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Blow explains why The Witness is a timed PS4 exclusive

3:00 PM on 02.22.2013 // Jordan Devore
  @DtoidJordan

It might not be what you think

Designer Jonathan Blow talking about The Witness was not something I expected to see during the PlayStation 4 reveal event this week; it was one of the more pleasant surprises of the evening. While the exploration-puzzle game will be a timed exclusive for the system as far as "competing console platforms" are concerned, according to Blow, we could also see The Witness available on iOS or PC at launch.

"People have been speculating that we got paid for PS4 exclusivity, but that is not the case. There was no money involved," he wrote. "The real situation is that, because we are a small developer, we only have the ability to launch on a small number of platforms at once. We liked the idea of being on a console, and originally we thought we might be on the PS3 or Xbox 360, but eventually we decided not to target either of those, due to the relatively low system specs and the work required to do the ports."

In deciding on a platform for this "high-spec version of the game," Blow explained that "There were people at Sony who really liked the game and were keeping in touch with us about it, and so we naturally started going to their PS4 developer events, got a dev kit, and started playing with it. I don’t have good communication with anyone at Microsoft right now, but all our technical people like the PS4 specs a lot more than the leaked Durango specs, and we like the positioning of the PS4 (it’s about games) more than what we perceive Microsoft’s positioning is going to be.

"So we just found ourselves doing a PS4 port. And once we are doing that, it is not practical for us also to think about another console port." As it turns out, the deal itself "was just a formalization of something that was already going to be the case" and needed to be signed so The Witness could appear in the PS4 showcase. It's refreshing to hear such an in-depth explanation, isn't it?




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Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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destructoid's previous coverage:
The Witness


  Oct 16

Jon Blow: The Witness might be largest puzzle game ever

PlayStation 4 launch title sports 25-40 hours of gameplay


  May 23

The Witness looks lovely in this latest PS4 footage

'The field of what's possible in games is so large'


  Mar 11

Jon Blow praises the power of the PlayStation 4

The Witness developer is also impressed by the Share feature


View all:powered by:  MM.Elephant

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