Quantcast
Destructoid - Sean Carey's Community Blog




About Me


This community rules. Thanks to wanderingpixel for the above!


Greetings, Programs!

I am a 34 year old cubicle monkey living in Austin, TX. with my lovely wife of 2 years, Dawn. And yes, we are acutely aware of the cheesiness of the rhyme scheme. And no, it doesn't bother us when people make fun of us for being so saccharine, because we are both huge dorks in our spare time. Being happy in life gives your character +1 million XP towards the "not caring about other people's opinions" skill.




Above : Me from my theatre days. Puppy Licks says it makes me look like Kefka.

Likes : sense of humor, intelligence, creativity, the ability to argue without fighting, not taking one's self too seriously.

Dis-Likes : console crusaders, people who are cruel on the internet because they are too timid to express themselves in real life, people who cannot separate facts from opinions, Fox News, onions.

Twitter : http://www.twitter.com/walk_your_path/

Video Game Writing :


Destructoid Front Page Articles! --

Read them here if you'd like!

Also:

I am an editor and writer over at Gamer Limit.
Feel free to pop over and check out what we're up to!





Systems Owned :
XBox 360
PS3
Wii
iPhone

(Some Of) My Favorite Games of Times Past :

Pitfall (Atari)
Legend Of Zelda (NES)
Quest For Glory I-III (PC)
Star Control II (PC)
XCOM (PC)
Civilization I-IV (PC)
Vampire : The Masquerade -- Bloodlines (PC)
Psychonauts (Xbox)
Okami (PS2)
Mario Kart 64 (N64)
KOTOR 1&2 (PS2)
Psi-Ops (PS2)

(Some Of) My Favorite Games of the Current Gen :

Fallout 3 (X360)
Portal (X360)
Flower (PS3)
Patapon (PSP)
Persona 4 (PS2, but made during the current gen)

Currently Playing :

Uplink (PC)
Puzzle Quest 2 (XBLA)
Robot Unicorn Attack (iPhone)
Bit.Trip.RUNNER (Real Life)
Crackdown 2 (As soon as it comes out)
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN: walkyourpath
Mii:
Gamertag: walkyourpath
Following (49)
Aerox
Alasdair Duncan
Andrew Kauz
Artemus
Ashley Davis
Beyamor
Blasto
blehman
BulletMagnet
CblogRecaps
CelicaCrazed
Chad Concelmo
Chocobo Knight
Chris Carter
Danmartigan
Darren Nakamura
de BLOO
Drunkcast
DtoidAustin
Elsa
Fronz
Hamza CTZ Aziz
Jack Maverick
Jesse Cortez
Jesus H Christ
Jim Sterling
Joanna Mueller
Jonathan Holmes
Jordan Devore
Justice
Justin Villasenor
Katamaya
Kraid
Kryptinite
Puppy Licks
Qalamari
ScottyG
Sean Carey
ShadokatRegn
shipero
SilverDragon1979
t0pc0w
Tony Ponce
Topher Cantler
Tubatic
Y0j1mb0
Yorda
ZeroCoolPodcast
ZombiePlatypus
Mazes and Monsters : Anatomy of a Scapegoating
Sean Carey | 11:01 AM on 08.31.2009 11 comments


The enemy. There is no single greater motivator in human history than having an antagonist. The US would have taken years if not decades longer to land on the moon without the threat of the Russians getting there first and setting up a giant mind control device to turns us all into Marxists.

Somewhere, at this very moment, there's a defense laywer sweating bullets. Out of options and out of time, he does what many others of his ilk have resorted to --

"Ladies and gentlemen of the jury, the defendant is not a murderer. He is a victim of our modern technological age. His involvement with the game Grand Theft Auto has stripped him of his ability to distinguish fantasy from reality."

Elsewhere, a newspaper writer is feeling the heat from her editor. The readership is falling due to the rise of internet news outlets, and everything she writes needs to grab eyes and move units off the newsstands. With the slider slowly creeping from objectivity to sensationalism, she writes her next headline --

A Digital Tragedy : Suburban Family Victimized by Video-Game Playing Son




Old tricks are the best tricks, eh?


When it comes to confronting our own demons, be they societal or individual, it's always a softer option to project our own fears onto the outside world. If we can identify an enemy that doesn't lie in our own mind or heart, then we can comfortably forego the decidedly more difficult task of looking inward to affect change. It is a seductive form of passing the buck, and most times we aren't even aware that we're engaging in it.

A successful projection requires two things. One is a target which can be sufficiently demonized without the target having the ability to adequately defend its own image. The second necessity is a way to convince others to engage in the same rationalizations. This means propaganda.

All in the name of righteousness, many activities have been attacked over the years. In the past, everything from dancing, to jazz, to alcohol, to heavy metal have been blamed for the degradation of moral values and the collapse of modern society. The problem with this tactic is that eventually enough people get to know the scapegoat in question, and when people truly understand a thing it is no longer possible to demonize it.

Video games have not yet reached the level of Public Enemy #1 despite their growing popularity as a scapegoat, but it's gotten me thinking about what the coming years may have in store for our favorite pastime before the world at large really gets to know it like we do. Let's take a glimpse at what video games might be in store for by looking at some of the propaganda attacking the last form of games to feel the wrath of a society looking to blameshift -- Dungeons and Dragons.




As a Level 26 Nimrod, you gain access to the spell Warp Reality.


When I was in 4th grade (1984), I had been playing D&D for about a year when a "concerned individual" began passing out some literature at our school. They were small comic booklets, designed to inform us of the evils of role-playing games and how we could break free of their Satanic influence. In this case, the scapegoat was literally demonized.

I never thought I would find this comic again, but when I googled D&D propaganda, it was literally the first result to pop up. The comic was entitled Dark Dungeons, and inferred that D&D was responsible for teen suicide and prepared players for recruitment into real life occult groups where actual magic and witchcraft were practiced. I encourage you to click the link and check it out -- it's a real mind trip.

The end message of the comic was that redemption through Jesus was the only way to overcome D&D's insidious influence, and that all D&D materials should be burned. Burned. The last cell of the comic shows the preacher standing in front of a raging bonfire of D&D manuals (he must really prefer v3.5 rules, ba-dum-tish!). The Nazi regime was also well known for book-burning, and they were the most egregious blame-shifters in history.

Now, I don't want to infer that the message of this comic reflected the views of all or even most Christians out there. However, I feel it is worth noting that the fantasy elements present in D&D such as spell-casting and polytheism, among others, would not have been so open to such revulsion in a culture not saturated with a Judeo-Christian worldview. It is important to note this because a significant percentage of the video games we play have similar fantasy elements, and this may explain at least some of the knee-jerk reactions that our current hobby seems to garner.




Roll a wisdom/lore check to successfully communicate with volleyballs.


I recently watched an old movie about the perils of role playing games and, in-between fits of unrestrained laughter, I found myself with a lot to think about. Mazes and Monsters was a movie made in 1982, starring a 26 year old Tom Hanks. He plays a college student who begins to lose grip on reality and permanently takes on the persona of his Mazes and Monsters character, eventually leading him to attempt a leap off the top of the World Trade Center.

It was based off of the book of the same name, which in turn was (inaccurately) based on the story of the disappearance of a Michigan State University student named James Dallas Egbert. Egbert was reported in the press to have died while playing D&D in the steam tunnels underneath his school. It is true he was in the steam tunnels; not to play D&D, but rather to commit suicide. The fact that D&D materials were found among his possessions led people to infer that D&D was the cause of his disappearance.

This is the primary weapon of any propaganda : the blurring of the lines between correlation and causality. Logic dictates that just because two trends are found together does not mean that one caused the other. If that were true, then you could just as easily argue that the underwear they found in his room was responsible for his death.

Unfortunately, propaganda does not aim to appeal to reason. Rather, its goal is to elicit an emotional reaction, and pointing out the correlation of two things is enough to insinuate that one caused the other without having the bothersome nuisance of providing proof. Like the comic book, all that is needed is to put the image of the scapegoat next to the image of any number of negative consequences and let the inferences do all the work from there.

You've probably already thought about any number of recent news stories where correlation was used to suggest causality between violence or deviant behavior and video games. Our media is saturated with this kind of faulty logic. The Columbine shooters played Doom, ergo Doom causes you to shoot people. The 9 yr. old child was killed by a teenager and her boyfriend who were supposedly re-enacting a move from Mortal Kombat, therefore Mortal Kombat makes you kill children. (I also love how the fact that these two teenagers were shit-faced drunk was conveniently left out of 95% of the coverage, because it was obviously Mortal Kombat's fault)

The list goes on and on.




Glenn Beck failed his saving throw vs. sideboob.


It's a hard world out there sometimes, and none of us are perfect. It's comforting to think that there's something concrete outside of us that's the source of our problems. It's the government, or the heathens, or the corporate office, or those damn video games.

Why do we as a society fall into this trap over and over? Because deep down, we just don't want to admit that most of our problems are actually caused by our individual ignorance, or prejudice, or laziness, or unwillingness to really connect with our children. It's easier to burn a book than it is to find ways to take personal accountability for the world we live in.

So how do we as gamers weather the storm yet to come before our beloved gaming comes out on the other side like heavy metal and D&D? How do we keep the chanting of the blameshifters from hypnotizing the majority until the mob moves on to a new monster?

The answer is simple. Propaganda relies on demonizing its target. When people begin to understand something, they can no longer match-up the evil caricature they're being presented with to what they know to be true in their minds. Then the propaganda loses its power to persuade.

The most important thing we can do is to keep our side of the debate civil. Since we're up against propaganda, when we respond with hatred or irrationality, we play right into our opponents' hands. Those attacking video games can say, "See? Look at the anger displayed by people playing video games. Video games therefore promote violent behavior."

When someone uses such blatant falsehood to attack something you care for, you're bound to have a negative emotional response, that's just human. However, when you choose to calmly share your passion and your reasons for indulging in our amazing pastime, then people will be open to listening and begin to understand. That's when the masters of self-delusion and mass-deception will have to find themselves a new patsy.



Attached photos:

Photo Photo Photo Photo

Is this post awesome? Vote it up!

7

Those who have fapped:  Scissors  


Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

9 comments | showing # 1 to 9
prev next

Andrew Kauz's Avatar - Comment posted on 08/31/2009 11:23
Andrew Kauz
It's still amazing to me that so many seemingly intelligent people haven't discovered that correlation does not imply causality! I mean, really people, that's high school humanities class shit right there.

Anyway, your post is awesome, and that Dark Dungeons is the most insane thing I've ever read. Everyone should check it out. Just, wow.

Anyway, on a similar note, I agree with you that understanding is the only way to get past this constant stream of demonizing nonsense, whether it's that "games are evil" or that "gamers are all nerds" or that "games are for kids." It's hard to get someone to understand if they don't have any desire to, but I definitely try when I can. It's easy to try to keep your hobby private, but screw that: I want to show people who I am, and let them know that, yeah, I think playing video games is pretty awesome. In they want to understand me and my hobby, I'm glad. If not, hopefully they'll come around eventually.

Anyway, awesome post as always, and I hope this article has a huge audience. Putting on the front page would achieve that ;)
Joanna Mueller's Avatar - Comment posted on 08/31/2009 13:11
Joanna Mueller
Awesome blog, as always. It's sad really how the moral majority can so effectively sway the masses into believing something is evil. I can understand the need to identify the culprit, after all when something bad happens people's first question is "why", but anymore the rush to be the first to report on the incident means less time to really investigate the cause. Instead news outlets jump on the scapegoat bandwagon and make arguments that can barely stand under their own weight, knowing that the only people who will question them are those who participate in the same activities, thereby discrediting them to the rest of the readership.

Not to start a religious debate, but as an offhand example, how often will major news sources link a murder to someone reading a bible? There is loads of violence and conflict present in that book and millions of people who take it as law and try to live their lives according to the rules outlined in it. You hear reports of people claiming they did something because "the devil" told them to, and they are generally accepted as crazy with no mention of them getting the idea for the devil from a specific point in the bible. Of course it's not the bible's fault if it's message is misinterpreted by someone with clear mental issues, it would be crazy to imply that right?

It's just as crazy for someone to try to connect a kid strangling a cat with a game controller to playing GTA, but that's been done. The difference? If you blame the bible people will come at you in droves to boycott your publication and ruin you credibility because you're evil. If you blame video games, especially ones that even gamers admit are violent or not appropriate for kids then you only upset a small group who don't have as much influence on the majority.

I agree that being civil in our arguments is probably the best we can do for now, but it's still frustrating that the calm voices of reason will always be a mere whisper compared to the screaming attacks of the moral majority.

Frontpage would be nice to get some discussion going, just saying ;)
Elsa's Avatar - Comment posted on 08/31/2009 13:48
Elsa
Awesome blog and I agree with Zodiac and Kauza - frontpage worthy material!

Music and TV have both been blamed for society's ills... but as they became more mainstream, we started to see a bit of a decrease in them being a convenient scapegoat. I suspect that gaming will eventually be the same. Everyone watches TV... but only a tiny, microfraction of the population is influenced to do harm. I think as gaming gains popularity, the results will be the same.
Sean Carey's Avatar - Comment posted on 08/31/2009 17:07
Sean Carey
@Kauza -- It's definitely easier to perpetuate the stereotypes of gamers when gamers are shy about letting people know they play games. Eventually that stigma will be lifted, but we've a bit to go first, I think.

@Zodiac -- We do tend to make assumptions based on our own belief system, and that's a major factor in the bias against gaming in most media. It's definitely frustrating to remain calm when others are shouting or unwilling to engage in meaningful dialogue on the subject. Unfortunately, it's the only winning strategy, IMO. Shame it takes so long.

@Elsa -- Agreed that it's only a matter of time before the scapegoating moves on to a new target -- just wish there was more we could do to accelerate that process!!
SuitcoatAvenger's Avatar - Comment posted on 09/01/2009 07:19
SuitcoatAvenger
Why are your blogs so awesome? You must have some sort of excellent blog making machine in your basement or something.

Anyway, it will be interesting to see how this discussion plays out in the future. There was a time when videogames were considered "toys", so they were effectively outside of the normal realm of interaction with parents/organized groups. Then one day mom walks in and catches a whiff of Doom, and it's frontpage material. But, that was a long time ago, in an era where Cyberspace was a place you could possibly physically go if you believed the movies, and most of the population had never heard of "the internet".

Gaming is decidedly mainstream now, and by proxy, so is the culture surrounding it. Nearly everyone owns at least a PS2 (if only for Madden), and our beloved hobby's slow integration into the mainstream network of media has been steadily growing for the past ten years-or-so. Sure, we have occasional fire up, some of which can be blamed entirely within the culture itself (Hot Coffee), and some which is the result of some old-fashioned effigy burning (the Mass Effect "scandal").

Interestingly, we may be going beyond the curve of judgment. Jack Thompson has been disbarred, Joe Lieberman and Hilary Clinton have taken the backseat in the "war on games", and Rockstar released 'The Lost and Damned', which featured full-frontal male nudity, without so much as a squeak in the world of Fox News.

There was a time when rock n' roll was a highway to hell, with Elvis Presley's hips behind the wheel. Nowadays, he seems almost quaint. It's the lay of the land. The old and uninformed are scared of what they do not understand, but are replaced by products of that very strange thing soon enough.
Sean Carey's Avatar - Comment posted on 09/01/2009 09:12
Sean Carey
@Suitcoat -- I could say the same about your artwork! I really hope you're right and that we've weathered the worst of the backlash. Gaming is too large an industry to be brought down now, so maybe it's just a matter of the acceptance of our hobby growing, not just for kids but adults as well.
Mike Moran's Avatar - Comment posted on 09/01/2009 14:00
Mike Moran
Wow. That comic was so ignorant I might have gotten a headache. Where the fuck did they even get that D&D literally led to witchcraft? What's more, there's actually Christians out there that believe their Satanic little 14 year old daughters can cast evil mind bending spells on them?

I'd like to think if there was a Jesus he's fucking Judo Chop whoever made this in the throat.
Sean Carey's Avatar - Comment posted on 09/01/2009 14:44
Sean Carey
@Wry -- When your belief system includes a devil that's real and active, anything that includes that iconography is bound to light a powder keg. It's amazing how some people take the ball and run with it!

Also, here's what Jesus would do.
Scissors's Avatar - Comment posted on 01/06/2012 06:02
Scissors
It's January 2012 and I just happened to stumble into this blog, fantastic writing.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!