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Practically every purchase we make goes through a checklist that we subconsciously and consciously make up. We know ourselves more than anyone and buy only the things that we feel we’ll like. However, there’s one thing I’d like for all of us to remove from the aforementioned list; length. More specifically (and to avoid any sexual innuendos), length in video games.

It’s extremely narrow thinking, and sort of countermands the whole “games are art” argument. We don’t even treat food like this, or at least I don’t. If I’m going out to eat I’ll take a smaller, better made burger than a Big Mac at McDonald’s. If I’m going to buy a video game, I’ll take the shorter, more focused gaming experience over this forty hour grind-fest.

You associate a lengthy title with money “well spent” because you’re more clearly able to see what your hard earned dollar is going to. Unfortunately, length is a blind measurement of worth. Deciding to purchase a game based on quality requires much more thought, and so we don‘t do it despite ourselves.

I used to bring up the argument of movies and books. We don’t pay attention to length in those mediums, and I’d always get the same response that quintessentially makes my point. I’d tell them that no one puts that type of thought into movies, and they’d say, “it’s because movies aren’t as expensive.” Duh!

So we’re in agreement that putting much more thought into a more expensive means of entertainment is a good thing, but your contemplation is in the wrong area. You should be paying more attention to quality if that’s the case. You forget that length and entertainment do not always mean the same thing. Transformers 2 is a great testament to that statement. Length is impartial, and its importance amongst gamers is a detriment to the medium’s evolution and acceptance.

It isn’t something we should completely ignore, obviously. It’s just something we should move down our list of priorities; even below graphics (though I do think graphics are more important than most people - art style). Let us not make it a prerequisite anymore.

I haven't done a preachy blog. Thought I'd make it short.
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Length never comes into consideration when I purchase a video game. The first thing that does is the developer. Anything by Atlus or NIS is an instant purchase from me even if the game is shit. The reason for this is because I collect games by those developers. Some might say that the length is important, but to me it doesn't matter. And I can't really say that the length was ever an issue for me. As long as the content is enjoyable than I am good to go.
I hear people complaining about length of games these days - but really, there are so many amazing games out there, I'm glad to finish them and move on to the next one. If a game is really that great, you go back and "master" it for all the achievements or trophies - mission accomplished.
I prefer Burger King's burgers because they are first and foremost better burgers, NICE, and are bigger.

As for films, I prefer longer films, and get sick of films that don't last more than an hour and a half (90 minutes).

As for games, length is never issue, apart from one of my top ten games, Mirror's Edge. I just wish that game was longer. All other games the factor of length doesn't bother me and is not a deciding factor, say for example in RPG's/FF's.
All things being equal, I'll take a longer game over a shorter one. That being said, you're so right about the ways in which games artificially extend the length of a game to create the illusion of value. Grinding does not necessarily equal entertainment to me, although I suppose it does for some.

Your post really got be thinking, thanks! Also, perfect header image is perfect.
Length is usually the last thing on my mind when it comes to game purchases. Quality is much more important. Case in point, some of my friends though L4D wasn't worth the full retail price because it only had 4 scenarios (this was pre update). Obviously, they were morons.
lol, a Big Mac is still small.
@Flaming Burrito

I may be the only person you'll ever hear say this (except for your friend), but I agree with him. I think Left 4 Dead was a great game but only felt half completed. It's like they spent so much time making this great idea for a game with the co-op and zombies and such that they forgot to actually build a whole game around it.

I love Left 4 Dead, but it just doesn't feel complete. With the release of Left 4 Dead, Valve went from the top of my favorite developers and must buy every game they make list to pretty damn far down.
I may not care so much about the length of the game itself, but I do care about the length of my enjoyment of it. The same applies to "art", frankly, whatever medium you choose to apply that label to (to be honest, I don't put huge stock in that term).

If I want to read a pulp novel that I'll never look back on again... I'm sure as hell not going to buy the hardcover for thirty bucks. Same applies to a game.

It can be as polished and well-crafted as can be, but if I'm not going to be playing it again, it's either bargain bin or rental material. I don't want to stare at a title on my shelf and think: "Yep, $60 well spent for 10 hours of bliss... I guess" That's just not something I can justify doing.
The only thing that bothers me with length is that games are usually priced the same if it's a 100+ hour game or only a five-hour ordeal. I mean yes, you can technically get infinite playtime out of something but come on. I'm not saying that the longer a game is, the more should be charged for it, but I don't think that if you can beat a game in an afternoon, you should pay $60 for it.

I'm cheap as hell, so I guess that's just me.
as long as i feel it was made well i don't have a problem with length. heavenly sword was extremely short but felt satisfying in the end and well put together, i didn't have any problems with it.
And that's exactly the kind of game that won't disappear anytime soon, resulting in a purchase for say $30 or $40. Certainly not $60.

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