a hands-off demonstration session at E3 2008, I said that it looked good and sounded interesting, going as far as to say that it looked to be "a fresh and fast-paced take on shooters," which was promptly quoted in magazine advertisements on the game. That quote is on the wall of our Destructoid offices. I cringe when I see it now and think about how the final product came out.
Unfortunately, that rollercoaster ride for the game's devs continues with news of layoffs. Blue Omega Entertainment has laid off its games team, according to a tweet from programmer Geoff Rowland.
"The entire Blue Omega team was laid off today (well, starting Friday). If anyone has job openings, send them my way and I'll pass them on," Rowland said.
GamesIndustry reminds that Damnation won second place in the Nvidia Make Something Unreal Contest in 2004. Unfortunately, what they eventually made wasn't that unreal. Damn.
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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In terms of sales figures, just how badly this game perform? I usually don't pay attention to that kind of stuff, but I'm curious to see what level of failure if required for mass layoffs like this.
The internet's giving these guys alot of flak with a real "good riddance" sort of vibe. But, even the best devs can't overcome a tight deadline and a broken workflow.
Good luck to those guys. There are a few other Maryland-based studios, luckily, though pickings will still be pretty slim I imagine.
http://megagames.com/news/html/console/codemastersannouncesgenre-evolvingshooter.shtml from March, 8th 2008.