EA does it the best? are you kidding?
Cutting game content is the sleaziest thing you can do.
While Sony's price for SOCOM Fireteam Bravo 3 Entitlement voucher is a bit too steep, its targeting the reason people pirate the game to start with - to play online without buying the game. This isn't cutting out the people that wouldn't have taken it online anyway due ot lack of internet.
But what does cutting content from your game do? Its a big "fuck you" to the consumer for buying used and nothing more than that and the people who don't have internet on that one are deprived of said content. EA does it because they know their games depreciate like hell on wheels. EA is obviously going to get undercut when their games oversaturate the market like they do. That's EA's fault.
Cutting game content is the sleaziest thing you can do.
While Sony's price for SOCOM Fireteam Bravo 3 Entitlement voucher is a bit too steep, its targeting the reason people pirate the game to start with - to play online without buying the game. This isn't cutting out the people that wouldn't have taken it online anyway due ot lack of internet.
But what does cutting content from your game do? Its a big "fuck you" to the consumer for buying used and nothing more than that and the people who don't have internet on that one are deprived of said content. EA does it because they know their games depreciate like hell on wheels. EA is obviously going to get undercut when their games oversaturate the market like they do. That's EA's fault.
You argued why the methods of prevention are restrictive and not why it's bullshit in the first place.. Used markets are a fair tradition. You don't see dvd/book/car/instrument/computer/software other than games/insertanythingelse makers saying 'We really need to stop that evil used market and force everyone to buy new.'
It's just a fact of life and game publishers need to get over it and stop being such pretentious fucks over it.
Secondly, if they do remove used games- they have to counter for the drop in percieved value of their product. It's been shown that when a consumer buys something, the amount they can resell it for, regardless of whether they ever do, factors into their percieved value of the product.
When you can't sell something, it's percieved value drops because you are technically losing more money on it(it no longer has any investment value). If they want to remove used game sales- fine. But be fair and drop the prices.
It's just a fact of life and game publishers need to get over it and stop being such pretentious fucks over it.
Secondly, if they do remove used games- they have to counter for the drop in percieved value of their product. It's been shown that when a consumer buys something, the amount they can resell it for, regardless of whether they ever do, factors into their percieved value of the product.
When you can't sell something, it's percieved value drops because you are technically losing more money on it(it no longer has any investment value). If they want to remove used game sales- fine. But be fair and drop the prices.
The only reson the secondary market is so large is because the price tag on original games. These people need to learn about innovating on price instead of thinking up ways to dip their hands into the secondary market.
@SilentProtagonist
Yea, I agree with you completely that cutting game content is a really sleazy practice. However, out of all of the practices I have witnessed, it seems the least detrimental (hey, I can enjoy Mass Effect 2 without Zaeed and the Blood Dragon armor), but I think all of it is a ridiculous practice. It's like picking a rotten apple or a rotten orange.
@JazzPanda, good point. I never thought about the value of new games taking in account the fact their resell value. Thanks for chiming in :)
Yea, I agree with you completely that cutting game content is a really sleazy practice. However, out of all of the practices I have witnessed, it seems the least detrimental (hey, I can enjoy Mass Effect 2 without Zaeed and the Blood Dragon armor), but I think all of it is a ridiculous practice. It's like picking a rotten apple or a rotten orange.
@JazzPanda, good point. I never thought about the value of new games taking in account the fact their resell value. Thanks for chiming in :)
Great post Z. I think you missed one crucial point when regarding both the EA and Ubisoft model.
It's not difficult to imagine that in the future, say in maybe 4-5 years, the servers that either enforce Ubisoft's DRM or keep control of something like "The Cerebus Network" (for EA's Mass Effect 2)will probably no longer exist. Gamers who own a copy of the disk and want to go back and play these games will be shit out of luck. Of course there are a few solutions:
1. They patch the game so it no longer requires DRM or any type of logs in after the servers go down - this works for the Ubisoft model but totally not for EA's model as it will be impossible to get any of the additional content without repurchasing a GOTY edition or something of the sort.
2. the owner will have to find an unofficial way to crack his game (which actually encourages customers to use illegitimate methods to play a game they payed for.)
Either way it seems that in the long term these anti-piracy solutions end up hurting both the consumers and the companies themselves.
It's not difficult to imagine that in the future, say in maybe 4-5 years, the servers that either enforce Ubisoft's DRM or keep control of something like "The Cerebus Network" (for EA's Mass Effect 2)will probably no longer exist. Gamers who own a copy of the disk and want to go back and play these games will be shit out of luck. Of course there are a few solutions:
1. They patch the game so it no longer requires DRM or any type of logs in after the servers go down - this works for the Ubisoft model but totally not for EA's model as it will be impossible to get any of the additional content without repurchasing a GOTY edition or something of the sort.
2. the owner will have to find an unofficial way to crack his game (which actually encourages customers to use illegitimate methods to play a game they payed for.)
Either way it seems that in the long term these anti-piracy solutions end up hurting both the consumers and the companies themselves.

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