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Street Fighter V

The big news to hit the Internet recently, is that Capcom's newly announced Street Fighter V will be exclusive to the PS4 and Windows PC.

The mere mention of yet another high profile 3rd party IP getting the console exclusivity treatment has caused outrage amongst gamers. More specifically the Xbox crowd, who are outraged that a game from such a popular, previously multiplat franchise will become a console exclusive. Those on the Sony front have been quick to point out the hypocrisy in such a statement, raising the counter argument that Xbox fans were fine with console exclusivity, when Square Enix previously announced they'll be releasing Rise of the Tomb Raider the next title in the highly acclaimed and previously multiplat franchise, Tomb Raider exclusively on Xbox 360 and Xbox One.

Though we eventually learned that Rise of the Tomb Raider is in actual fact only a timed Xbox exclusive, and we have no real reason to assume that this is not also the case for Street Fighter V. The parallels between these two exclusivity deals have been drawn and discussion has led to outright arguments as it so often does.

All valid arguments posed on the subject essentially boil down to this "If it's not OK for Sony to purchase exclusivity rights for a popular multiplat title, then it's not OK for Microsoft" Which in all fairness is true, but what is fair in life is of little consequence in business.

Rise of the Tomb Raider, the one year exclusivity deal that divided a fanbase

It really should come as no surprise to anyone, to learn that the vast majority of console exclusivity deals are made with each participating companies best interest in mind. When either Sony, Microsoft or Nintendo for that matter, decide to purchase exclusivity rights for a popular 3rd party multiplat title, it is more often than not because they wish to use the wide spread popularity of that IP to entice gamers who do not own their console into purchasing it. Because once you own their console you'll probably want to justify that purchase by buying more exclusive games.

But what is in it for the developer you ask? How could it be in their benefit to have their popular multiplat franchise become a console exclusive? In the end, are they not effectively cutting off half of their potential consumer base?

Well, apart from the large sum of money they receive for going through with an exclusivity deal, the developer also receives aid in promoting and advertising their product. Because when a popular multiplat title becomes a console exclusive, you can bet the company who now owns the rights to sell that game on their console will want to let everyone know about it.

This makes perfect sense from a business stand point, but can be seen as quite the dick move by those gamers who now have to wait for the timed exclusivity deal to end. They could do exactly what the company who paid for console exclusivity is hoping for and take the plunge. However, purchasing a new console in order to play the game is not a viable option for everyone.

Console exclusivity of populer multiplat titles is nothing new
Here's some you may remember

People suggesting that Microsoft provoked Sony into making Street Fighter V a console exclusive, is that really not just a convenient way to point the finger and play the blame game? These decisions are not made so arbitrarily.

Yes, Sony in this instance may well be doing what Microsoft have been doing for years. But it would be foolish to claim that Microsoft are forcing their hand, and it would be outright delusional to suggest that Sony themselves have not previously purchased the rights to have popular 3rd party titles exclusively on their consoles.

For every Titanfall there is a Bloodborne
And for every Rise of the Tomb Raider there is Street Fighter V

When all is said and done, 3rd party exclusives exist because they make money. I'm not trying to justify them, just pointing out the reason why they are still a thing and that this is the only reason and justification Sony, Microsoft or Nintendo will ever need. On the other hand though, people are starting to wise up to the fact that many 3rd party exclusives are really just timed exclusives. Making the obvious choose to wait it out, until the game you want is inevitably released on your console of choice a year later with all their patches and DLC on the disc may even save you money in the long run.

For the record, I don't personally feel that multiplat titles like Street Fighter or Tomb Raider, should be made exclusive to just one console. My reasoning is simple, making a game that is part of a long running multiplat franchise, exclusive to just one console inevitably deprives people who have played a large part in making that franchise so popular in the first place.

Image self explanatory...

That's my view, but whatever your opinion may be on the matter, the petty blame games and hypocrisy needs to stop. If a big company chooses to purchase the exclusive rights to a popular 3rd party multiplat title, it will have nothing to do with small minded One-upmanship. It will simply be because they believe profit can be made.

Thanks for checking out my blog. It's been quite a while since I last wrote one and I'm probably a bit rusty. Never the less, I thought the subject would make for an interesting read.

As always, do let me know what your personal views are in the comments section.









  Chick Chick Chicky Deluxe

 

Hello there! I'm Daniel, co-founder of Dunham Bro's Games, a two-man indie videogame developer. We've recently released our very first mobile indie game Chick Chick Chicky Deluxe, a cute, addictive, colourful and fast paced 2D collectathon game, inspired by Pacman but offering exciting new twists on the genre.

 

The gameplay is similar to Pacman, but with many changes and additions. You can choose to play as "Chicky" or "Ducky" and set about collecting all the seeds scattered about each stage, all while attempting to avoid the Kittens. Like Pacman you can collect power ups in the form of a "Golden Super Feather" that let you turn the tables on your pursuers. But unlike Pacman, Chicky can use additional power ups, such as the "Blue Speed Feather" and the Bubble Shield to name just a few.

 

 

With it's colourful art style, cheery music, cute characters and fast paced gameplay Chick Chick Chicky Deluxe is definitely worth checking out if you're a fan of 2D or retro style games!

 

 

Chick Chick Chicky Deluxe is currently only available for Android devices, but we are planing to release versions for both IOS and Windows in the very near future.

 











Hey everyone, it's been a while since I last posted a blog.

I've been really busy lately putting together a IndieGoGo project for a indie gaming website called Indie Game Informer (aka IGI)

If you like, please check out the IGI IndieGoGo page here Indie Game Informer

First of all I just want to state that this is in no way an attempt to divert traffic away from Destructoid (There is no website to divert anyone to anyway) I'm mearly trying to spread word of my project in hopes of gaining interest from those who may want to contribute to the campaign.

Basically, IGI is intended to be a one-stop destination website for indie gaming news, reviews and information. The goal with this project is to create a website that provides gamers with the best source to discover indie titles, and to help indie developers by providing them with an unparalleled platform from which to get their games noticed.

How Our Site Will Function: The Indie Game Informer website will offer a simple and intuitive layout. Users will of course be able to access articles, reviews, features, editorials and developer interviews all from the front page, and have discussions with other users in a on-site comment section.

Our on site Indie Game Database will allow for gamers to discover old and new indie titles, that many users may otherwise not have known about, and if all goes according to plan we want to allow you to access and play those indie games directly from our site.

With our planned purchase of improved video and audio equipment, we intend to start uploading a weekly indie gaming segment where we will discuss current/popular events that have transpired during the past week.

We also plan to head over to various indie gaming focussed expo's and events, where we will conduct interviews with developers and bring viewers the latest on the indie gaming scene.

However, making all intended content and features available at the sites launch, will simply be too much of a task for our limited team. We do however plan to have all basic features available within the first 3 months of our site going live. Features such as news, reviews, interviews with indie devs and our steadily growing Indie Game Database.

Planned Features For Our Website: Thanks to numerous indie developers and the kind people we've spoken with on various social media sites, we would like to announce a few new features we have planned for the Indie Game Informer website.

At first, Indie Game Informer was intended to be a Indie gaming news, reviews and information website. A place where people could visit to read reviews on indie titles, discover new and old games and have discussions with like minded people.

But as we got to talking with various indie devs over twitter and Facebook, we learned that there are many other features we could offer that other sites simply don't have. Such as, a dedicated forum for indie devs to share and discuss their projects, and receive development support from experienced developers and professionals.

Further more. As well as our planned Database for all current and up-and coming indie titles, if we were fortunate to receive enough funding we would like very much to host indie games directly from our site (DRM Free of course) similar to how Desura functions.

The aim of Indie Game Informer has always been to build a one-stop destination website, which means you can expect our website be constantly growing. Any and all features or services, that we are unable to make available at the time of our sites launch will be integrated at a later date.

If we can reach our funding goal, we will immediately set about developing the Indie Game Informer website, and once complete we plan to offer the NO.1 source for all things indie gaming. The funding will allow us to create a fully functional, professionally designed gaming website, which will include Interviews with indie developers, indie gaming news, reviews and information, as well as a weekly round up of current events in the indie gaming scene.

Further web content will include:

Features on upcoming games
Indie news, reviews and contests
User generated blogs and reviews
Database of current and upcoming Indie games
On-site interactive discussions
News & updates regarding all things indie gaming

This is a collaborative effort between myself a video game journalist, and my brother a game programmer/English teacher. Both of us have worked together as indie game developers ourselves in the past and have come together once again to realise this dream project.

For a better explenation on our project please check out our IndieGoGo page Indie Game Informer

Thank you for checking out my blog and if you have any questions about the project please feel free to leave a comment bellow.










I'm not one for plugging Kickstarter projects, but I like the concept for this game so figured I'd bring it to everyone's attention.

I will say this however, Distro Horizons VS Galaximo's Army is currently in a pre-alpha build, so much of what is available on the games Kickstarter page is for demonstration and proof of concept purposes only. My blog here is intended to fill you in on some details you won't find anywhere else but here, or on my personal blog page where I have the interview in it's entirety.

So, with that being said.

I recently did an interview with UK based indie developer Kitatus Studios, where we discussed their new Kickstarter campaign which is a 3D collectathon project called, Distro Horizons VS Galaximo's Army.

The game, while still in a pre-alpha, bare bones state, takes heavy inspiration from classic titles such as Banjo Kazooie, Super Mario 64, Crash Bandicoot and Conker's Bad Fur Day, as well as adding new gameplay mechanics to the genre, such as a levelling system by gaining exp (experience) through battle.



The Story

The story revolves around the titular character Distro, a cat-man, and his best friend Teddy, a stuffed animal, who along with Distro's family find themselves abducted by Aliens and taken to a huge alien ship that belongs to the games central antagonist, Galaximo, an evil Alien intent on enslaving every dimensions inhabitants and forcing them to become his slaves so that he can build his "Mega Empire."

Through a twist of fate the stuffed animal Teddy becomes real and goes on to break Distro out of his prison cell, they both then set off on an adventure that spans across many unique dimensions in order to stop the Alien Galiximo from accomplishing his evil plans, and of course to save all those who've been imprisoned so far.



The Gameplay

Like I said above, the game takes inspiration from popular collectathon games such as Banjo Kazooie, Super Mario 64, Crash Bandicoot and Conker's Bad Fur Day. Kitatus Studios say they want to offer gamers unique open worlds to explore, with fun intuitive gameplay and unique and entertaining characters like those found in the titles mentioned above.

Players will be able to switch between Distro and Teddy much like you could in Banjo Kazooie, in order to use different skills unique to the characters.

There are to be 9 separate dimensions, such as a dimension with emphasis on snow, a dimension based on video game pop culture, and a dimension of disco clubs, that will each have a unique art style and will offer different challenges when attempting to traverse them. As well as the unique dimensions having various stages to explore, there will also be unique boss battles inspired by those seen in Crash Bandicoot 3.

The art style has been inspired by games like The Legend of Zelda Wind Waker and Jet Set Radio, with the intention of offering a child-like daydream feel to the game.

As for specifics in regards to gameplay, the team at Kitatus Studios say that they have many ideas for fun and unique gameplay mechanics, but due to the project still being at a very early stage they don't want to announce anything that may not make it into the final product.


Rapping up

Distro Horizons VS Galaximo's Army is a game intended for all ages, a love letter of sorts to past collectathon games and Kitatus Studios attempt at bringing gamers of today, a game akin to those classic and timeless titles that many of us grew up with.

So, there you have it.

If you want to check out Distro Horizons VS Galaximo's Army's Kickstarter page just follow the link below. Just remember though that what's on show is not representative of the finished product. If you like the idea and want to help fund it, all well and good. If you don't, well that's fine too. I just wanted to make all of you aware of the project and to help you make a well informed decision.

Distro Horizons VS Galaximo's Army Kickstarter page https://www.kickstarter.com...



Thanks for reading my blog, and as always please feel free to leave a comment below.










Many of you may have noticed a few story's here and there regarding Microsoft and Machinima getting caught trying to "bribe" popular video game related youtube channels (basically asking them to not say anything negative in regards to the Xbox One) I know this is pretty much "yesterdays news" but I'm bringing it up again now so we can avoid any knee jerk reactions.

It's no secret that certain video game publishers and developers have been responsible for questionable business practices, and anti-consumer behaviour, all in the name of expanding their profit margins and many of which have had a direct negative impact on the gaming community, and gaming as a whole.

With that being said, I pose a question to you all. Should gamers be holding video game publishers and developers responsible for poor services and anti-consumer behaviour? Well yeah, of course we should. That's the obvious response and the answer I'm sure most of you would agree with, but as is often the case, our actions are not always representative of our convictions.



Machinima and Microsoft offered a +$3 CPM bonus to those who willing to promote the Xbox One. In essence bribing youtube channels to speak highly of a product that quite frankly has quite a lot of negativity surounding it already.

First of all, yes Microsoft and Machinima were both in the wrong. Machinima may be taking the brunt of the gamer backlash now, but they certainly wouldn't of gone ahead with such a underhanded scheme without Microsoft giving it the OK. But hey, bribery in the video games industry is nothing new, there are many stories about video game companies offering financial and/or material rewards for those willing to bend over for them, but the fact that this is still an ongoing issue is very disconcerting to me. However, I believe I know what the root of problem is.

Video game publishers and developers are directly responsible for the continual development and distribution of popular titles and franchises that we know and love, that being the case we are all too often, all too willing to forgive and forget when we have been crossed or wronged. Many of us now are far too busy fighting amongst ourselves for the sake of our chosen creed, all too willing we are to defend our chosen company's poor decisions lest we provide more ammunition for the other side, not realising that we all share a far more damaging common enemy. If we could only look past such petty disagreements such as who's plastic box is the most superior, then maybe we could get on with preserving our remaining and declining consumer rights.


Take EA for example.

Electronic Arts (aka EA,) a company that looks set to receive the award for worst company in America for the 3rd year running, yet they are still going strong and still up to their old tricks. EA have been at the forefront of anti consumer claims for quite some time now, with one of the most recent claims being linked to Simcity 2013 and the controversial decision to have the game playable exclusively online, only to have the whole thing blow up their face when nobody could access the servers at launch. You'd think they'd be more prepared after such a PR disaster but no. Battlefield 4's launch was also plagued by a great many server errors, bugs and glitches, rendering the game pretty much unplayable for many.


EA may be one of the most popular publishers to hate on, but they certainly aren't the only company responsible for some very questionable activities.


Why is it that so many people are choosing to forget that Gearbox screwed over countless gamers? Oh yeah, Borderlands 2...

Gearbox Software, developers of the highly successful open world FPS franchise, Borderlands, were also subject to anti consumer claims along with Sega last year, regarding Aliens: Colonial Marines. After a lengthy 6 year development cycle, a number of development diaries, trailers, screenshots and a now infamous "vertical slice gameplay trailer" all of which consumers were led to believe were representative of the finished product.

However, upon the games official release gamers were outraged after receiving a broken, buggy mess of a game that consumers later found out Gearbox had in fact outsourced to Time Gate Studios. If that wasn't bad enough Gearbox had also decided to take the funds Sega provided them for work on Aliens: Colonial Marines and instead used it to develop a sequel to Borderlands.

Now, I know there are quite a few hardcore Borderlands fans out there, but can even you honestly condone this? Simply put, what Gearbox did was wrong, more than that it was anti-consumer. They lied to Sega and all the fans who waited 6 years for what? An atrocious Aliens game. Every dollar, heck every cent that Gearbox has earned off of Borderlands 2 provides them with negative reinforcement and is akin to gamers literally telling them "Well done", you may have screwed over thousands of gamers but at least you made a fun game." I don't know about all of you but that just doesn't sit well with me.


Gamers should be holding publishers and developers accountable for these poor business practices, but instead many of us are giving them a free pass, due either to being long time fans of the companies themselves or any of the IPs that they own, or due simply to the fear that if something were to happen to one any of the companies mentioned above, or any company who is responsible for a game or franchise we enjoy, that we may loose that game or franchise forever.

Basically, what we are doing is choosing to overlook poor business practices and anti consumer behaviour, due to publishers and/or developers holding video games to ransom. We are choosing to condone these companies decisions to screw over consumers because they are in charge of providing us with our favourite hobby.

Personally? I don't like this, I don't like the fact that many companies walk over their consumers, creating cash barriers and new policies, knowing all to well that we will abide by them in order to get our fix.

If you take anything away from reading this blog then let it be this. Always hold video game publishers and developers accountable, especially if they are pushing for anti-consumer services and/or are attempting to implement certain features that will only prove beneficial to them. Remember that most companies will cave well before they choose to go out of business or risk looking like the villain.








The holidays are here and Christmas day is all so near.

It's that time of year again, when we all like to spend quality time with friends and loved ones, exchanging gifts, eating good food, being merry and playing video games!

And to that end I've compiled a list, and I've checked it twice, of 5 Christmas themed games that are fun, interesting and/or utterly bonkers. These games are sure to put just about anybody in the holiday spirit.

So, without further adieu and in no particular order.

#1- Christmas Nights (Sega Saturn)



A bit of an oldie but a no- brainer for those who've played it, Christmas Nights is a two-level expansion on the original platformer Nights into Dreams for the Sega Saturn.

The great thing about this game is, depending upon the time of year, environmental elements of the game change. Meaning that during December players are treated to not one, but two festive, Christmas themed levels!

Not only do the environments of these two levels take on a Christmas theme, but so too do the NPCs, some even appearing as little elves in costume. But it doesn't stop there, the background music also gets replaced with an instrumental of ‘Jingle Bells.’

While there are many who may have missed out on this wonderfully Christmas themed experience, those gamers who did get to experience Christmas Knights remember it quite fondly.

#2 - Elf Bowling (PC)



I'm not quite sure what it is about Elf Bowling that makes it so enjoyable, maybe it's the fact that you get to roll a huge heavy ball into a bunch of idling elves. No wait, that's exactly it!
Released for the PC in 1998, Elf Bowling pits Santa Claus against elves who have gone on strike. Being the great diplomat Santa Clause is known to be, he decides the best cause of action is to use them all for target practice by bowling huge, heavy balls at them, while they stand at the other end taunting and mooning him.

I really don't know what else to say here, while being a very out dated looking game, Elf Bowling is just so stupidly fun not to like. You won't find many other Christmas themed bowling games, and the fact that this one is so fun and cheeky makes it a must play.

#3- Santa Jetpack: Magic Sleigh (Android)



Developed by PimPum Games, Santa Jetpack: Magic Sleigh is a simple but fun, mobile game to put you in the holiday spirit. And best of all, it's free to play.


The game puts you in control of Santa Clause piloting his jet-powered slay (Evidently the reindeer are on strike now too) you'll need to avoid crashing into floating ice blocks and penguins, while trying to collect the many gold coins scattered through out the levels, as well as 3 illusive gold stars.

Santa Jetpack: Magic Sleigh may look like a simple retro style, side scrolling, collect 'em up, but it has a lot of charm. The fact that it's also a Christmas themed game is just icing on the Christmas pud.

So, if you're in need of some light, Christmas themed entertainment to tide you over till Christmas day, you can't go far wrong with Santa Jetpack: Magic Sleigh.

#4- Santa's Rampage (PC)



By far the most demented Christmas themed game on the list. Developed by RuneStorm and released in December 2013, Santa's Rampage is a FPC (First person cleaner) game, where you play the part of a cleaner who is tasked with cleaning up the visceral after carnage of Santa Clause's violent rampage.

"Tragedy! Santa; the toy giving folk-hero, and purveyor of fine Christmas goods, has had enough. Endless requests from greedy children wanting more and more every year, tax increases, pressure from elf unions, bills, reindeer!"

None of the carnage is ever shown, but it looks to be that the Elves at Santa's work shop where getting a little tired of their inhumane work conditions, and gave Santa an ultimatum "Meet our demand or we quit." This seems to have been the straw that broke the reindeers back, as Santa instead looses his mind and goes on a murderous killing spree, butchering all of the Elves and Rainder leaving quite a bloody mess behind.

So it's the players task to collect, and dispose of all the body parts, mop up all the blood and generally tidy up the place (presumably while Santa does some hard time)

Honestly, Santa's Rampage premise is ridiculous, but it is also incredibly interesting from a (what if) point of view. And while it may not be the best game to get you in the holiday spirit, it is fun and certainly one of the most unique and original Christmas themed games available.

#5- Borderlands 2 “How Marcus Saved Mercenary Day” (DLC (XBLA/PSN/PC)



We all know by now that nothing ever goes well for the inhabitants of Borderlands, but it turns out they can't even enjoy the holidays in peace.

Snowmen are causing problems and as if that wasn't enough, the Abominable Mister Tinder Snowflake is also spreading the winter time blues. So, it's up to Marcus to spread some warm holiday cheer with a little help from his arsenal of large, fire spreading weapons.

This Borderlands 2 Christmas themed DLC is well worth checking out, if you're looking to get yourself in the holiday mood. It offers players a bunch of new festive collectables, heads and skins, and is a great way to share in some holiday cheer with a friend.

Well, there you have it. 5 fun Christmas themed games to put you in the holiday spirit. Whether you're looking for something fun, interesting or absolutely bonkers you'll find something in this list to keep you entertained over the holidays.

Thanks for checking out my blog, while you're hear why not let me know what your favourite Christmas themed video game is by sharing it in the comments section.

Have a Merry Christmas and Happy holidays everyone!