Regardless, WayForward is churning out games like loaves of bread. Hope they don't screw them up.
I love the phrase "cacophony of disaster". It's completely different from "Aria of Sorrow" or "Harmony of Dissonance".
I love the phrase "cacophony of disaster". It's completely different from "Aria of Sorrow" or "Harmony of Dissonance".
I love the phrase "cacophony of disaster". It's completely different from "Aria of Sorrow" or "Harmony of Dissonance".
Dv8thwonde: The 3DS was getting a different BloodRayne game. But that was put on hold a while ago...
"You can suck blood to drain health from enemies, or you can suck blood and infect them-" (And I'm thinking, 'to turn them into vampire slaves') "-and punch your fist into them and make them explode."
"We didn't want Rayne to do anything too crazy... so here's this Rocket coffin, which has a drill on the front and rocket boosters on top, and you can run around and slash people to pieces and make people explode."
As a long time fan of the Bloodrayne series, which includes watching all 3 Bloodrayne movies(uh...yeah...) I am disappoint.
I think it looks fucking incredible.
In re a 3DS port: uh, why does this need to come out on 3DS, exactly? I mean, if it looked the same on the 3DS, that'd be just fine with me, and I'm certainly not averse to a 3DS version, but if you own an Xbox or a PS3, why would you complain about it not being on 3DS, instead of, you know, playing the game?
You people are never happy, are you?
Still, it looks great as a 2D sidescroller ITSELF, not a Bloodrayne related game.
I'm picking it up though.
Vanillaware uses an editor that is largely based off Flash but that's all. Aquaria uses a similar self-developed system that is not Flash based. You could also check out the Monocle-engine by Infinite Ammo. And then there are even Behemoth that are very heavy on Flash but have an own proprietary engine for consoles.
That said the only meaningful usage of Flash on consoles is for editing your animations or creating menus and in the later case you would use Scaleform products.
But then, realism is highly overrated.
Nobody's saying it shouldn't be on PSN or XBLA, in fact the more systems its on the better, that way no-one gets left out. It's just that metroidvania like side-scrollers would be cool to have on 3DS too, especially considering how much of a success the side-scrollign Castlevania's were on DS. Plus there's no reason why they couldn't port it to the system.

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