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There is much that I've said about Persona 3, that much is true. However, I noticed that I have yet to speak my thoughts on Persona 4.
Progress report: I'm roughly 37 hours in, and given that I'm savoring every picosecond, I've yet to enter the month of July. Yeah, I'm that slow, so don't expect anything in-depth for a little while yet. I'll try to keep this short: everything that I love about Persona 4, and that I think has been improved upon since Persona 3, can be represented by the following screenshot:
Yup, just one screenshot. I'll elaborate now, in list format! 1. The Menus Well, perhaps a little video would have been better, but if you thought Persona 3 had style before, Persona 4 is a f*cking revelation. All of the menus and HUD details slide in and out of scenes like a powerpoint presentation by God. The animation for the Shiroku item shop alone puts many next-gen games' plebian menu fumbling to shame. That little TV-screen shaped silhouette that frames each of your turns in combat? Masterful. The yellow cutouts of your party standing in the hallway of the main menu, their glasses shadowed in white? Inspired. If there's every been any proof Godliness being in the little details, this is it. 2. The Personality Yes, I'm beginning to think video would have been a better illustration of my points, but here we are. Again, the beauty is in the little touches, such as how there's no music on rainy days, or the generally less grating quality of the composition, though it forces itself into your brain and refuses to leave for days at a time. But what really sets it apart from its peers, even its forbears, is the voice acting. It's bubbly and vivacious, perfectly suiting the more positive tone of the story Persona 3 already had very good voice acting, but its men and women had fairly straightforward personalities, and with few exceptions were more aloof, more serious, more hip and mature (city folk indeed). Persona 4's cast is more diverse in attitude and outlook, and it shows. There were so many ways they could have screwed up, from tripping up the honorifics and pronunciation (particularly risky considering that Atlus wanted to emphasize more correct tonal emphasis) to the high-pitched squealing so common in anime. Atlus largely succeeded with its writing. They weren't afraid to mix the "senpai" and "laters", seifuku and totally valley-girl "Ooh-myGAWD". They may still not sound like realistic teenagers (as if teenagers were interesting to listen to), but they deliver it like they care. 3. Those Little Orange Flowers That Emerge From Characters' Heads When They're Happy. They're adorable. It's the visual equivalent of a self-satisfied sigh! Not even the most uncanny valley-esque facial animation's been able to touch on that. Those flowers also show off the newer, closer camera angle. Like the more intimate, rural setting and more intimate, small-town plot, the camera's set to show off the detail, the orange-yellow tones, the sweat-drop emoticons. The newer camera angle also persists into dungeon-crawling. It's a little less useful there, as the zoom makes it harder to maneuver around enemies to attack them from behind or get your bearings in the more convoluted mazes, but it does highlight the level architecture more. 4. The Scooby-Doo Antics This isn't for everyone, I know. A lot of folks preferred the "darker theme", and groan and moan at the anime pratfalls and gags (sorry thefil). Look a little closer, however, and you see a more complex, personalized plot, centering on the characters. This isn't just a story about you anymore, but about you and your friends. The fact that you've got social links for your whole cast as opposed to just one for the group, plus others for the love interests, proves it. In some ways the story is less meandering, more straightforward, but every character ends up more developed as a result. I can't really elaborate without spoilers, but I'm definitely more attached to this group of mystery-solvers than I was to my previous squad of world-savers. That says a lot, given how much I worship Persona 3. The meaningless dialog options also help. There are so many more opportunities in this game to just say stuff as you feel it, without consequence, that it allows you to more deeply invest yourself into your silent protagonist, without worrying that you've broken this or that social link. 5. Chie I usually prefer the mature, older-girl, "onee-san" romance options (Mitsuru <3, Ms. Toriumi <3), but Chie's my Persona 4 girl. That is all. In conclusion, Persona 4 is the perfect sequel, preserving the most lovable parts of its gameplay, smoothing out the rough patches, and slathering polish over the entire work. This has made just about every iterative improvement possible without a drastic change of platform or mechanics. This is the PS2's swan song. Give Atlus more money. And now for something completely related:
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Oh, it's on. Smack your burning tarot card already!
Persona: [urlhttp://www.j-rhythm.com/pics/bladestorm01.jpg]Lispy Bladestorm Bartender[/url]!!!!
Already spent Christmas with her HAHAHAHAHAHA.
I'm 70 hours I'm at the 2nd to last dungeon.
Chie just hit Level 70 and learned God's Hand, I love her current weapon, white boots with pink bows on them.
But yea, BACK OFF CHIE, YOU CAN HAVE THE OTHER GIRLS.
In terms of story, I personally liked P3 better, but P4 craps all over 3 in terms of gameplay. I seriously can't decide which one I like better.
I'll be picking up Digital Devil Sagas 1 & 2 this week, too, though, so I'll have more to compare it to...
I've portrayed myself as an anime-hating snob, haven't I? :( Well, I played Persona 4 and loved it. It was non-stop enjoyment for me and I think they handled the anime gags better than most animes I've seen. The early on camping trip antics were quite enjoyable as were the later, unspoilably amazing culture day heroics. Was it culture day? I've forgotten...
That being said, I really didn't like Chie. Fell madly in love with Naoto, though... wait, what does that say about me?
P4 was such an amazing game.
I found Chie to be a character I liked more in theory than in practice. Yukiko was actually surprisingly dynamic for a character you think will be stereotypical when first presented. I started Naoto's link line waaaaaay too late due to lack of skill requirements, but that is by far the obvious choice for a second playthrough.
No you're not , YUKIKO IS MY WAIFU , AGREE OR DIE !!!
I love this game
That's not what she told me last night...
...in my room...
...before Dojima got home.
I am in the FINAL dungeon of the game, trying to get the perfect ending. I died on the boss last night after chipping away at his health for about an hour. I guess I just gotta grind some more. I was actually tempted to just YouTube the final cutscene, but after playing this game for almost 130 hours, why would I just spoil it for me? I'm so dumb.
I have yet to play Persona 3, but my little brother is playing it as I play P4. He says it is really good, but I haven't watched him play it, I hate spoilers.
I think that I would have to say that P4 is one of my favourite games of all time. Along with Wind Waker, it is the only game that I have drawn characters and logos all over my stuff. It is actually the first game to make me cry :) I suggest you make multiple save files and try to get all the endings in one playthrough.
And I was much more of a Yukiko guy. Chie is great, but I just found myself much more drawn to Yukiko's character. And Naoto, omg don't get me started about her.
Nice blog!
But 50 hours, that's unheard of!
As Garison mentioned, a significant portion of game time is taken up by stuff like pausing, food, guides, menu navigation, etc. A lot of my time so far has been in fusion experiments and dungeon grinding. If you're more into maxing the social links, you try as much as possible to make every dungeon run last, since you're spending more time fooling around outside.
I love Chie, but I think I'm more a Yukiko type.
The scooby doo antics were a great comedy relief at times and I loved it since Persona 3 seemed to be too serious. Don't get me wrong I loves me Persona 3, it just seemed that Persona 4 had more of a fun personality.
Now post some good fanart, PLEASE.
The thing that really amazes me is the amount of details the producer placed in this game. (esp. the hotel scene).
I really wanted to discuss about it but I do not want to spoil it for you. So hurry up and beat the game already. ahah
I know , she told you are f*ing ugly and that she hates you , because SHE IS MY WAIFU !