As I stated in my last post I'm pursuing a degree in game and sim programming. I started my first core class which is GSP110. Basically it is 70% on the history of the gaming industry and 30% on the history of the simulation industry. I was suprised to learn how well one can do in the sim industry and what a huge market it is. It covers everything from crime units using sims to portray crime scenes ( sounds like Condemned ) to sims dealing with airplane trafficking.
So on this first day we discussed influential games. Most of my classmates cited FFVII as one of the most influential games. I disagreed with all of them, sometimes I just like to be different. In honesty though I understand their rationale, it did bring RPGs into the limelight. But I felt the game itself was influenced more by chrono trigger and older RPGs in the series and other nes rpgs like Fire Emblem, Dragon Quest and lets not forget The Legend of Zelda. FFVII was even the best of the series. Other people thought COD 4 was the most influential. I guess because of its current popularity. But without DOOM there would be no COD, and you could even say that without the Medal of Honor series making WWII game popular there would be no COD series, seeing as it's roots are in the WWII era as well.
In all I think this is going to be an easy class. We have to write a topic paper on a current game design company and the models it uses when creating games. I'm going to do mine on the recently, well as of December 2007, formed 2K Marin, who is working on the new BioShock sequel. If you don't know, they basically shipped a bunch of 2K Boston workers to Cali and gave them a studio. Also Ken Levine is rumored to be "in contact" with the team but has no direct input on the title, the new creative director is Jordan Thomas who designed the notorious "Fort Frolic" level in the original BioShock. I think dtoid did a write-up on this, if so thanks in advance for a resource for my paper, don't worry, I'll make sure it's properly cited :).
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