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I liked the demo, just played it today, but yeah the heavy attack light attack fight system seems like mearly an excuse for the quicktime events, which are awesome, but i wish the fighting was more satisfying.
The demo was awesome and I don't understand why people had trouble with the QTE's, they're pretty heavily telegraphed.
It's not so much that the QTEs happened, it's just that the buttons are randomized, and that the window between DO IT NOW and BAD END is relatively small. Sure, it's pretty obvious that you'll have to slide under the descending gate, but given the rolling QTE nature of the game, you can't tell exactly when a QTE cue will pop up.
It's a minor problem, but you WILL end up failing unnecessarily once or twice.