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Resident Evil 6: First Impressions

by whatsacow   //   10:52 PM on 10.26.2012



Ok, this will only be a short blog, I promise. I am planning to do a seperate review of each campaigne in Resident Evil 6, but for now, I'm just going to note a few things.

First of all, what the fuck is with the prologue? It takes an unskippable half an hour to get to the main menu, meaning that those of you who bought this game and immediately rushed over to a friends house to play co-op, you're in for a nasty surprise. You play as Leon in this section, and it feels like an interactive trailer, and has more explosions than a Michael Bay movie. I was bored quickly, and kind of wished it was over.

When the prologue finally finished, I booted up Leon's campaigne, and I must say, I was impressed. The game paced itself well, creating a nice atmosphere. It was never scary, but it was nice to see that they at least put some effort into the structure and pacing.

Working my way through the first chapter I noticed that ammo and herbs were a lot rarer than previous games. Not that it mattered, because melee attacks are incredibly overpowered and can take out large groups of zombies. Well, there goes any sense of danger... The shooting mechanics work nicely though, and once you work out the dodge system, the game gets into a nice rythm that flows quite well.

Fuck Quicktime events. Fuck them to hell. Especially ones pertaining to the analogue sticks. I don't need them every time I get attacked by a zombie. They detract from the flow, and if you're overwhelmed (which happens quite a bit) it happens entirely too frequently. Also, while we're condemning things... those fucking zombie dogs are stupidly difficult to defeat. You can't really kick them, and they move too quickly to shoot. They're too difficult for this early on in the game.

Capcom, if you have one more person tell me I need to hold off a group of survivors before you let me into a room or building, I will murder you. I'm on the second chapter and it's happened at least 3 times already. Damn, this is annoying.

Also, a little work on the tutorial? I want things to be explained organically, not have to read a novel every three seconds in the first chapter. And the healing system? You have to click a herb, combine it with another herb, and another possible one after that, then turn them into tablets, then close the menu and use them ONE AT A TIME! Oh, by the way, that menu doesnt pause the game, so it can take a good 15 valuable seconds to prepare the herbs, and then you have to take them, one at a time. It wastes time and gets you killed quickly. Also, if you're controller goes flat, or disconnects, the game doesnt pause. I wouldnt mind this in a game like Dark Souls or an MMO because there is no Pause button, however, there is a pause button in this game. So uh... you chose to cut to the menu that doesnt pause the game? Wtf.

Overall, Leon's Campaign feels like it has a lot of potential, but is marred by the fact that every body who works at capcom was apparently raped in the ear by a pornstar as a child, and as such, are unable to think about anything logically. There are so many incredibly stupid decisions in the game that turn this otherwise brilliant game into a shithole. A shithole I still feel compelled to play, so maybe their intense retardation is contagious. Anyway, Come back later for my full review of Leons Campaign!Photo view gallery
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