Bait and switch? I mean, I'm GLAD it's still very mathmatically heavy, but this is an ENTIRELY different tune than they were singing for DA2's announcement. I'm pretty sure they said something like "forget all the comparisons to Dungeons and Dragons style combat" - then a dev in this playtest says "the presentation layer has changed, but the mechanics haven't. Dragon Age 2 is still a stat-driven, Dungeons and Dragons-based game"
Weird.
I am more than okay with massive overhauls in all of these departments. So far, I'm still unconvinced. It's very possible this franchise just isn't for me but as a huge Bioware fan since I started gaming (they got me into it after all) I want to believe otherwise.
(PS--I am talking about the camera there.;)
BUT MY GUT SAYS IT WON'T BE GOOD! And how can I not trust my gut!? My gut knows when I should have a sandwich, and then it knows when I don't need to eat a sandwich. Surely it's the smartest organ in my body.
I mean sure, we know next to nothing about the game. I mean, SURE we haven't worked on it, and have only seen a bit of footage. And sure, catering to nostalgic fan's memories of old PC games are BIOWARE'S TOP PRIORITY, (instead of, ya know, streamlining it to allow it reach a more accessible audience, thus improving revenue).
But if I'm not pausing the game every 4 seconds to issue commands, how do I know if I'm having FUN!?! I SIMPLY CAN'T DEAL with change! ALL CHANGE IS BAD, FOREVER. As an internet user, I'M ENTITLED to say it's shit, just because I HEARD OTHER PEOPLE ON THE INTERNET SAY IT WAS GOING TO BE SHIT! I, I, I mean.... COME ON - THAT'S LOGIC 101 RIGHT THERE!
I know you're makin' a point bro, and it's good it's good, but it's dangerous out there. Take this.

One thing I don't understand in the article is that it states that some relationships are already formed when you see them for the first time like Hawke greeting someone you just saw in a friendly manner. The article said that this is better than a long, drawn out relationship that you build up like in DA1. I don't see how that is the case. How is being presented with a relationship that is already made without any of the player's input more natural than allowing the player to build it up from the first meeting to the endgame screen?
@Joemonoe: I didn't mean to suggest that you don't get to explore your relationships with other characters. But having some of the groundwork laid down makes things smoother and more organic, in my opinion. It takes out a lot of expository dialogue and replaces it with actual conversations between friends.
This is a sentiment that's cool to throw around; partially shown by Korolev's comment as well as the quote. Really though, what "streamlining" means is taking responsibility away from the player. I'm sure an AI could kick the game's arse in the hardest mode but then I wouldn't be playing it...
Don't get me wrong, I know that companies shouldn't block chances for a bigger player base and maybe some people would like to watch a 100 hour game-film but maybe some options would be nice for those who want to play a game.
Why aren't there more options in games? Option screens can't be the hardest things to code can they? Worms 2 had good options.
And, honestly, I played DA2 the same way I did DA:O -- lots of pausing and setting traps. I *really* don't think its streamlined to the point that "responsibility is taken away."
If the game auto-deriving my PPS is "streamlined," then I think we're on two totally different levels.
The combat was not one of those respects.
After dying a hundred times on one fight, I switched to Easy and never looked back. I loved KOTOR's combat, and in a lot of respects, DA:O had a better version of that. But I did not love DA:O's combat, because it never felt like I was really in control. I could have learned how to program the AI just so (and work around its ridiculous lack of a simple "if-then" system, which even FFXII had - PLEASE, GOD, BIOWARE, PLEASE FIX THAT OVERSIGHT), but that would have defeated the purpose of playing the thing, because I like to learn what works when I play.
I suppose that was my biggest issue with the combat, really: there was no way to tell what worked best. It was kind of... Things either died or they didn't. Purposeful occlusion of feedback can be a very effective tool in the game designer's arsenal, but when the game is a tactics-heavy RPG that relies on careful preparation and planning, it's important that players be given some clue as to how to proceed. Otherwise, we'll just spam the few attacks that seem to work well without a second thought.
Awakening was much smarter about presenting information to the player and making all classes feel relevant, but I still used five percent of the abilities ninety-five percent of the time, because there was no incentive to branch out.
My point is, if DA2's combat can succeed in viscerally engaging me, then I'll be very pleased. It looks awesome, but more importantly, they seem to understand the two things I hated most about DA:O's combat, which were the failure to let me successfully adapt to the changing conditions of the battles and the failure to let me really cut loose on the bad guys without having to babysit the AI. I might just play this one on Normal again.
@Ffordesoon - "I switched to Easy and never looked back". "I still used five percent of the abilities ninety-five percent of the time". Hmmm. I played through on hard first time and found the first ogre to be the biggest ball-ache. I killed those dick elves too.
@Ffordesoon - "I switched to Easy and never looked back". "I still used five percent of the abilities ninety-five percent of the time". Hmmm. I played through on hard first time and found the first ogre to be the biggest ball-ache. I killed those dick elves too.
No, Bioware, you've already lost me.
- People who hated DA:O combat, people who accept the changes : Console Gamer
- People who liked DA:O combat, people who reject the changes : PC Gamer
Am I right here, or is there something I'm missing?
As a person who played the PC version (aka the FAR superior version) all I want DA 2 to be is
- be a lot bigger and longer than DA:O (teehee thats what she said)
- Have a toolset for modding (one that actually works)
- Have the isometric tactical camera (Ala baldur's gate)
different tune than they were singing for DA2's announcement. I'm pretty sure they said something like "forget all the comparisons to Dungeons and Dragons style combat" - then a dev in this playtest says rental cars
"the presentation layer has changed, but the mechanics haven't. Dragon Age 2 is still a stat-driven, Dungeons and Dragons-based game"

surf dtoid with 

Rising (10+)
People you follow


















follow


