Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Don't judge a book by its cover?
Or in this case:
Don't judge a game by its strategy guide!
How the hell is Dead Space like Space Siege, other than the fact that they are in space and deal with aliens?
And generic? Was it the totally unique setting of the game, the H.P Lovecraftian zombie aliens, the innovative and interactive design of the HUD and environment, or the fact that there is more to the shooting mechanics than just firing all of your ammo at the thing in front of you until it dies that spawned your opinion that this game is generic?
I'm not expecting miracles from the game, but dude, it is about as generic as a rainbow colored elephant on roller skates.
I just hope there's enough gameplay and its not totally ruined by the saturating the player with BOO! moments.
If this game can balance it like they developers of F.E.A.R. then this game will fucking pwn!
It frees up the ENTIRE screen, it immerses the player even further by not having to look at artificial counters in the corners of the screen, it suits the style of the game, it looks cool and it has been cleverly implemented; how is that gimmicky at all?
Stop nit picking. Fair enough if you think you might not like it, but your arguments just wreak of hating to be different. You haven't played the game, you haven't seen all it has to offer and you are basing your opinion off of one video review from IGN.
There's also the fact that the majority of console games with multiplayer are like ghost towns a month after release because most people stick to one or two games for their online fix.
Most of the time games' storylines are reduced because they have to make room for multiplayer; it's a fail safe, if the game's story is terrible, the multiplayer will make up for it, right? What a lot of devs fail to realize is that by including multiplayer into a game that it doesn't quite fit can reduce the length and the enjoyment of the storyline. Dead Space is one of those games that needs to be single player; you need to have the sense of isolation to enjoy (what I've been hearing about) the story.
Anyway, don't judge a book my its cover. I'm going to wait to play it myself. Thank God for rentals, amirite?
What's the point of multiplayer Dead Space? Everyone's going to stick to their CoD 4, Halo 3 and GoW 2 anyway.
For me, a 5 to 10 hour game has more value than a longer game at times, because I will never play a longer game through again. With a well-done shorter game, you can play it through a few times a year or in co-op. I'm not slagging through a 25 hour game in co-op, no way.
He's also a fag.
Penis.
I forgot that having your own opinion automatically means you have no taste.
Best regards, Natali, CEO of new songs and
free download mp3