Jonathan Ross makes fun of racing games better than you.
I hope that bit of news hit you hard...real hard.
I hope that bit of news hit you hard...real hard.
I've never tried the Forza games, they do look nice though.
I think I'll just stick with GT4 till the new one comes out in a couple of years.
I think I'll just stick with GT4 till the new one comes out in a couple of years.
Car sims are my jam, Jimbo.
I really am excited to see what Polyphony has to battle with. Competition will hopefully bring some great products from both sides.
Also, keep on the look out for a Forza 2 tournament soon, people.
This means I get to finally kick your ass, Nihon. ;)
I really am excited to see what Polyphony has to battle with. Competition will hopefully bring some great products from both sides.
Also, keep on the look out for a Forza 2 tournament soon, people.
This means I get to finally kick your ass, Nihon. ;)
I'm kinda interested in what Polyphony has to battle with to. I'll be honest, I don't care how gorgeous or "realistic" the game may feel if it still doesn't have damage, it will be major FAIL on their part.
That game looks really great. I've always been a sim-racing enthusiast. I'm looking forward to what Need for Speed Shift has to offer, as well as Polyphony. Hopefully the GT team will give us a release date.
I may be flamed for this, but I was laughing from beginning to end while watching the Forza 3 presentation. First, the car models don't hold a candle to GT5's... I don't even *care* about racing games, and I noticed that much, so describing it as the definitive racing game of this generation is a bit hard to swallow. On top of that, even if you were on board with the graphics and physics, everything got fucking thrown out the window when THE TRAILER TURNED INTO MOTHERFUCKIN' FAST AND THE FURIOUS: TOKYO DRIFT. After that, there was no fixing it: comedy game of the year.
Also, I loved the awesome Mexican stereotype driving his lowrider around SoCal... 100% class, Microsoft.
Also, I loved the awesome Mexican stereotype driving his lowrider around SoCal... 100% class, Microsoft.
@Yojimbo: And it doesn't even have to be aesthetic. If Kazunori Yamauchi is so concerned with people being bummed that their newly purchased car will be damaged, he can just emulate damage without doing anything to the car.
Less exciting, but it will keep people from using you as bumper to take corners faster online.
And he could, ya' know - make it an option to turn off or on like in Forza 2.
Less exciting, but it will keep people from using you as bumper to take corners faster online.
And he could, ya' know - make it an option to turn off or on like in Forza 2.
Alex, this is a day 1 purchase for me man. I was completely addicted to Forza 2. I probably pumped 100 hours of my life into that game before I finally put it down to move onto something else, and I still form time to time go back to it. It was just such a completel racing game, and I can only imagine that this sequal is going to be even better. I'll see you online the day it launches. :-)
@Colin Creasy: Believe it or not, drifting is actually respected in motorsports. Its increasingly popularity isn't Fast and Furious' fault. They just happened to jump on it while it was growing in popularity.
Let us not forget to mention that this video was highlighting "creativity", the game being a playground for car enthusiasts, and trying to tell you that it's now possible to record a video like in-game. I'd say the trailer did a great job.
Oh, and stop overreacting. Mexicans and Blacks are a majority in the lowrider scene, so how the heck is that offensive?
LOOK A MEXICAN WHO HAPPENS TO BE DOING SOMETHING A LOT OF MEXICANS ENJOY DOING GET THEM!
Let us not forget to mention that this video was highlighting "creativity", the game being a playground for car enthusiasts, and trying to tell you that it's now possible to record a video like in-game. I'd say the trailer did a great job.
Oh, and stop overreacting. Mexicans and Blacks are a majority in the lowrider scene, so how the heck is that offensive?
LOOK A MEXICAN WHO HAPPENS TO BE DOING SOMETHING A LOT OF MEXICANS ENJOY DOING GET THEM!
@Vexed Alex: Sorry, I wasn't trying to insult you or the art (sport?) of drifting. I actually think that drifting is pretty impressive and I enjoyed the drift sections in NFS:U. However, there's a difference between drifting and car ballet, and that was car ballet. It was silly, unrealistic, and has no place outside of a Michael Bay (or Justin Lin, I suppose) movie. If you're going for "simulation," I just don't feel like that's the best way to approach it.
And how am I overreacting to the lowrider thing? Is mentioning it once overreacting? Hmm... ok. While I agree that the majority of people interested in lowriders are probably black or Mexican, I still don't see how it's relevant to Forza 3. I don't think Forza 3 has a car hopping mode. Please clarify on this, because as I said, I do not play these games... so it might very well have said mode.
And how am I overreacting to the lowrider thing? Is mentioning it once overreacting? Hmm... ok. While I agree that the majority of people interested in lowriders are probably black or Mexican, I still don't see how it's relevant to Forza 3. I don't think Forza 3 has a car hopping mode. Please clarify on this, because as I said, I do not play these games... so it might very well have said mode.
@Colin Creasy: It's relevant because it falls into the same idea; car love and car enthusiasm. And that's what Turn 10 is trying to embody with their game.
Forza 2 was very clinical, and very focused on just being a sim, whereas this game is trying to grab onto something bigger. It's trying to bring car culture and the devotion fans have to it.
And your overreaction doesn't come from the number of times you've mentioned it. It comes from the way you took something that wasn't meant to be offensive the wrong way.
Forza 2 was very clinical, and very focused on just being a sim, whereas this game is trying to grab onto something bigger. It's trying to bring car culture and the devotion fans have to it.
And your overreaction doesn't come from the number of times you've mentioned it. It comes from the way you took something that wasn't meant to be offensive the wrong way.
Also, argument killer.
I totally agree with you when you compare Polyphony and Turn 10. So much so that I haven't bought a gran turismo game since the original Forza came out and rocked my gearhead world.
I just hope for a realistic racing game on consoles for once. Please port a non-fucked up GTR or iRacing. Forza3 again looks like Forza2, a semi-sim racer.
At least they now have a good racing wheel, though I am sure it will be nothing compared to the G25 on the PS3. Too bad GT5 is also only semi-sim.
At least they now have a good racing wheel, though I am sure it will be nothing compared to the G25 on the PS3. Too bad GT5 is also only semi-sim.
Well, I don't want to write a fuckin' blog about it, so in short: Forza's and GT's handling models arent exactly realistic (most obvious: mid-turn braking). They are definitely not arcade, though they miss a lot of things to be 100% (or as close as you can) realistic. Car specs and lap times are much different than their real life counterparts. To my knowledge GTR is still the only game that properly simulates the movement and weight of fuel in the car (note: other games just "make the car heavier"). Forza2 for example makes a choice towards gameplay in off-track handling. If you go off track, your car drives like on ice (even if it's just a runoff zone) or you get extremely slowed down, so you can't cut. That's fine for gameplay but takes away from the sim element.

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