WayForward's upcoming Xbox Live Arcade and PlayStation Network title BloodRayne: Betrayal is already turning (and rolling) heads. We got our first glimpse at the gorgeous HD side-scroller in action last week with the game's debut trailer.
This week, publisher Majesco has released the first in a series of developer diaries featuring designer/director Sean Valasco. The developer starts by shedding light on the game's visuals, powered by its next-generation side-scrolling HD tech.
What that means is thousands and thousands of frames of in-game animation... and a whole hell of a lot of blood.
"We put a lot of work into the a fluid dynamic system so we could create really realistic flowing blood particles," he explains to the delight of gorehound gamers everywhere.
It shows: the footage in the developer diary is soaked in red, with Rayne sucking life from enemies, and lopping off heads which roll across the ground.
"We just wanted this kind of cacophony of disaster," he says, later adding "it's like a beautiful mess."
BloodRayne: Betrayal is out this summer; we'll see and play more at E3 next week.
This defnately needs to be on 3DS - especially seeing that a lot of the Castlevania side-scrollers were successful on DS. I didn't realise that BloodRayne: Shroud had been delayed tho.
I'd like to see this one (when the demo comes out I guess) on my own console/HD=TV. Hopefully I'll like it more then... the gameplay seems likely to be fine, but I find the art style to be a turn-off thusfar. Hopefully, I'll change my mind after some hands-on time with it. I really wanna like this one.
"You can suck blood to drain health from enemies, or you can suck blood and infect them-" (And I'm thinking, 'to turn them into vampire slaves') "-and punch your fist into them and make them explode."
"We didn't want Rayne to do anything too crazy... so here's this Rocket coffin, which has a drill on the front and rocket boosters on top, and you can run around and slash people to pieces and make people explode."
Flash game? He's being nice. I'll be brutally honest. Said it before and I'll say it again; Looks like some Japanese dev/weaboo got hold of a western IP and tried to make it play like a Castlevania game. Worse still, it looks like a giant rip off of Dishwasher: Dead Samurai/Vampire Smile. Not horrid per se but if you're going to make an anime side-scroller or a Bloodrayne slasher, PICK AND CHOOSE! This isn't like peanut butter and chocolate, more like Peanut Butter and Ketchup.
As a long time fan of the Bloodrayne series, which includes watching all 3 Bloodrayne movies(uh...yeah...) I am disappoint.
Looks good, I would really want this for 3DS, the way those characters were jumping into the screen would be perfect for 3D. I'm hoping since this is early footage, there's going to be lots of different enemy varieties, but just looking at that video and I'm already sick of seeing those guys with blonde hair and blue coats.
It does look like a Flash game. If, you know, you consider Muramasa: The Demon Blade a Flash game. Which it is, if "Flash game" just means "game made in Flash."
I think it looks fucking incredible.
In re a 3DS port: uh, why does this need to come out on 3DS, exactly? I mean, if it looked the same on the 3DS, that'd be just fine with me, and I'm certainly not averse to a 3DS version, but if you own an Xbox or a PS3, why would you complain about it not being on 3DS, instead of, you know, playing the game?
So everyone using a 2D skeleton system for rotating, scaling and translating tiles with 2d sprites is using Flash the infamous scripted resource hog? Sorry but that's BS! The graphics of this game couldn't be handled by Flash in a performant way. And the developers? Who in their right mind would use vector graphics for a console game?
Vanillaware uses an editor that is largely based off Flash but that's all. Aquaria uses a similar self-developed system that is not Flash based. You could also check out the Monocle-engine by Infinite Ammo. And then there are even Behemoth that are very heavy on Flash but have an own proprietary engine for consoles.
That said the only meaningful usage of Flash on consoles is for editing your animations or creating menus and in the later case you would use Scaleform products.
herpderp Put it on 3DS so I have a reason to own it besides SSF4. Does it really matter? Looks pretty nice for 800 or 1200 space bucks on XBLA/PSN. Not all 2D Platformers have to be on portables. I wonder if Super Meat Boy would of gotten this flak if it came out now. Or is all this 3DS talk just because WayFoward did Contra 4 and Shantae?
Nobody's saying it shouldn't be on PSN or XBLA, in fact the more systems its on the better, that way no-one gets left out. It's just that metroidvania like side-scrollers would be cool to have on 3DS too, especially considering how much of a success the side-scrollign Castlevania's were on DS. Plus there's no reason why they couldn't port it to the system.
No 3DS. Why? That damn analog nub. I don't know about yous guys, but after decades of platforming with a D-pad, analog is out of the question for side-scrollers.
@ M47r1X So true 2D games just arnt ment to be played on an analog stick, analog stick is ment for 360 degre movement and is very sloppy when used for 2D games with only 8 directions. The 3ds has a dpad but is just too low down to be comfortable
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Regardless, WayForward is churning out games like loaves of bread. Hope they don't screw them up.
I love the phrase "cacophony of disaster". It's completely different from "Aria of Sorrow" or "Harmony of Dissonance".
I love the phrase "cacophony of disaster". It's completely different from "Aria of Sorrow" or "Harmony of Dissonance".
I love the phrase "cacophony of disaster". It's completely different from "Aria of Sorrow" or "Harmony of Dissonance".
Dv8thwonde: The 3DS was getting a different BloodRayne game. But that was put on hold a while ago...
I tried watching the video, but it seems to have been removed. Bummer.
What video has been removed? Are you getting an error message? You shouldn't be.
"You can suck blood to drain health from enemies, or you can suck blood and infect them-" (And I'm thinking, 'to turn them into vampire slaves') "-and punch your fist into them and make them explode."
"We didn't want Rayne to do anything too crazy... so here's this Rocket coffin, which has a drill on the front and rocket boosters on top, and you can run around and slash people to pieces and make people explode."
I guess "A Boy And His Blob" did too?
haters fuck off ^^
I think this game might get the coveted s. mcgee seal of approval.
Haaa.
I couldn't help myself.
As a long time fan of the Bloodrayne series, which includes watching all 3 Bloodrayne movies(uh...yeah...) I am disappoint.
Just sayin
I think it looks fucking incredible.
In re a 3DS port: uh, why does this need to come out on 3DS, exactly? I mean, if it looked the same on the 3DS, that'd be just fine with me, and I'm certainly not averse to a 3DS version, but if you own an Xbox or a PS3, why would you complain about it not being on 3DS, instead of, you know, playing the game?
You people are never happy, are you?
Still, it looks great as a 2D sidescroller ITSELF, not a Bloodrayne related game.
I'm picking it up though.
Vanillaware uses an editor that is largely based off Flash but that's all. Aquaria uses a similar self-developed system that is not Flash based. You could also check out the Monocle-engine by Infinite Ammo. And then there are even Behemoth that are very heavy on Flash but have an own proprietary engine for consoles.
That said the only meaningful usage of Flash on consoles is for editing your animations or creating menus and in the later case you would use Scaleform products.
But then, realism is highly overrated.
Nobody's saying it shouldn't be on PSN or XBLA, in fact the more systems its on the better, that way no-one gets left out. It's just that metroidvania like side-scrollers would be cool to have on 3DS too, especially considering how much of a success the side-scrollign Castlevania's were on DS. Plus there's no reason why they couldn't port it to the system.