Academy of Interactive Arts and Sciences president Joseph Olin has singled out Blu-ray as yet another difference maker that may eventually lose its edge, going the way of the third party exclusive. While stating that the format still has some short-term advantages, in the long run it won't matter.
"I look at Blu-ray being the obvious short-term differentiator, but if everything goes to digital download -- and over time, it will -- then the Blu-ray device no longer has the same competitive advantage, or the benefit is not as strong as the feature is," stated Olin. The AIAS president admitted that there is a noticeable difference in visual quality with Blu-ray, but questioned whether that was enough to make the PS3 a more attractive offer.
I think that, although being a cheap Blu-ray player has helped the PS3 a little, we've seen that the promise of Blu-ray enhanced visuals hasn't been enough in the past to capture the imagination of gamers. Only now, when there is actually some good software to take advantage of Blu-ray, do we see the PS3 gathering steam.
Software is where it's at, and it'll be down to the first and second parties to give each side the edge as we move into the future.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I don't think you can resell old DL content. I doubt you can rent them before you can buy them either. Sure, you can play demos but it's not the same as renting it. This isn't music were talking about. It's a visual media. I don't see games or movies going this direction for quite a long time. I know I haven't gotten over owning a physical copy of most of my media (except for music) and I bet there are quite a few folks out there like me.
look at it this way:
average size of ps3 rips
ninja gaiden 11 gigs
heavenly sword: 17 gigs
I think I saw somewhere GTA was around 18 gigs
It is not realistic to distribute High quality games via network like that- the force unleashed DEMO was over a gig- especially if telecoms are capping it is not realistic to do digital distribution of anything- as well I do like having the physical media as a backup if nothing else (but it is also nice to see them on the shelf)
Plus I fell like I own it when I have the pyhsical copy.
When I log onto Steam and play HL2 or TF2 I get a sense that I don't actually own the game I am playing and if anything happens to my account or my internet connection I am screwed.
PLUS I had to e-mail Steam about 10 times becuase my key was not working so I could not install my game and I was pretty pissed for a bit over that then after I got a response back it magically worked.