Back In Action and Writing About How I'm Writing Reviews - Destructoid

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It's been a while since I've been on this thing. I was trying to get myself to write game reviews or something and improve my writing abilities. Anyway, I'm finally back and I'm going to try this again, so before I get to writing some reviews, I'm going to explain how I am going to review.

First off, scores. Scores are a very important part of a review, its job is to inform the reader of your opinion in a natural and succinct manner. 8.7 out of 10 is neither natural nor succinct. If a friend asked my opinion on a movie, my initial reaction isn't going to be "I give it a 8.7 out of 10." It's going to be one of three things: I liked it, I didn't like it, or "meh." See, this is a lot more natural and succinct. We are not doing math homework here, so I'm not going to breakdown why something lost 13 arbitrary points out of 10 or 100 or whatever. So far, using what I described above, there's three points on the scale and we can take it up two points by adding in two more reactions: I really liked it and I really didn't like it. So here's my score system:

5 - I really liked it
4 - I liked it
3 - Meh
2 - I didn't like it
1 - I really didn't like it

Simple enough and pretty natural to how people react, putting on more numbers starts making things confusing and difficult to pinpoint differences between say a 8 or a 9 out of 10. Is there really such a difference? Plus, I don't want to think so hard about it, that's what the text is for.

Second, the text. What I will be trying to write are some very opinionated, thoughtful, and insightful reviews. What do I mean by this?

Opinionated: I'm telling you what I thought about something, so hopefully, that will come across.

Thoughtful: I am not going to mindlessly write a simple factoid description of the game (ie. I am not going to regurgitate the instruction manual). With my writing, I hope to analyze my thought process on why I don't like or like a game and make meaningful comparisons to other games I've enjoyed or didn't enjoy.

Insightful: I wish to pass on knowledge and wisdom about video games and I hope to influence the direction of video games by telling developers about the stuff I love or hate.

Third, the score and text relationship. The text is there to confirm my view reflected in my score and vice versa. The two go hand and hand. If my text says something entirely different from my score, (eg. my text bashes the game completely, but my score says I really liked it) it means I did a bad job and you should stop reading what I say because I'm a conflicted mess.

There you go, this is how I will try to write reviews and, hopefully, entertain and inform whoever's reading.

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