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Bloodborne, the bloody nightmare of your dreams - Destructoid




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Bloodborne  




Bloodborne, the bloody nightmare of your dreams photo
Bloodborne, the bloody nightmare of your dreams

8:30 AM on 06.11.2014

First preview


Bloodborne began all the way back in 2012, long before the PS4 was done. Sony approached From Software, asking them to create a title for their new platform. Hidetaka Miyazaki, the director of Dark Souls, began work right away.

Now Japan Studio and From Software are finally showing off what was one of the biggest surprises of E3 2014. We enjoyed a behind-closed-doors showing of what's sure to be one of the hardest and freakiest exclusive games for the platform.

Welcome to the 19th century Victorian town called Yharnam. The place is cursed, known for a plague that has transformed the townspeople into terrible zombie-like beasts, so you'd normally not want to stay for too long. The place is uniquely gorgeous in a creepy, nightmarish sort of way, but with the ongoing creature hunt, it's probably not safe to look around for too long.

But you play as one that will hunt these infected beings with two different weapons -- a shotgun and something called a saw cleaver. It's still far from safe, but from what I've seen of Bloodborne so far, you're quite capable. 

This is an action-RPG not unlike Dark Souls, but it has much more of an action feel than its nearest cousins. The hacking and slashing isn't as fast as, say, Devil May Cry, but it's certainly faster than any of the Souls series games. Miyazaki explained that they wanted to move on from passive engagement to a more active, aggressive play. He warns that players that would normally hang back would have a hard time in Bloodborne

But don't take this and assume that Bloodborne will be too easy. In fact, Miyazaki made it clear that we would have died many times in our demo if it weren't configured for ease of demonstration. After awhile, he started pointing out where we should have died, and that happened quite often! Even the staffer working the demonstration was getting his ass kicked. Miyazaki said that their goal was to have each battle so challenging that players would fear for their life. From Software wants every player to feel the terror in every encounter, so much so that they're thanking God that the battle is over.

Battles have you slashing with your mean-looking saw cleaver, which is specialized for beast hunting. While it wasn't clear exactly how it worked in our demonstration, Miyazaki explained that it can be used tactically with its three different cut positions. Its blade can be used closed, halfway extended, or fully extended, depending on the encounter type. 

Even in its alpha state, Bloodborne's dark, gothic visuals were very easy to appreciate. This is one very good-looking game. Heavy fog, particle effects, creepy moonlit streets, and shifty shadows made Yharnam look like a place that would be outstanding to explore. Fully armed, of course. It's like the darkest, grossest version of a Victorian-era nightmare town. They couldn't have made it look more creepy.

And the enemies! Yikes. These were some of the grossest, freakiest creations I've seen since the early Silent Hill titles. Seeing the lumbering infected townspeople with their slightly too-long limbs come shuffling around the corner gave me the creeps. Massive dogs and greasy, squirming giant crows were even worse to look at in motion. They really made me uncomfortable. And the sub-bosses and final boss were things of grotesque beauty. If nothing else, I want to play through all of Bloodborne just to see how messed up these enemies can get.

Bloodborne is heavy on both the scares and blood splattering. Again, even standing still, the enemies are frightening. But when they're moving -- or worse, suddenly jumping from alleyways -- they're enough to have you slashing frantically in defense.  They've made some already scary creatures move in even scarier ways. For the blood, while the splatters look great, sometimes the sprays seem a bit excessive. By the end of the demo the main character was completely coated in crimson drippings. 

Yharnam looks to be an explorer's dream with its many hidden passageways and shortcuts. It's a huge city that has many levels to work your way up and over. You'll want to make good use of these hiding places and escapes when the town's bell tolls, informing killing groups that the hunt is on.

The end of the demo had our guy going up against a massive, incredibly detailed wolf-like beast that towered over the player. His huge arms sent ground-pounding punches toward the player, and his dashes and swipes came so quickly that it looked absolutely impossible to return hits. Miyazaki said that they worked to make it so it seems like you're not supposed to beat this boss -- they wanted to make it look impossible to kill. Nice work on that, team.

Even with the shift away from defense and more toward action and attacks, Souls series fans are going to enjoy Bloodborne. The challenge they crave is certainly still there, as is the dark atmosphere and the sense of exploration. Even from the short bit we saw it's clear that this is one messed up game.

From Software and Sony are still keeping plenty of details on Bloodborne to themselves for now. Still, this is an excellent first showing for the upcoming exclusive. Let's hope we see more very soon.





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New Bloodborne trailer shows off co-op, tons of blood photo


I want to run right past these gravekeeper hags in Bloodborne photo


Booooo: Bloodborne delayed until March 2015 photo


I still haven't beaten that Bloodborne TGS demo photo


Bloodborne developer targeting 30fps photo


Bloodborne's last alpha session takes place on October 19, with multiplayer photo


Here's the Bloodborne alpha in action photo


Bloodborne alpha invites for North America are going out later today photo


Bloodborne Updates, Screenshots, & Videos







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timeline following:
Bloodborne



1:00 PM on 12.18.2014
Bloodborne's procedural Chalice Dungeons are full of horrors

Procedurally-generated dungeons in Bloodborne, huh? I didn't catch the PlayStation Experience demo showing them until now. Not something I would have expected for the game given how good From Software's hand-crafted worlds ca...more



3:00 PM on 12.11.2014
The real nightmare is that this special edition Bloodborne pack isn't coming to North America

European desks are about to get a little more cluttered with the announcement of a special “Nightmare Edition” of Bloodborne. The €119 set comes with a variety of doodads, including a spooky looking quill set...more



1:00 PM on 12.09.2014
New Bloodborne trailer shows off co-op, tons of blood

Bloodborne is probably my most anticipated game of 2015, and this trailer is just cementing that choice. You'll get a good look at the deliciously bloody gameplay, including some full-on co-op portions that look like a ton o...more



2:30 PM on 11.20.2014
I want to run right past these gravekeeper hags in Bloodborne

Bloodborne isn't coming out until March. That means I have a solid few months to mentally prepare myself for these horrific things, described by Sony Japan Studio producer Masaaki Yamagiwa as "deformed gravekeeper hags." I do...more



8:00 AM on 11.12.2014
Booooo: Bloodborne delayed until March 2015

I thought a February 2015 release date for the recently revealed Bloodborne was too good to be true, and it seems that was the case. The game is now on track for a March 24 launch, delaying the game by roughly a month. F...more



10:00 PM on 10.28.2014
I still haven't beaten that Bloodborne TGS demo

Usually seeing a demo you played just a month ago means there isn't too much more to wring out. This is not the case with Bloodborne. The Tokyo Game Show demo bested me. That same demo was playable today at Paris Games Week. ...more



9:00 AM on 10.28.2014
Bloodborne developer targeting 30fps

When Bloodborne arrives next year on the PS4, it will clock in at 30 frames per second. This is apparently because that rate is the "best" for action games, according to producer Masaaki Yamagiwa. In an interview with Pl...more



12:30 PM on 10.16.2014
Bloodborne's last alpha session takes place on October 19, with multiplayer

Although October 5th's portion of the Bloodborne alpha was delayed, a new session is scheduled for October 19 for all of the applicable regions, to get one last adventure in. Japan is scheduled for 20:00-23:00, North Ame...more



3:05 PM on 10.01.2014
Here's the Bloodborne alpha in action

Ah yes! If you weren't fortunate enough to go hands-on with Bloodborne at gamescom, PAX Prime, or Tokyo Game Show, this is the good stuff right here. It's footage ripped straight from the alpha. There are multiple videos her...more



11:53 AM on 09.30.2014
Bloodborne alpha invites for North America are going out later today

It turns out that Sony has a Bloodborne alpha planned for North America after all. This morning, invites went out for Sony Computer Entertainment European territories, and invites confirming North American participants will g...more




Role-Playing Games

1:00 PM on 12.18.2014
Bloodborne's procedural Chalice Dungeons are full of horrors

Procedurally-generated dungeons in Bloodborne, huh? I didn't catch the PlayStation Experience demo showing them until now. Not something I would have expected for the game given how good From Software's hand-crafted worlds ca...more



9:00 AM on 12.17.2014
Disgaea 5 will come to North America and Europe in 2015

'Dis guy, ehhh? At the Tokyo Game Show we learned Disgaea 5: Alliance of Vengeance (awful subtitle*) was coming to PS4 in 2015. NIS America has confirmed it will be available in North America and Europe in the fall of 20...more



4:30 PM on 12.16.2014
Brutal turn-based survival game NEO Scavenger out now

I kept seeing NEO Scavenger pop up Twitter yesterday, and now I know why: it's just come out of early access and is now available on Steam and GOG.com for $14.99 (Windows/Mac/Linux). This is a turn-based survival game, and an...more



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