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4:43 PM on 02.10.2011

Pirates vs. Thieves

Are you seriously trying to compare physical objects to abstract ideas? Really?

You go to a store to buy a chair and you can sit in one for a while, test it out. Feel what it's made of. You can't always tell how good it is from that bit, but you generally get a pretty good idea.

You go to a store to buy a video game and you get three 2cm by 2.5cm screenshots to base its worth on. Same thing with movies. You usually don't even get that with music CDs.

Piracy cannot be compared to stealing, because they are not the same. Even in the absolute worst case, piracy can only be compared to looking at a chair, deciding you want one, taking a few pictures of it, and then hiring your friend (or some asian children) to make a copy of it from raw materials for a very small fraction of the price (which the company who makes the chair will never see) - but it cannot be compared to actually taking an object from someone else.

People who pirate rarely do so on a "I want to get free stuff" basis. Normally, at least in my experience, they pirate on a "I want to try stuff out before I buy it because large corporations tend to release feces to make money and I don't want to pay money for feces"

In these cases, it could be looked at buying the chair and using it for a while, then returning it. Or, in the best of cases, it could be looked at as demoing the chair in the store to see if it's worth the price. Granted, you're demoing the chair without permission, but still.

The point I'm trying to make is that none of these are considered thievery. Illegal in many cases, sure, but not to the extent of thievery.

In the end, the problem is that you're paying money for someone to share their idea with you. The problem there is that a person who shares his idea can't exactly say, "Now, you can't share this idea with anyone else, because if you do, I'll sue you." Sharing an idea is a very difficult way to make money, and I'm not entirely sure that the way we purchase things is ready for it. I mean, paying money for stuff is great, but paying money for non-stuff is a little weird.

Maybe the solution is to pay for imaginary stuff with imaginary money? I really don't know. The open source industry is finally figuring out how to handle software, but when it comes to games, well there's no real organization that's going to hire a bunch of people to add a feature or three to a video game.

Anyway, stop trying to compare the two. Just stop. It makes you look like a complete moron to the people who actually know what they're talking about.   read


12:37 PM on 02.02.2011

Why I'm More Excited About Two Worlds II Than Elder Scrolls V

(Started as a comment on the Two Worlds II review, but it got long)

I'm the odd one out who desperately wanted to love Oblivion but found that I hated it and still consider it among the worst games of the decade due to:

---

1)
The "enemies level with you" idea effectively eliminated the RPG elements, because there was no way to make your character more powerful - leveling up or getting new loot just meant that your enemies leveled up or got new loot, too. Effectively, this is doing the exact same thing as the FPS games that give you new skills and/or weapons throughout the game - the FPS gives you stuff and then promptly makes its enemies tougher.

For a game that most people still claim is an RPG, this is at least as bad as the recharging health that has become the norm in FPS games - in much the same way, the tension is gone. Recharging health removed those tension-filled stints where you had 5 HP and needed to play flawlessly for a few minutes until you found a medkit or health station, while having enemies' levels match the player's level got rid of that worry that you might be about to take on some incredibly powerful monstrosity, and it also took away the satisfaction of finally getting to a high enough level where you could go in and take your revenge.

2)
It had too crappy a combat system to be called an action game. If all of the RPG elements are being dumbed down to the level of an FPS, then the combat system needs to be compared to an FPS. After all, the primary reason to play a shooter is to have fun killing things. But Bethesda couldn't even get that right - the combat AI presented no challenge, the various attacks that you could pull off were uninteresting and required too many button presses to be efficient, and to top it all off you couldn't even fight on a horse.

3)
The animations were so bad that they made graphics that looked amazing in screenshots fall to the point where games from 2000 seemed prettier when presented in videos or in game. I'm not huge on graphics, but animations are important to even me - when a company focuses so much on textures and polygon count that they forget to make their polygons rotate at the hips to do a diagonal strafe, it reminds me of the earliest 3D games, in early Playstation days. Yes, the original. Anyone ranting about how good Oblivion looks needs to stop looking at screenshots and start playing in third person - it's about as appealing as a fresh, steaming pile of dog poo on top of your kitchen table.

4)
It offered to let you play as characters that were to become absolutely useless later on. I mean, admittedly, I'm a bit off the beaten path in that I love to play monk characters, but really, in a world with magic, what's preventing a mage who is studied in close combat from coating his fists in a magical flame or something? Could we at least get some sort of magical buff to our fists that lets us deal damage to ghosts? I'm happy playing a heavily underpowered character, but when there's something that the character should, by all rights, be able to do, I would really appreciate it if that thing is at least possible.

---

What we're effectively left with is an unbalanced fantasy FPS with a horrible combat system, no multiplayer, and graphics that were only impressive in screenshots. After 250 mods (about 15 GB worth, I think), I finally had a playable game, but by that point my enjoyment had been castrated by previous attempts to play to the point where I couldn't even finish playing the modded game.

But Two Worlds II actually has me very interested. If it's a little more classic RPG with a sense of humor and has a world even half as detailed as Oblivion, I'm going to enjoy it. If it has a better combat system and unarmed combat isn't completely worthless, I'll probably love it. The online multiplayer is just icing on the cake.

Plus, the animations look much better than Oblivion's. The reviews all say Two Worlds II's animations are half-assed, but from what I've seen, the character at least points his feet in the direction he's trying to walk.

*cracks knuckles* Time to get TWII working in Wine.   read





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