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Community Discussion: Blog by yourbelovedpariah | Zelda Week: You Played the "Dirge of Disappointment"!Destructoid
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About
I've been a gamer since I was 5, and what started as a fun hobby has now become an interest as well. I frequently write game critiques (many of my reviews are available on Audioscribbler.co.uk) and I'm overjoyed to see my hobby finally becoming accepted by the masses and media.
I love action / adventure games, first person shooters, graphic adventures and arcade games, especially the more recent downloadable titles, which are now worth more attention than some of today's desperate-looking retail releases.
In my spare time I write horror stories and comedy editorials (for fun rather than profit...at the moment), though I hate writing bios, hence the rushed appearance of this one. I'll pad this out by saying that The Damned are the best band ever, peanut butter Kit Kat bars are delicious, and Deadly Premonition must be played by absolutely everyone. Peace out, y'all!
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In my twenty years of gaming, it’s not the wealth of useless game knowledge under my belt, nor the massive collection of consoles I’ve accumulated over the years, that I’m most proud of. What I’m most proud of is my ability to tell a good game from a bad one. If you’d have told my 12-year-old self that Gex 3D: Enter the Gecko wouldn’t be fondly remembered and that, when I got older, I’d realise it was in fact a terrible game, I’d have been shocked. Lo and behold, over a decade has passed and the game is - and always was - bloody wretched.

This may not seem like such a great achievement to a number of you. After all, we all know our Gears of War from our Quantum Theory, our Splinter Cell from our Rogue Warrior and our Bayonetta from our X-Blades. Time has kindly bestowed the gift of taste on us older gamers, and we’re a lot more discerning than we were as kids.

However, I can’t look at Legend of Zelda: Ocarina of Time with the same doe-eyed love as my fellow gamer, and because of this it feels as if all my gaming knowledge and experience has been for nothing. Because Ocarina of Time is a game that I simply cannot enjoy. And it’s beginning to feel like that’s my fault.



It’s not that I haven’t tried, or even that I’m not a Zelda fan. After fond memories of A Link to the Past, I tried Ocarina of Time on my friend’s N64. Years later, I tried the game again on my Gamecube when it came bundled with my copy of Wind Waker. When it was remade on 3DS, I bought it again – fully aware that I didn’t enjoy it the first two times – because I was determined to unearth this so-called magic that my fellow gamers were constantly talking about. But for me, there is no magic. There is no ‘Best Game Ever’ within the grooves of the optical disk, or the pins of the cartridge. Hell, it never came close to being the best Zelda ever. For me, it’s easily the worst.

I first experienced Ocarina at a friend’s house. I’d skipped the N64 in favour of the Playstation, and having just finished Metal Gear Solid, Zelda was already looking rough around the edges. The frame rate barely held up, and the textures looked far too blurry. I was growing up at the time, and the mature nature of Metal Gear Solid coupled with the cinematic presentation meant Zelda looked positively dated by comparison. What’s that? Text bubbles instead of speech? Pfft. Get with the program!

Thank God for hindsight. If I’d have known the importance of a mute central character back then like I do today, not to mention the importance of art over technology, I’d have given the game a fair chance. That chance arrived years later when the game resurfaced on the miniature disc bundled with my Wind Waker Special Edition.

To this day, I remember opening the box and eyeing the disc cautiously. Even seeing the Ocarina logo on that shiny surface elicited memories of disappointment and indifference. But I was older now, and the game had achieved classic status. It deserved another chance, surely?

I could get past the blurred textures. I grew to appreciate the lack of voice-acting. Yet there was still something missing. Hyrule felt empty, vacant, vast expanses with little to explore. Not like Link to the Past, where every scroll of the screen had bushes to hack away at, holes to fall into, hidden passages behind walls, and enemies on every screen. And yet here, in Ocarina’s dungeons, I felt as if I was battling the camera more than the puzzles. The dungeons themselves were mazes of repeating textures, the camera frequently disorientating me with every swoop and swivel, and every few seconds bought with it the rhythm-breaking jingle of the pause sound effect as I checked the map for the umpteenth time, just to check what direction I was facing. There were more than enough buttons on the N64 and Gamecube pad to facilitate camera control, and I’d seen expertly-crafted dungeons in A Link to the Past that took all the confusion out of navigation. I pushed on as far as the final dungeon before it occurred to me that I’d got this far through perseverance rather than enjoyment. I stopped playing.

It had to be the Gamecube pad, right? I mean, this was a game built for the wildly different N64 control scheme, surely? That had to be it. I was just playing this game on the wrong console. If I’d taken the time to play the N64 original, the game would have been a much smoother experience, of course? Of course.

Time passed, and my appreciation of the Zelda series didn’t subside. I played Wind Waker, Twilight Princess, Phantom Hourglass… and I loved them all. When the Skyward Sword reviews came in, I began to wish I’d kept my Wii.



After years of being a 360 owner, the cravings for another Zelda began creeping in. Darkstalkers came closest to the Zelda experience, and even became a surprise favourite, but nothing compared to seeing that young adventurer take up his green hat and sword for another quest. I caught myself eyeing up my 3DS, long-since retired since I finished replaying Phantom Hourglass

…You know, there’s always the Ocarina of Time remake.

My work isn’t always busy, and there’s plenty of quiet periods. A handheld game would make those silent moments all the more tolerable, and hell, I’d been craving another Zelda game. And this one’s no remake. It’s built from the ground up to take advantage of the 3DS features. It’s got to be good this time around, right?

Apparently, I’m a real sucker. I bought Ocarina of Time again. It lasted a week. I found myself going as far as Jabu Jabu’s belly, before realising the Z-targeting still hadn’t improved, and I was missing targets from arm’s reach due to the game’s demanding targeting system. Link frequently flung himself from edges at odd angles due to the overly-sensitive nature of the 3DS circle pad. And compared to the rip-roaring orchestral soundtrack to my other favourite Zeldas, it occurred to me that this one felt tepid in comparison – not even LttP sounded this underwhelming.

Don’t get me wrong. Ocarina of Time is an epic quest with plenty to do. Heck, it was even emotional seeing Link grow older with each pull of the Master Sword. But a classic game should stand the test of time, and for me, Ocarina of Time simply doesn’t. Various games, Zelda titles or otherwise, improved on Ocarina’s groundwork, and even then, games from Ocarina’s generation frequently did it better. The childhood joy of seeing Zelda in 3D was no doubt exciting to all of us. But that’s all it was – a childhood joy. My discerning tastes, my critical eye, and the fact that I’ve revisited Ocarina of Time a good three or four times over the years since its release, have only proven that it simply doesn’t hold up in this day and age. Fond memories don’t always equate to a classic.

Ocarina of Time isn’t terrible. There’s plenty to appreciate. Ironically though, like the fictional world within Ocarina, it becomes more dilapidated under the cruel lapse of time itself.
Yet the worst part for me, after years revisiting timeless classics such as Shadow of the Colossus, Guardian Heroes, Chu Chu Rocket, Ikaruga and Deus Ex, my inability to enjoy the one game that numerous critics call ‘The Best Game Ever’ makes me feel as though my time spent researching, revisiting and remembering these favourites of yesteryear has been for nothing if I can’t appreciate the purest gaming experience as named by all.

Am I doing it wrong?
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Ocarina is the game that got me into the Zelda series and while I'd love to call you wrong, it is an opinion. My friend/brother doesn't hold Ocarina in the same regard as me and I'm okay with that.

Still, you seem to be judging it from a more modern standpoint. There's nothing the game can do, now, to change the fact it was made in 1998. It revolutionized games at the time, but the funny thing is that other action titles (and even the Zelda series) haven't moved much from it's template.

Still, you're not doing anything wrong. It's perfectly fine to dislike something that everyone loves or to adore something people loathe. That's humanity and while I don't agree with you, I respect your courage for explaining to us why you feel differently.

Hell, most people just flame bait. At least you backed up your claims.
To each their own.

The gamecube controls were a bit jumpy, making all the aiming games a hard challenge.

Have you played Majora's Mask? The land isn't quite as empty as OOT.
It happens to everyone. I also find myself retrying games a lot of people love just to try to understand what is there to love.

Regarding this particular game, what I loved the most the first time I played it was the story, I found it truly epic. When I grew older, I also came to realize what this game meant to VideoGames in general. As King said before, even today you can see action/adventure games following the same basic formula, and even the same basic fighting system.

Nice article btw
My house also went the Playstation route and my brother and I were both really into Metal Gear Solid. The first 3D Zelda I played was Wind Waker and I absolutely love the game. After I polished off Wind Waker I went back and beat Ocarina of Time.
I really did enjoy the game, but after playing a superior title, there was a lot to be desired. Yes, the environments were incredibly empty (something that was unfortunately carried over to Twilight Princess) and parts of the game felt incomplete or unnecessary (like going through all the trouble to get the biggest wallet).
Thankfully for me, the dungeon design, the enemies and the boss battles were stellar. And that not only encouraged me to beat the game once, but to buy it again for the 3DS, which is by far the superior version.
Empty landscapes shouldn't really be a big deal for you if you enjoyed Shadow of the Colossus (unless you thought it was a problem in that game too).

I don't really know what to say, other than I'm sorry you don't enjoy the game as much as others. It's not really a great loss; there are plenty of other great games to enjoy, obviously. You don't have to enjoy Ocarina of Time. Personally, it's still one of my favorite Zelda games, even if some people don't think it's that great.
While I don't feel quite as strongly negative about Ocarina of Time as you seem to, I certainly understand how you feel about it. I never actually played Ocarina of Time until well after I'd completed Wind Waker and Twilight Princess, so when I finally got around to it, it seemed awkward, and I've never actually understood its "Greatest Game Ever" status, because I've enjoyed every other Zelda game (with the exception of the first two) more.
I loved Ocarina, but I'll be honest, Twilight Princess absolutely destroys it in every way, shape and form.
I enjoyed ocarina of time but I definitely do not think it was the best zelda game I ever played. I can definitely sympathize with no getting a game that everyone seems to love no matter how much you try it my list of games like that has grown quite long over the years. Some eventually work their way off the list but some stay there forever no matter how much I try. Just goes to show that art means different things to different people
Nic128 said it best, "to each their own"

I certainly can understand your complaints with the game, they're definitely evident throughout the game. For me, however, when I first played it on 64, that stuff didn't matter. Hyrule field seemed unbelievably huge, and separated you from the bigger detailed chunks of the game. The Z-targeting was useful when it was needed (I'd hardly used it). But that's my rose tinted version.

And to be honest, there are other games that people hold in high regard, that I don't like all that much.

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