Yeah, I'm writing a post that is totally polar opposite of this one. It's a challenge, yes. But some people don't have the time nor patience to grind this game. As much as I appreciate the game, I have no love for it.
More in the future.
More in the future.
Kryptinite
Whaaaaaat?! Im on the final level and I have 1 hour and 42 minutes recorded on the game save. You make it sound like it takes 100's of hours to beat. I think your going crazy man.
Whaaaaaat?! Im on the final level and I have 1 hour and 42 minutes recorded on the game save. You make it sound like it takes 100's of hours to beat. I think your going crazy man.
I'm all for a challenging game, and I find MM9 very fun. But to say that every time you die, its your own fault is a little bit of a stretch. There are some very cheap areas in the game (jump off of a disappearing block right into a hard hat? check!) and the jumping sometimes reacts just as well as Eternity's Child (read: doesn't jump when I press the button [maybe its my controller]).
Its a tough game, but not completely unfairly tough.
Beating it the first time took me a recorded 7 hours, though that's probably just me saving after every failed session. Some of the bosses are Mega Man ZX tough, wherein their patterns are pretty ridiculous (Plug Man).
For benchmark, while the learning skills required are similar to Ikaruga, Mega Man 9 isn't anywhere as tough as Ikaruga.
Of course, difficulty is all relative . . .
Beating it the first time took me a recorded 7 hours, though that's probably just me saving after every failed session. Some of the bosses are Mega Man ZX tough, wherein their patterns are pretty ridiculous (Plug Man).
For benchmark, while the learning skills required are similar to Ikaruga, Mega Man 9 isn't anywhere as tough as Ikaruga.
Of course, difficulty is all relative . . .
@jack
Well I didn't mean to make it sound like that. Mega Man just always brought a feeling of frustration like no other. Don't get me wrong, I love Mega Man as a series. But I think I'm just over playing Mega Man games. I've beaten a shitload of them and I appreciate them for what they are. I'm just not looking for that type of experience in 2008.
Man this post is going to make heads explode.
Well I didn't mean to make it sound like that. Mega Man just always brought a feeling of frustration like no other. Don't get me wrong, I love Mega Man as a series. But I think I'm just over playing Mega Man games. I've beaten a shitload of them and I appreciate them for what they are. I'm just not looking for that type of experience in 2008.
Man this post is going to make heads explode.
MM9 isn't that hard... I'm having trouble with Wily level 2 (stupid 3-stage bosses), but I can get through the eight robots' levels without having to continue. It really only takes like 40 mins or so to finish all of the robots levels if you play right through them, it's not like the game is really long.
I think never using saves is key... forcing yourself to play through the levels every time you play makes the game much easier in the long run.
I think never using saves is key... forcing yourself to play through the levels every time you play makes the game much easier in the long run.
Yeah, MM9 is tough, but it's definitely hilarious to hear all these f'n n00bs complain about it. MM9 represents a much more purer form of game design that is very uncommon in today's games. It's beautiful.
I just got done playing through Wily Levels 1-3 a moment ago before I got a game over. There's a part in it that gravity is turned off and you're constantly floating upward. And your shots propel you in a certain direction, so you have to shoot yourself away from the oncoming spikes. It's EXTREMELY difficult, but I love it. I just love it to death!
I just got done playing through Wily Levels 1-3 a moment ago before I got a game over. There's a part in it that gravity is turned off and you're constantly floating upward. And your shots propel you in a certain direction, so you have to shoot yourself away from the oncoming spikes. It's EXTREMELY difficult, but I love it. I just love it to death!
EVERYONE IS TEHR NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBBBBBBB
THAS HOW LONG MUH E PEEN IS TWO.
THAS HOW LONG MUH E PEEN IS TWO.
Megaman 9 is so unfairly hard it's what killed ghandi.
but yeah, I haven't played it, though I agree with Von, what's the point of a game where you can't die?
Yes, Prey, I'm looking directly at you.
but yeah, I haven't played it, though I agree with Von, what's the point of a game where you can't die?
Yes, Prey, I'm looking directly at you.
I completely agree with you, Von. I got through Mega Man 9 on my first try with little to no problem at all. It was hard, yes, but if you've ever played even one other Mega Man game, you knew how to deal with it.
MEGAMAN 9...... NINE TIMES AS HARD AS THE FIRST EIGHT.
I agree with MR Von and Pedrovay2003. I see it this way if your not kicking the games ass than I'm sure it's kicking yours.
PS. Speaking of ass kicking, I still have a sore rump form that F-Zero story mode. Have any of you guys beat that yet?
I agree with MR Von and Pedrovay2003. I see it this way if your not kicking the games ass than I'm sure it's kicking yours.
PS. Speaking of ass kicking, I still have a sore rump form that F-Zero story mode. Have any of you guys beat that yet?
I still think the most frustratingly difficult part of a mega man game ever was the jet-board sequence before wily's castle in Mega Man 8. I breezed through most of that game, but that part made me stop playing it until I got the collection for my GC a year later
Couldn't agree with you more vonrichter. HOWEVER, Mega Man 9 is not perfect by any means. It's fantastic that were once again treated with pixel-perfect collision and pin sharp controls but there really are some things that has evolved for a reason since the 80's.
The save-system for example, I realize its just a substitute for the password screen but not being able to save for the last 4-5 levels? Fuck that, I have a life to attend to.
What annoys me the most though is how the latter levels require you to have a certain amount of ammo to certain weapons to be able to complete it. There was one time I didn't have any ammo left on concrete shot, sitting there with 6+ lives and not being able to exit the level manually was one of the more idiotic things ever.
The game is just littered with really bad design choices, and I don't think they are an aspect of retro gaming that needs to be brought back.
The save-system for example, I realize its just a substitute for the password screen but not being able to save for the last 4-5 levels? Fuck that, I have a life to attend to.
What annoys me the most though is how the latter levels require you to have a certain amount of ammo to certain weapons to be able to complete it. There was one time I didn't have any ammo left on concrete shot, sitting there with 6+ lives and not being able to exit the level manually was one of the more idiotic things ever.
The game is just littered with really bad design choices, and I don't think they are an aspect of retro gaming that needs to be brought back.

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