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Community Discussion: Blog by vexed alex | Forza 3 E3 Announcement: My Two CentsDestructoid
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Like sports games fans, simulation racing games enthusiasts are a minority on sites like these. The idea behind racing games is very simple concept, and as a result it has led to a surfeit of releases in the genre. It has gotten very easy to pass by a simulator and think, “this is just another derivative cash-in”. You can over generalize, look past all the physics modeling and attention to detail in the tracks, and find another game that forces you around a track that you’re not very good at. You really can do that, but in this rare case, you‘re doing it wrong.

These games are in a different league to your first person shooters and role-playing games. These games are about subtle physics fixes and improvements, graphic updates, audio updates, an increased number of cars and tracks; car love.

This doesn’t mean that games in this genre can’t be bad, or developed helter-scepter. As much as I do love Forza 2, it was rushed out. Turn 10 worked heavily on the more important aspects of the game (physics and online features), but I can’t ignore all of the things they dropped that were in the original game as well as some new established features in the genre (drift points system - in car camera).

I appreciated where their priorities were, but I was largely bitter about the exclusion of point-to-point races; especially downhill races. Although it’s one of my favorite games this generation, it did feel like “Forza 1.5”. The awesome-factor of all of this is that Polyphony decided to release a .5 release of their series, but that ended up being way more overpriced than Forza 2. It lacked features, lacked cars, and lacked any real indication that Polyphony has decided to stop being so conservative with their game. It was like, “hey, pretty graphics and GTTV! Go nuts!”

It sort of feels like Turn 10 did the opposite of what Polyphony did. They released a game that was solely focused on the core mechanics, while the Gran Turismo crew decided aesthetics were more important. Though, I don’t disagree that the way a car looks plays a large role in car fandom I just think that the feeling of tires meeting road is slightly more important.

So, after pouring over all the details in Turn 10’s press release, I’ve come to the conclusion that this won’t be another .5 release. There are plenty of new features and recurring ones that I’m exuberantly waiting on.


I guess I can start on the basic love of vehicles. Shallow, yes, but what anyone first sees in a car is, well - the car’s look. You can’t help it. Cars are our major use of transportation and they've become a norm.. It isn't a surprise that what we most care about is the car's look. We know they're a tool used to get us from point A to Point B. What we want is something more. They're something that one wants to admire, or something that a person wants to bring attention to oneself. They've turned into an accessory for a lot of people.

Did Turn 10 properly capture these car’s appearance? Hell to the mother friggin’ yeah!

Car porn would not be an incorrect term to use in this occasion. The cars are gorgeous, and so are the roads they’re racing in. It was a vast improvement over the original, and I’m actually shocked that they did it. They were so hell bent on getting the framerate of the second game to remain at 60. I really hope that’s still their goal. The game looking that good and running that smooth will surely give Polyphony and the PS3 a run for their money.

There’s also hope for an improved damage model. The one in Forza 2 is outdated and silly. I noticed that in one of the trailers, a Ford GT went airborne and did a flip. I did see the press conference, and from what I saw it seems like that's confirmed. The original game would not allow you to flip your vehicle. Turn 10’s excuse was that car manufacturers were being very protective. Though, I guess now when everyone’s hurting, they’re kind of OK as long as their cars get some exposure.

The things I’m really more excited about are the tracks. It was announced that 50 plus courses would be shipping with the game, and when I noticed that they weren’t all just plain circuit tracks, I lost my brains (and my ability to control my erections). Downhill and uphill roads are back!

I am glad they are going to expand on the different race types. Forza 2 had a very large and dedicated drifting crowd, but because there was no points system, it had to be judged by other players. It worked out well, but trying to record drift competitions was a pain in the ass. Forza 2’s replay cameras were dreadful. They were forced to set cars on off the road to record in places where the set replay camera failed to capture the action.


The last bit of news I want to highlight is the Porsche branded racing wheel that includes a clutch. Those out of the loop won’t notice or care, but clutch control in a game like this is big. You can get even more precise, even more control (especially for drifting), and even more realism now that it’s possible to use one. It also has a 900 degree turn radius which is a massive improvement over the old wheel. It wouldn’t even allow you to do a full turn. Oh, and it has a 6-speed stick instead of those obnoxious floppy paddles!

Color me excited, folks.

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Need help with simulation racing games? Check out my guide. Part one is complete, and part two will be out sometime this month. Check back soon.



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Legacy Comments (will be imported soon)


lol realistic racing
Jonathan Ross makes fun of racing games better than you.

I hope that bit of news hit you hard...real hard.
I've never tried the Forza games, they do look nice though.

I think I'll just stick with GT4 till the new one comes out in a couple of years.
CAR PORN...yeah!

I knew you would have a write up on Forza 3. :)
Car sims are my jam, Jimbo.

I really am excited to see what Polyphony has to battle with. Competition will hopefully bring some great products from both sides.

Also, keep on the look out for a Forza 2 tournament soon, people.

This means I get to finally kick your ass, Nihon. ;)
I'm kinda interested in what Polyphony has to battle with to. I'll be honest, I don't care how gorgeous or "realistic" the game may feel if it still doesn't have damage, it will be major FAIL on their part.
That game looks really great. I've always been a sim-racing enthusiast. I'm looking forward to what Need for Speed Shift has to offer, as well as Polyphony. Hopefully the GT team will give us a release date.
I may be flamed for this, but I was laughing from beginning to end while watching the Forza 3 presentation. First, the car models don't hold a candle to GT5's... I don't even *care* about racing games, and I noticed that much, so describing it as the definitive racing game of this generation is a bit hard to swallow. On top of that, even if you were on board with the graphics and physics, everything got fucking thrown out the window when THE TRAILER TURNED INTO MOTHERFUCKIN' FAST AND THE FURIOUS: TOKYO DRIFT. After that, there was no fixing it: comedy game of the year.

Also, I loved the awesome Mexican stereotype driving his lowrider around SoCal... 100% class, Microsoft.
@Yojimbo: And it doesn't even have to be aesthetic. If Kazunori Yamauchi is so concerned with people being bummed that their newly purchased car will be damaged, he can just emulate damage without doing anything to the car.

Less exciting, but it will keep people from using you as bumper to take corners faster online.

And he could, ya' know - make it an option to turn off or on like in Forza 2.
Alex, this is a day 1 purchase for me man. I was completely addicted to Forza 2. I probably pumped 100 hours of my life into that game before I finally put it down to move onto something else, and I still form time to time go back to it. It was just such a completel racing game, and I can only imagine that this sequal is going to be even better. I'll see you online the day it launches. :-)
@Colin Creasy: Believe it or not, drifting is actually respected in motorsports. Its increasingly popularity isn't Fast and Furious' fault. They just happened to jump on it while it was growing in popularity.

Let us not forget to mention that this video was highlighting "creativity", the game being a playground for car enthusiasts, and trying to tell you that it's now possible to record a video like in-game. I'd say the trailer did a great job.

Oh, and stop overreacting. Mexicans and Blacks are a majority in the lowrider scene, so how the heck is that offensive?

LOOK A MEXICAN WHO HAPPENS TO BE DOING SOMETHING A LOT OF MEXICANS ENJOY DOING GET THEM!
You're my hero Vexed.
@Vexed Alex: Sorry, I wasn't trying to insult you or the art (sport?) of drifting. I actually think that drifting is pretty impressive and I enjoyed the drift sections in NFS:U. However, there's a difference between drifting and car ballet, and that was car ballet. It was silly, unrealistic, and has no place outside of a Michael Bay (or Justin Lin, I suppose) movie. If you're going for "simulation," I just don't feel like that's the best way to approach it.

And how am I overreacting to the lowrider thing? Is mentioning it once overreacting? Hmm... ok. While I agree that the majority of people interested in lowriders are probably black or Mexican, I still don't see how it's relevant to Forza 3. I don't think Forza 3 has a car hopping mode. Please clarify on this, because as I said, I do not play these games... so it might very well have said mode.
I don't follow Forza nearly as much as you, but I agree.
Alex, you know this is coming, but you, me race to the death in Forza 3. We will make it happen. :)
@Colin Creasy: It's relevant because it falls into the same idea; car love and car enthusiasm. And that's what Turn 10 is trying to embody with their game.

Forza 2 was very clinical, and very focused on just being a sim, whereas this game is trying to grab onto something bigger. It's trying to bring car culture and the devotion fans have to it.

And your overreaction doesn't come from the number of times you've mentioned it. It comes from the way you took something that wasn't meant to be offensive the wrong way.
OMGCARS!
I totally agree with you when you compare Polyphony and Turn 10. So much so that I haven't bought a gran turismo game since the original Forza came out and rocked my gearhead world.
The fact there's a clutch makes me super excited.
I just hope for a realistic racing game on consoles for once. Please port a non-fucked up GTR or iRacing. Forza3 again looks like Forza2, a semi-sim racer.

At least they now have a good racing wheel, though I am sure it will be nothing compared to the G25 on the PS3. Too bad GT5 is also only semi-sim.
I'd love to know what a "half-sim" is. Please. Enlighten me.
Well, I don't want to write a fuckin' blog about it, so in short: Forza's and GT's handling models arent exactly realistic (most obvious: mid-turn braking). They are definitely not arcade, though they miss a lot of things to be 100% (or as close as you can) realistic. Car specs and lap times are much different than their real life counterparts. To my knowledge GTR is still the only game that properly simulates the movement and weight of fuel in the car (note: other games just "make the car heavier"). Forza2 for example makes a choice towards gameplay in off-track handling. If you go off track, your car drives like on ice (even if it's just a runoff zone) or you get extremely slowed down, so you can't cut. That's fine for gameplay but takes away from the sim element.

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