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Alex Carrillo
Age: 19
Location: Southern California
Ethnicity: Latin/Hispanic (I'm Mexican)
Religion: None

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G-mail/G-talk - Alexandorator [at] gmail.com


. Daft Punk - Alive 2007

. The Mars Volta - The Bedlam in Goliath

. DangerDoom - The Mouse and the Mask

. The Inkspots - The Millennium Collection

. Andrew Jackson Jihad - People Who Can Eat People Are The Luckiest People In The World

These are subject to change.







Frank Miller's Robocop
Frank Millar - Steven Grant - Juan Jose Ryp
Avatar Press

The original Robocop was fantastic. It was funny, violent, and it had some things to say about society (though not intelligently). The movie bordered on a thin line of acceptable ridiculousness, and was rather enjoyable cyberpunk flick. Robocop 2 and 3 on the other hand, were awful pieces of shit.

Everyone seems to place the blame on poor old Frank Miller for the dreadful sequels, but he says otherwise. According to him, Hollywood took his screenplay and made drastic changes. Producers of the film claimed that most Miller’s vision was “unfilmable”. Nevertheless, it left a bad taste in his mouth. Miller wasn’t too happy with the way Hollywood worked.

From 2003 to 2006 Avatar Press published nine issues of Frank Miller’s Robocop, now deemed to be the real Robocop sequels by nerds across the globe. The book follows Miller’s original Robocop 2 script, and bit off of Robocop 3 as well. He didn’t write it though. The adaptation was written by Steven Grant, but was looked over by Frank Miller.

With all that said, I don’t know if what Miller had written in his original script was worth all of the drama. The outlining story is practically the same. Detroit is still shitty, OCP still replaces the cops with a private military of criminals, and there is still a “Robocop 2” that Robocop has to battle.

I won’t tell you what differences there are between the movie and comic specifically. What I will say is that they make very little difference towards the end quality. Lewis still has no character, as well as everyone else in the book. Nothing is explored -- a generic and tired formula that begs to be ignored.

Grant does inject a bit of that satire found in the original film, and while it isn’t as good, he still manages to land a few on the bullseye. What is landing one hundred percent is the violence. Some of you could have fun with watching a woman’s burning, melting corpse slam against a wall.

The art was a tad difficult for me to review. While I can’t say it’s necessarily bad, it sure is “busy” (for lack of a better term). Too busy. Many times I’ve had to take a while to figure out what I was looking at. The detail work was somewhat impressive. In a way, it sort of channels that sense of chaos that comes from this universe’s version of Detroit. You can take it either way.

I can’t recommend this to everyone. I can’t even recommend it to most Robocop fans. You gain nothing from reading it. If you’re looking for something violent, or just want to rinse out some of what you saw in Robocop 2 and 3, then this could be for you. Everyone else should just…



Got a comment for one my comic reviews? Think it sucked? Found some errors? Check these links for its community blog post.

Older reviews:
Shooting War
Coward - Criminal Vol 1.
Frank Miller's Robocop
Fell: Feral City - Vol 1.
Wormwood: Gentleman Corpse - Vol 1.
Batman Death Mask
Scott Pilgrim's Precious Little Life - Vol. 1

Coming Soon:
Halo Graphic Novel
Stephen King's The Dark Tower: Gunslinger Reborn
Preacher Vol. 1
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“Don't Cry Because It's Over - Smile Because It Happened”
vexed alex | 7:27 PM on 07.17.2009 12 comments


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Practically every purchase we make goes through a checklist that we subconsciously and consciously make up. We know ourselves more than anyone and buy only the things that we feel we’ll like. However, there’s one thing I’d like for all of us to remove from the aforementioned list; length. More specifically (and to avoid any sexual innuendos), length in video games.

It’s extremely narrow thinking, and sort of countermands the whole “games are art” argument. We don’t even treat food like this, or at least I don’t. If I’m going out to eat I’ll take a smaller, better made burger than a Big Mac at McDonald’s. If I’m going to buy a video game, I’ll take the shorter, more focused gaming experience over this forty hour grind-fest.

You associate a lengthy title with money “well spent” because you’re more clearly able to see what your hard earned dollar is going to. Unfortunately, length is a blind measurement of worth. Deciding to purchase a game based on quality requires much more thought, and so we don‘t do it despite ourselves.

I used to bring up the argument of movies and books. We don’t pay attention to length in those mediums, and I’d always get the same response that quintessentially makes my point. I’d tell them that no one puts that type of thought into movies, and they’d say, “it’s because movies aren’t as expensive.” Duh!

So we’re in agreement that putting much more thought into a more expensive means of entertainment is a good thing, but your contemplation is in the wrong area. You should be paying more attention to quality if that’s the case. You forget that length and entertainment do not always mean the same thing. Transformers 2 is a great testament to that statement. Length is impartial, and its importance amongst gamers is a detriment to the medium’s evolution and acceptance.

It isn’t something we should completely ignore, obviously. It’s just something we should move down our list of priorities; even below graphics (though I do think graphics are more important than most people - art style). Let us not make it a prerequisite anymore.

I haven't done a preachy blog. Thought I'd make it short.



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11 comments | showing # 1 to 11
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Diverse's Avatar - Comment posted on 07/17/2009 19:52
Diverse
Length never comes into consideration when I purchase a video game. The first thing that does is the developer. Anything by Atlus or NIS is an instant purchase from me even if the game is shit. The reason for this is because I collect games by those developers. Some might say that the length is important, but to me it doesn't matter. And I can't really say that the length was ever an issue for me. As long as the content is enjoyable than I am good to go.
ShadokatRegn's Avatar - Comment posted on 07/17/2009 22:28
ShadokatRegn
I hear people complaining about length of games these days - but really, there are so many amazing games out there, I'm glad to finish them and move on to the next one. If a game is really that great, you go back and "master" it for all the achievements or trophies - mission accomplished.
Zippyduda's Avatar - Comment posted on 07/17/2009 23:42
Zippyduda
I prefer Burger King's burgers because they are first and foremost better burgers, NICE, and are bigger.

As for films, I prefer longer films, and get sick of films that don't last more than an hour and a half (90 minutes).

As for games, length is never issue, apart from one of my top ten games, Mirror's Edge. I just wish that game was longer. All other games the factor of length doesn't bother me and is not a deciding factor, say for example in RPG's/FF's.
Sean Carey's Avatar - Comment posted on 07/17/2009 23:55
Sean Carey
All things being equal, I'll take a longer game over a shorter one. That being said, you're so right about the ways in which games artificially extend the length of a game to create the illusion of value. Grinding does not necessarily equal entertainment to me, although I suppose it does for some.

Your post really got be thinking, thanks! Also, perfect header image is perfect.
flaming burrito's Avatar - Comment posted on 07/17/2009 23:59
flaming burrito
Length is usually the last thing on my mind when it comes to game purchases. Quality is much more important. Case in point, some of my friends though L4D wasn't worth the full retail price because it only had 4 scenarios (this was pre update). Obviously, they were morons.
braulio09's Avatar - Comment posted on 07/18/2009 00:28
braulio09
lol, a Big Mac is still small.
Caffeine Knight's Avatar - Comment posted on 07/18/2009 02:12
Caffeine Knight
@Flaming Burrito

I may be the only person you'll ever hear say this (except for your friend), but I agree with him. I think Left 4 Dead was a great game but only felt half completed. It's like they spent so much time making this great idea for a game with the co-op and zombies and such that they forgot to actually build a whole game around it.

I love Left 4 Dead, but it just doesn't feel complete. With the release of Left 4 Dead, Valve went from the top of my favorite developers and must buy every game they make list to pretty damn far down.
Frohike's Avatar - Comment posted on 07/18/2009 10:11
Frohike
I may not care so much about the length of the game itself, but I do care about the length of my enjoyment of it. The same applies to "art", frankly, whatever medium you choose to apply that label to (to be honest, I don't put huge stock in that term).

If I want to read a pulp novel that I'll never look back on again... I'm sure as hell not going to buy the hardcover for thirty bucks. Same applies to a game.

It can be as polished and well-crafted as can be, but if I'm not going to be playing it again, it's either bargain bin or rental material. I don't want to stare at a title on my shelf and think: "Yep, $60 well spent for 10 hours of bliss... I guess" That's just not something I can justify doing.
DF's Avatar - Comment posted on 07/18/2009 11:54
DF
The only thing that bothers me with length is that games are usually priced the same if it's a 100+ hour game or only a five-hour ordeal. I mean yes, you can technically get infinite playtime out of something but come on. I'm not saying that the longer a game is, the more should be charged for it, but I don't think that if you can beat a game in an afternoon, you should pay $60 for it.

I'm cheap as hell, so I guess that's just me.
Qraze's Avatar - Comment posted on 07/18/2009 23:16
Qraze
as long as i feel it was made well i don't have a problem with length. heavenly sword was extremely short but felt satisfying in the end and well put together, i didn't have any problems with it.
Frohike's Avatar - Comment posted on 07/19/2009 09:48
Frohike
And that's exactly the kind of game that won't disappear anytime soon, resulting in a purchase for say $30 or $40. Certainly not $60.
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