Length never comes into consideration when I purchase a video game. The first thing that does is the developer. Anything by Atlus or NIS is an instant purchase from me even if the game is shit. The reason for this is because I collect games by those developers. Some might say that the length is important, but to me it doesn't matter. And I can't really say that the length was ever an issue for me. As long as the content is enjoyable than I am good to go.
I hear people complaining about length of games these days - but really, there are so many amazing games out there, I'm glad to finish them and move on to the next one. If a game is really that great, you go back and "master" it for all the achievements or trophies - mission accomplished.
I prefer Burger King's burgers because they are first and foremost better burgers, NICE, and are bigger.
As for films, I prefer longer films, and get sick of films that don't last more than an hour and a half (90 minutes).
As for games, length is never issue, apart from one of my top ten games, Mirror's Edge. I just wish that game was longer. All other games the factor of length doesn't bother me and is not a deciding factor, say for example in RPG's/FF's.
As for films, I prefer longer films, and get sick of films that don't last more than an hour and a half (90 minutes).
As for games, length is never issue, apart from one of my top ten games, Mirror's Edge. I just wish that game was longer. All other games the factor of length doesn't bother me and is not a deciding factor, say for example in RPG's/FF's.
All things being equal, I'll take a longer game over a shorter one. That being said, you're so right about the ways in which games artificially extend the length of a game to create the illusion of value. Grinding does not necessarily equal entertainment to me, although I suppose it does for some.
Your post really got be thinking, thanks! Also, perfect header image is perfect.
Your post really got be thinking, thanks! Also, perfect header image is perfect.
Length is usually the last thing on my mind when it comes to game purchases. Quality is much more important. Case in point, some of my friends though L4D wasn't worth the full retail price because it only had 4 scenarios (this was pre update). Obviously, they were morons.
@Flaming Burrito
I may be the only person you'll ever hear say this (except for your friend), but I agree with him. I think Left 4 Dead was a great game but only felt half completed. It's like they spent so much time making this great idea for a game with the co-op and zombies and such that they forgot to actually build a whole game around it.
I love Left 4 Dead, but it just doesn't feel complete. With the release of Left 4 Dead, Valve went from the top of my favorite developers and must buy every game they make list to pretty damn far down.
I may be the only person you'll ever hear say this (except for your friend), but I agree with him. I think Left 4 Dead was a great game but only felt half completed. It's like they spent so much time making this great idea for a game with the co-op and zombies and such that they forgot to actually build a whole game around it.
I love Left 4 Dead, but it just doesn't feel complete. With the release of Left 4 Dead, Valve went from the top of my favorite developers and must buy every game they make list to pretty damn far down.
I may not care so much about the length of the game itself, but I do care about the length of my enjoyment of it. The same applies to "art", frankly, whatever medium you choose to apply that label to (to be honest, I don't put huge stock in that term).
If I want to read a pulp novel that I'll never look back on again... I'm sure as hell not going to buy the hardcover for thirty bucks. Same applies to a game.
It can be as polished and well-crafted as can be, but if I'm not going to be playing it again, it's either bargain bin or rental material. I don't want to stare at a title on my shelf and think: "Yep, $60 well spent for 10 hours of bliss... I guess" That's just not something I can justify doing.
If I want to read a pulp novel that I'll never look back on again... I'm sure as hell not going to buy the hardcover for thirty bucks. Same applies to a game.
It can be as polished and well-crafted as can be, but if I'm not going to be playing it again, it's either bargain bin or rental material. I don't want to stare at a title on my shelf and think: "Yep, $60 well spent for 10 hours of bliss... I guess" That's just not something I can justify doing.
The only thing that bothers me with length is that games are usually priced the same if it's a 100+ hour game or only a five-hour ordeal. I mean yes, you can technically get infinite playtime out of something but come on. I'm not saying that the longer a game is, the more should be charged for it, but I don't think that if you can beat a game in an afternoon, you should pay $60 for it.
I'm cheap as hell, so I guess that's just me.
I'm cheap as hell, so I guess that's just me.
as long as i feel it was made well i don't have a problem with length. heavenly sword was extremely short but felt satisfying in the end and well put together, i didn't have any problems with it.

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers






















