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I'm Josh "unangbangkay" Tolentino, and this is my cry for attention.

I'm also the News EditorJapanator. Come visit, and see me gush about things not directly related to video games. Or not. But hey, diversifying your interest in me is definitely something I would encourage.

As a bit of shameless self-promotion, I also write about games for the California Literary Review.

Here's a personal blog-thing that I write in when I remember to: Death By Eroge!

Below are some of my pre-staff C-blog works. Consider them an origin story of sorts, as proof that you too may one day "go grayscale"!

-Resident Evil 5 isn't racist, just ignorant and unambitious
- Dude, be cool! Don't hate on Final Fantasy so much!
-Don't Blame the Genre, Blame the Game: Why JRPGs Don't Intrinsically Suck
-Thoughts on The Escapist's Piracy Issue
-Sorry Doomsayers, Japan Isn't In (much) Development Danger.
-Can Critics Be Trusted When They Don't Trust Themselves?
-The Colorless Mask: Insult or Insight?
-Your Fate is in the Cards: "The Fool's Journey" in Persona 3
-Persona 3: The Rest of The Fool's Journey
-Thoughts on Piracy: Why My Eyelid is Twitching
-Persona should be called "Pimp-sona" and its heroes are enviable pimptastic jerks
-Truth and Reconciliation: Why Persona 4's ending is super awesome
-You wanna buy some goddamn eroge. DO IT DO IT DO IT

Promoted Musings:

-Playing With Others: Playing Alone, Together
-A Time to Destroy: To Hell With Your Rules, I'm Cheating
-Feel the Hatred: The Quick Time Event
-The Start of the Affair: My Own Mute, My Own Heartstrings
-Good Idea, Bad Idea: Dynamic Difficulty Adjustment
-For Those About To Die: A Letter To The Combine Overwatch
-Other Worlds than These: I Left My Heart in Inaba
-Untapped Potential: Talk to us dirty, Mr. Developer
-The Forgotten: A Storm of Romance Under the Banner of Love

Reviews:

-Overlord 2
-Red Faction: Guerrilla
-inFAMOUS
-Dynasty Warriors Gundam 2
-Demon's Souls
-Valkyria Chronicles
-Spider-Man: Web of Shadows
-Innocent Life: A Futuristic Harvest Moon
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-Crysis Warhead
-The Experiment


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Valkyria Chronicles: I Use Tangentially Related Images
Josh Tolentino | 11:17 AM on 09.29.2008 3 comments




I headed out to the San Francisco Metreon to get my soon-to-be-popcorn-flavored fingers on Valkyria Chronicles. Promise rears its head.

Producer Rytarou Nonaka was present to answer questions, sign copies of the case inserts, and raffle off figurines, and give away a really nice-looking oil painting of a pretty, silver-haired German-ish lady, who I assume is one of the "Valkyria".

Idle thought: why are all German/Prussian-ish characters in anime silver-haired?



While I wasn't able to ask Nonaka why they haven't ported Sakura Taisen yet, Jeremy Parish got him to answer other questions on 1up.

Nonaka was a staffer on the Sakura Taisen games, and influences from that franchise are readily apparent in this one. For one, Valkyria Chronicles also assigns lovely acronyms to its various mechanics. Its battle system is called "BLiTZ" for "Battle of Live Tactical Zones". Sakura Taisen featured "ARMS" (Active and Real-time Machine System) and "LIPS" (Live Interactive Picture System). So adorable!

Anyway, impressions! The demo consisted of a tutorial and a first engagement, and I jumped into the latter, as the kid behind me was being a real dick about my hurrying up.

First, the visuals look GREAT. The little "sketch lines" don't really look like much in trailers and low-res screenshots, but live and in motion, combined with the lettered comic-book style sound effects (like XIII but not stupid), the uniqueness is clear. The dramatic fade-outs from real-time polygons to a 2D paper image are also seamless thanks to that twist on typical cell-shading.



As to gameplay, BLiTZ works a little like Sakura Taisen 3's ARMS system. Enemy and player actions are separated by phases. During your phase you use Command Points (CP) to activate individual units' turns. Different units cost different amounts of CP to activate. A tank costs 3, an infantryman costs 1, and so on. Command points can be saved up by forgoing action during a phase, and the like.

When activated, units move freely, and can attack and switch between weapons in real time. Conversely, they can BE attacked by enemies while on the move, like "interrupts" from Jagged Alliance, X-Com and others. It's not uncommon for you to activate a unit, then begin his turn already under fire and taking damage from nearby foes.

It might have been due to my not playing the tutorial (damn kids!), but I couldn't find a way to pause an active unit's turn to consider his actions. A couple of my scouts ended up KO because they got hit by fire while I was trying to decide what to do. Realistic, sure, but it could be a frustration in larger battles. Perhaps you're supposed to consider all actions from the overhead map before activation, but then again, the overhead map doesn't show firing lines or what cover is most effective.



Sakura Taisen influence is also present in the game's attempt to individualize units via "potentials", which are traits and idiosyncrasies that influence performance. Where one does it through dialog, the other does it in combat.

In the demo, my sniper had "Pollen Allergy". She was KO'd by a mortar blast round before I could check what the hell that meant, but my theory is that her accuracy goes down if she hides in a bush or something. My tank commander also had "Nature Lover". How this sort of hippie thing affects a man driving a gas-guzzling, heavily-armed steel box, I don't know. Maybe it's a subplot.



I learned this from trailers I snagged off the moon-people PSN store, but between battles you can train troops, assign and develop equipment, and other crazy things.

No word yet if there's any kind of relationship-building aspect ala' (you guessed it) Sakura Taisen, but the magic 8-ball points to "no".

Shame, that, since it could be a deal-sweetener. Putting social interaction mechanics into an already-deep "real" game could push that sort of aspect further into general acceptance, as it has with Persona 3, Ar Tonelico and Thousand Arms. Incidentally, all those games are from ATLUS.

Admittedly, Sakura Taisen was heavier on cheesy dating (LIPS system) than tactical depth (battles took up maybe a quarter of total time spent), but Valkyria Chronicles is the opposite, and would be perfectly complemented by that sort of thing's presence. Make War in the day, Make Love at night! The best of both worlds!



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2 comments | showing # 1 to 2
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king3vbo's Avatar - Comment posted on 09/29/2008 14:53
king3vbo
Glorious Valkyria Chronicles! I cannot wait for this game
Josh Tolentino's Avatar - Comment posted on 09/29/2008 15:42
Josh Tolentino
Also, while it's true that most jRPG stories are pretty transparent, it's still a little disappointing when they give most of it away in the trailer. And without voice at that!
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