About 10 minutes ago I checked
Kotaku.
Then I rubbed my eyes, to make sure that I was not dreaming.
Then I checked to see if I had taken my daily medication.
Then I went outside, to see if the moon had turned blood-red in the daytime, if the seas had risen to consume the land, if plague and pestilence had already taken those around me, if the Mother Harlot and her seven-headed dragon stood tall over the remains of humanity, the loyal followers of the one true God having already been lifted to safety for their piousness.
Seeing that that was not quite the case (though perhaps Swine Flu is a plague), I believed the announcement that NIS America would be bringing
Sakura Taisen V over to the US as
Sakura Wars: So Long, My Love, was, in fact,
true. In fact, so true that it would also be getting a Wii incarnation.
*SQUEEEEEEEE*
It had long been rumored, but up until recently, the
Sakura Taisen franchise, as a game, was largely considered
untranslateable, namely due to the fact that most gamers outside of Japan (or rather, with more westernized sensibilities), would barely consider it a game at all.
Even titles like
Persona 4 and
Ar Tonelico and such, which heavily featured the relationship-juggling and dialog-branching aspects familiar to "dating sims", got the pass with western gamers due to the fact that they had a significant portion of gameplay devoted to more traditionally recognized elements.
Persona had dungeon-crawling,
Ar Tonelico was a standard JRPG,
Disgaea and its cousins are massive tactical games in their own right. The Japanese-ness, the Anime-ness, the stuff a lot of folks hate, that was usually balanced out.
Sakura Taisen (I suppose I should start calling it
Sakura Wars)? Not on your life. The game is so heavily skewed towards its
bishoujo elements that one could even consider replacing the tactical battles punctuating each chapter with dialog trees and event cutscenes, selling it as a traditional dating sim. Of course doing so would cut out much of what even the Japanese considered unique (enough to transform it into a franchise
of great significance.
After all, the rise of publishers like Atlus, Nippon Ichi and others have busted open the doors to accepting games of any shade and persuasion. Maybe that quirkiness will be enough to sell it in spite of itself.
Perhaps I've been underestimating the diversity of peoples' tastes. The fact that its anime and manga adaptations have all made it off the boat (though it's been a year since another volume of the manga has been released, which doesn't bode well) may soften the blow. Perhaps, being a Japanophile animu snob's conditioned me to self-deprecatingly believe that few others could be so weird as to enjoy what I enjoy.
Can this game make it? I don't know. What I
do know is that
Sakura Wars is crossing the sea after a decade and a half and that makes me very very f*cking happy.
To success! And steam-powered-mecha-piloting, katana-wielding, theater-acting, half-Japanese-half-Texan cowgirls!
I
I still don't find the appeal as I still haven't played any but I guess you are insanely happy about it now.
Might give it a try sometime.
Yes! YeS! YES! *smokes cigarette with his PS2*
But a Wii incarnation, how the fuck did NIS beat the stupid out of Sega for long enough to get them to OK that?!
My curiosity has been building for over ten years. Very excited to try this one out.
Is it a hentai game without hentai?
Sigh. Questions like that are the exact reason most of us thought Sakura Wars to be untranslatable.
Of course, there's a lot of stuff that deepens the gameplay compared to the stuff Peach Princess and G-Collections usually put out, such as the LIPS system, the time management, the relationship level, and the battle system, yes, the majority of game time is spent doing what at the fundamental level comprises all of an H-game's content, sans the sex scenes.
Which is why it's amazing.
I'd say it evens out. I mean, the game faces enough of a challenge selling that kind of gameplay without being so obviously Japanese. Having it have that borderline-offensive caricature of American culture might just be enough to convince people to give it attention on a lark. They'll go "LOL WUT JAPS THINK AMERICA'S LIKE THIS?" And then they might buy it to see more.
Don't get me wrong , I loved the P4 S. Link part , but I interpretated like if it was just the dating part , now that I saw it's also a tactical RPG with giant robots , I'm interested ...