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Difficulty Issues: The inFAMOUS Review
whatisdelicious | 1:35 PM on 06.18.2009 11 comments


So if you've read Destructoid's inFAMOUS review, you know that the main complaint they had with the game was in the difficulty. They say that because Cole is so vulnerable, the enemies so vicious, and the game overall so tough that it just didn't feel like a "superhero" game.

Well, my response to this, after having played inFAMOUS once on Medium and once on Hard, (good first, evil second), is that this complaint simply isn't valid.



I say that because the game doesn't allow you to. It counters that in too many ways. inFAMOUS doesn't make you restart from the beginning to play on a lower difficulty. You can swap on the fly, at any time. If you're having trouble with a mission, drop the difficulty down, then put it back up afterward if you feel like it. And this game is the most forgiving in terms of checkpoints that I think I've ever played.

Conrad mentions playing on Hard in his review, which strikes me as a little weird. You're playing the game on its hardest difficulty setting and then complaining that it's just too hard? Isn't that the point of hard mode?



Reading through Jim's review in particular is frustrating because you can just tell that he had a vision of what he wanted the game to be beforehand and just never strayed from that. He expected it to be "all about kicking ass, lifting cars and scaling buildings in a single bound," which is not inFAMOUS. So why look at it like that? inFAMOUS, from day one, was proposed as a "what if?" game all about getting superpowers in the real world.

As in, at least somewhat grounded in reality.

So no, Cole can't take a bullet to the eye like Superman, but Cole isn't Superman. He's got limitations.

And rather than just recognizing that they weren't having any fun playing on the difficulty they were playing at (I presume Medium) and dropping the difficulty down so that they could play with more reckless abandon and feel more like a typical superhero, not one of the three reviewers mentions doing anything of the sort.

And yet they all absolutely nail inFAMOUS to the wall for being too hard.



As for some of their other complaints, like the NPCs being unlikable, enemies shooting you from too far away, numerous glitches, etc... I can totally get behind those. Yeah, I hated Zeke the whole way through the game and Trish was more of a bitch than I could handle. Enemies seem way too precise and I encountered my fair share of glitches. But you know what? None of that shit mattered.

inFAMOUS was still totally awesome throughout. I personally felt like it was balanced really fucking well. It's Cole's origin story, so I didn't really expect him to be all-powerful from the outset. Even Batman started off being unable to handle a small group of thugs efficiently. He started off sloppy. Really sloppy.

But if I had gone into it totally wanting nothing less than for Cole to be able to bounce bullets off his eyeball and found that I was annoyed that he couldn't, I'd probably just have swallowed my Gamer Pride, dropped the difficulty level down, and had a totally awesome time instead of plodding through totally unsatisfied.

That's what I did with Uncharted: Drake's Fortune. I got about 1/4 of the way through that game and realized that I wasn't having fun because the enemies were taking an illogical amount of bullets for dudes in t-shirts, so I restarted the game on Easy and had a hell of a lot more fun.



The Destructoid reviewers all brought their inFAMOUS experience down by going in with unfair expectations, and when the game tried to meet them halfway, they refused, depriving themselves of a really good time and rating the game lower than it honestly deserves. For God's sake, Conrad closes his review by saying he had enough fun to start playing through it a second time but still can't recommend a purchase.

Whatever, Destructoid. Whatever.



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11 comments | showing # 1 to 11

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Bulkmailer's Destructoid Blog
"unfair expectations"

No numerical score is unfair.
nukka jdav's Destructoid Blog
JESUS FUCK ITS SOME PEOPLES OPINIONS FUCK FUCK FUCK FUCK
Kris S's Destructoid Blog
It never fucking ends, on and on and on
SuitcoatAvenger's Destructoid Blog
You know, INFAMOUS BLOG #98734590873405987 notwithstanding, he brings up a good point. Sometimes I play games on easy, too. I do it just because I want to enjoy the game, not because I'm "pussing out" or whatever. I might try this when I get home. One of my chief issues with InFamous so far is that Cole is a little underpowered for what he is. Maybe this will move the game closer to where I want it to be.

Good read.
Blindfire's Destructoid Blog
And this is why I pay very little attention to reviews.

Because someone else is playing the game, and that someone is not me, which immediately invalidates their experience as being applicable to me.
Anthony Burch's Destructoid Blog
I played the game on hard throughout, and though I guess I didn't feel like an omnipotent superhero, I also didn't have much trouble getting around without dying (irritation at constant potshots from the rooftops notwithstanding). Like I said in the review, it's a more enjoyable game if you accept it's a 3rd person shooter with some fantastical shit rather than a balls-out superhero game.

Then again, you didn't mention my section of the review so maybe you didn't find it as offensive.
Holyetheline's Destructoid Blog
Blindfire is exactly right. Fuck reviews, find out for yourself.
whatisdelicious's Destructoid Blog
Honestly, Anthony, I didn't. You didn't harp on how it didn't feel like a "superhero" game as much. I still hate that notion. Most superheroes can't take anywhere near the amount of bullets Cole takes. Batman can take one, tops, depending on where it hits, if he's got armor on, etc. The Flash just runs around them. Green Lantern blocks them the same way Cole can, actually. Wonder Woman blocks them with her wrist band things. Spider-Man just dodges them until he can disable their guns.

So the notion that Cole didn't feel superpowered feels unfair. He's more superpowered than most superheroes. And this is his origin. Maybe in the next game your shield will be a full-body thing. Who knows?

Beyond that, you just brought up stuff I thought about while playing, like about playing the role of a good superhero. Playing as good, I almost never did Thunder Drop or Lightning Storm because there was just too much splash damage. Playing as evil was liberating because I got to unleash.

But I presume that all three of you played on Hard then, which only puzzles me more. How can any of you complain about the game being too hard when, on your first playthrough, you choose the hardest difficulty? Playing on Medium the first time felt great, and by the time I got to my second on Hard, I was good enough with powers that it just felt like playing on Medium again almost.

And why didn't any of you just drop down a difficulty if you guys thought it was too hard?
Eagle 88's Destructoid Blog
Because then someone would bitch about how "they weren't playing the game in a way it was meant to be played," especially if they had to drop down to easy. Someone will always find something to complain about.
whatisdelicious's Destructoid Blog
Yeah, but they were playing on hard, which is also arguably not the way it's meant to be played. Most people play games on normal the first time through. But regardless of any of that, it's still dumb to play a game on hard and then complain that it's hard. It's, you know, supposed to be hard. On hard mode. That's, uh, why it's called hard mode. Because it's hard.

So why the fuck are complaining that you got what you wanted?

They probably just wanted the extra trophy for playing it on hard because, hell, they're already playing it for review anyway, so why not? But in doing that they didn't have anywhere near as much fun as they could have and consequently rated the game lower than it deserved and THEREFORE probably prevented some people from wanting to play the game, making those people miss out on the experience too.

The whole thing is just a fucked up mess.
MrAhh's Destructoid Blog
I personally think that all three of them suck at video games, I played infamous first time through on hard, and the only time i had trouble was the very first mission on the third island when you met the first sons. And that was simply because they take a lot more abuse than regular enemies and are quite evasive.

Let me say this here I'm just about finished playing prototype on hard, first play through. As strong as Alex is that game is times harder than infamous and anyone that can say otherwise is a damn liar. As you so eloquently put it the main gripe they had was the difficulty, so unless they are playing prototype with God mode on. The claims made are pure bullshit plain and simple.

So again I am guessing they all suck ass at games and honestly need to find out how to change difficulty settings.


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