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About
I've been gaming for as long as I can remember - from the Amiga 500 to the latest console and PC games. This blog is just to talk about upcoming games and consoles, and what I'm currently playing. Because why the hell not.
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I've decided to start a gaming blog to talk about the games I'm currently playing, upcoming games and consoles, and anything else related to videogames. I'm new to the site so feel free to welcome me!

First impressions

I've just started playing The Legend of Zelda: Skyward Sword for the first time (a bit late, I know). I'm about 2 hours into the game so far and I've just got to the start of the first dungeon. First impressions? What can I say, it's a Zelda game, it's going to be awesome. And it is. I'm actually really impressed. Firstly, I want to talk about the visual style of the game. I've seen the Zelda series change a lot since I first borrowed Links Awakening on the Game Boy off my best friend when I was about 7 years old. Many hours were spent on that game. Zelda games have a unique visual style, from the cel-shaded graphics in Wind Waker to the dark and atmospheric glow in Twilight Princess, the dream-like style of A Link To The Past and the revolutionary and first 3D Zelda game Ocarina of Time.



One thing I can say for sure, the team behind creating the Zelda series like to keep things visually fresh, which I think is a good thing. Skyward Sword takes us in a new creative direction; I suppose you could compare the graphics to Wind Waker, but a bit less... childrens cartoon. It still looks cartoon-ish, but with pastel colors, and has a sense of realism (not to say it looks realistic, but it's realism done in an artistic way). Anyway, I'll talk about the evolution of the visual style in The Legend of Zelda series another time. This post is about Skyward Sword.


I think I found a reference to old school Link in Grooses bedroom.

Gameplay

I don't own many Wii games, neither do I play it much anymore, and I've always criticized the Wiimote and Nunchuck. Playing Skyward Sword makes me wish I hadn't shunned Nintendo's controversial controller design and bought more Wii games over the past 6 years. There must be a lot of games I've missed out on. Well, nevermind. The controls work really well, and I think they make the game more enjoyable. Take for instance the battle system: shaking the Wii Nunchuck will make Link bring his shield up to repel enemy attacks. Timed right, this briefly stuns the enemy giving you a chance to make a swipe with the Wiimote, which will make Link slash with the Goddess Sword in whatever direction you waved the Wiimote in. If that doesn't finish off the enemy, flicking the Wiimote and Nunchuck upwards simultaneously will make link do a backflip whilst slashing the enemy into pieces. If you manage to knock the enemy to the ground, holding down Z and moving the WiiMote and Nunchuck in a downward motion will make Link do a Finishing Blow. Finally (and I'm sure throughout the game I'll learn new moves) holding the WiiMote up towards the sky will make Link point his sword to the sky, charging the sword, then bringing the WiiMote back down will unleash a charged attack with area damage. Sweet.

Storyline

So far the story follows the conventions of the Zelda series - it starts off all happy in Links hometown and floating city above the clouds called Skyloft. You meet the locals, and do a few tutorials which have been worked into the storyline, for example you're instructed to visit the swordmaster at the knights school (I didn't mention that Link is training to become a knight did I?!).

In the run up to Link going on his adventure, you have to take part in the "Wing Ceremony", an event where some of the budding knights take to the skies around Skyloft on huge birds, called Loftwings. The ceremony gets delayed thanks to local asshole and classmate Groose, who attempts to sabotage Link by imprisoning his Loftwing in a bid to prevent him from winning the ceremony, and the heart of Zelda (who plays the part of the Goddess in the ceremony). After the ceremony, Link and Zelda fly away together on their Loftwings. How romantic! Well, not really considering they fly into a huge black tornado, throwing Zelda off her Loftwing to plummet thousands of feet to the ground.


Link's companion, Fi, The Spirit of The Goddess Sword lets him know his destiny. Absolutely no pressure at all.

Eventually Link has to leave Skyloft to rescue Zelda in an adventure which has been foretold in some ancient prophecy. This involves him leaving Skyloft to go to the world under the clouds, dubbed "The Surface". Soon after, we arrive at what I *think* is the first dungeon.


The first dungeon. I think

I'm looking forward to getting stuck into this game. So far I've really enjoyed it, and according to most of my mates, it's "probably the best so far".
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