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living the dream since March 16, 2006 |
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Dude, check the fucking reviews. This game is gonna be great. IGN gave it a 8.7, but if you actually read the review, the guy found very few faults. Read like a review of a 9.5 rated game.
What's the old saying?
Don't judge a book by its cover?
Or in this case:
Don't judge a game by its strategy guide!
Just don't buy it on PC, it is a horrible port with a extremely slow "mouse to controller" translator which ruins the game.
Two decent reviews or not, I still think the game looks generic as fuck. Like Space Siege, but in third-person.
^What?
How the hell is Dead Space like Space Siege, other than the fact that they are in space and deal with aliens?
And generic? Was it the totally unique setting of the game, the H.P Lovecraftian zombie aliens, the innovative and interactive design of the HUD and environment, or the fact that there is more to the shooting mechanics than just firing all of your ammo at the thing in front of you until it dies that spawned your opinion that this game is generic?
I'm not expecting miracles from the game, but dude, it is about as generic as a rainbow colored elephant on roller skates.
I really want to like the game, but I just can't. Oh sure, the "no-HUD" thing looks great, but it's just a gimmick. Yes, I haven't played it, but from the video review from IGN made the game seem like The Thing, but in next-gen form.
The Thing in next gen form sounds pretty dope, actually.
I don't think MrSadistic derives joy from anything. He's entirely negative on just about everything. Don't listen to him. I bet candy turns to ash in his mouth and he makes sunshine gray whenever he goes out.
The Thing endorsement will only want me to buy this more!
I just hope there's enough gameplay and its not totally ruined by the saturating the player with BOO! moments.
If this game can balance it like they developers of F.E.A.R. then this game will fucking pwn!
@MrSadistic: You aren't making any sense.
It frees up the ENTIRE screen, it immerses the player even further by not having to look at artificial counters in the corners of the screen, it suits the style of the game, it looks cool and it has been cleverly implemented; how is that gimmicky at all?
Stop nit picking. Fair enough if you think you might not like it, but your arguments just wreak of hating to be different. You haven't played the game, you haven't seen all it has to offer and you are basing your opinion off of one video review from IGN.
What's with all the fucked up avatars? Can't you people read? 70x70...
It's a great bu.. RENT , singleplayer only without much things to play it again for 60 bucks? meh... SR2 will have online and is a GTA clone , so it might have the replay value ...
yes because a crazy sandbox shooter with no bounds is a perfect replacement for a suspense filled, sci-fi, survival horror game.
Um. I guess we'll have to see when it comes out. I expect this game to last about 14 hours though.
I wish people (Naim master) would stop saying that any game without multiplayer isn't worth buying. I'll take a well written (not that we get many of those), engrossing story over online play every time.
There's also the fact that the majority of console games with multiplayer are like ghost towns a month after release because most people stick to one or two games for their online fix.
I have no doubts the game will be great. However, a short Blacksite Area 51 length game is not worth 60 dollars, no matter how good. I'll wait for the price to drop or find a used copy.
@Timmeh, yes, yes I would have to agree with you friend.
Most of the time games' storylines are reduced because they have to make room for multiplayer; it's a fail safe, if the game's story is terrible, the multiplayer will make up for it, right? What a lot of devs fail to realize is that by including multiplayer into a game that it doesn't quite fit can reduce the length and the enjoyment of the storyline. Dead Space is one of those games that needs to be single player; you need to have the sense of isolation to enjoy (what I've been hearing about) the story.
Anyway, don't judge a book my its cover. I'm going to wait to play it myself. Thank God for rentals, amirite?
You guys are crazy. It's sad that in the future, games like BioShock and Dead Space will have awful, tacked-on multiplayer just so people can justify spending $60. I'd rather have an awesome 10 hour game than a 20 hour game that drags oooonnnn and oooonnn or that has a multiplayer that I'll never play rather than a more polished single player mode.
What's the point of multiplayer Dead Space? Everyone's going to stick to their CoD 4, Halo 3 and GoW 2 anyway.
For me, a 5 to 10 hour game has more value than a longer game at times, because I will never play a longer game through again. With a well-done shorter game, you can play it through a few times a year or in co-op. I'm not slagging through a 25 hour game in co-op, no way.
Mr Sadistic has no taste.
He's also a fag.
Penis.
Just because a game has a short strategy guide doesn't mean the actual game will be short. According to developers it's 15-20 hours long. Have fun with Saints Row 2, but just remember you'll be missing out on a great game. Dead Space is a day 1 buy for me.
@Kyousuke
I forgot that having your own opinion automatically means you have no taste.