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[ unangbangkay's blog ]

11:01 PM on 07.02.2009

And Your Little Friends, Too: The Overlord II Review
unangbangkay 6 comments




To date, most of the efforts to contrast good and evil in games have been spectacularly bipolar, extreme on either end of the moral spectrum to the point of hilarity. Worse still, there's little reward has come from all the effort spent making "bad" look good. Why? Because by the time credits roll, even "evil" characters end up serving the common good, by stopping some kind of greater villain.

The need for a greater antagonist is natural, as most well-adjusted people are good, and as such do not enjoy doing bad things to good people, even in fictional situations.



Even as successful an "evil" game as the original Overlord tiptoed around the issue, using its comic tone to flip the traditional fantasy "fellowship" into a "fell-ship," by exposing the hypocrisy of the "heroes" that deposed the player's predecessor. As a result, the evil overlord was more of an antihero.

The towns you liberated loved you for rescuing them, and being loved was hardly a fitting situation for a truly evil character. It worked out, but only because Overlord was the first game to tread the all-evil path since Dungeon Keeper (and Evil Genius to a lesser extent).

Does its sequel run that same course, or does Overlord II finally do justice to a properly unjust villain? Here is my answer, phrased in the way a 'moral choice' dialog option might be in a different game:

"SHUT UP, SLAVE AND GET BACK TO WORK! HIS MAGNIFICENCE DEMANDS MORE WEAPONS FOR HIS MINIONS, AND YOU AREN'T WORKING HARD ENOUGH. NONE OF YOU ARE! AND THAT EARNS YOU MORE WHIPPING!"

That's the first moral choice. The second would be as follows:

"SHUT UP! CORPSES DO NOT TALK, AND I KILLED YOU ALREADY. CONTINUE TALKING, AND I WILL KILL YOU AGAIN, THEN HAVE THE MINIONS VIOLATE YOUR TWICE-DEAD CORPSE."



And so on. As one can see, there are no morals to be found in these moral choices. Instead, Overlord II renders its choices pragmatic more "how" than "why", all of it dependent on the player's persuasion. Dominate, or destroy? Enslave, or execute? Either option leads to malicious giggles, either option carries pros and cons, either option is an evil option. There is no chance of cognitive drift, no moral inconsistencies to worry about, when amorality is your morality.

Overlord II does a better job than its predecessor of making you feel like the primary antagonist. Freed from the pressure of trying to carve out a narrative niche for itself (one of the benefits of being a sequel), the game spins a more original yarn rather than relying on twisting traditional stereotypes of goodness for the sake of novelty. After all, the player's main foe the Empire, is drawn from ancient Rome, which was hardly an example of flowing kindness and generosity.

Of course, the Empire is pretty evil in itself. But not really moreso than the player. The player doesn't act against the Empire because they're worse than you, but because the Empire stands in his way. The Empire is not the opposition, but the competition. You think those rhabdophobic pansies can run a slave colony? Watch this! They're actually proud of their "unbreakable legions of troops"? Meet my friends. They ride wolves.



And while the writing isn't laugh-out-loud funny (it never really was, to be honest), it fills you will a satisfying glee, a naughty appreciation of its cartoonish pantomime. Overlord II asks you to cheer for COBRA or the Decepticons, even if we aren't "supposed" to.

That's actually refreshing. We see so much real evil on the news, and none of it is something to laugh at, nothing to be appreciated or feel happy for. Too many games these days strive to display that brand of injustice and cruelty in the pursuit of the "edgy", the "gritty", the "moral gray". Overlord II seeks just to caper about for the your amusement, like Quaver, your one-eyed Jester, and the cackling little goblins that stand around your feet and throw fireballs at all things cute and fluffy.

The game does all it can to address at least the aesthetic complaints about the original. There are more wicked-looking weapons to be forged. There are more ways to change the appearance of your audience chamber and quarters. There are (finally) methods to preserve your favorite minions and the things they managed to stack on their heads in all the mayhem. And of course, a proper harem. Polygamy isn't just bad, it's bad-ass.

Best of all, Overlord II gives the player a way to for once play the Overlord, rather than a Sauron rip-off leading a squad of armed furbies.One can actually lord over places conquered, botched though the execution was.

While I would have liked an alternative costume, more "hooded wizard" than "armored hulk", I understand that OG overlord of Overlord I and the "Sentinel" enemies of Overlord II had that style going. Like 300's dastardly Persian king (so offensive, that), I am kind, and I can forgive.

I like the Overlord series, even in spite of itself, because it suffers from no identity crisis, as most other morality-infused games. In the world of Overlord only quandary to be stuck in is when Gnarl tells you to do something but forgets to mark the damn thing on your map. It's not the greatest or most ambitious game in the world, but it's beautifully consistent. Beautifully consistent in its evil, that is. BWAHAHAHAHA!

*For the record, I have yet to encounter any of the bugs Jim noted in the Dtoid review. Maybe I just got lucky, since I bought the PC version. The mouse is also better for controlling your minions.
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12:18 AM on 06.24.2009

Tragedy Alert: Eroge are OVER
unangbangkay 20 comments




If you've seen my C-Blog's header image, you might have noticed that the title says "Death by Eroge." It's a joke on how I'd like to die in a way somehow related to H-games.

I'm thinking that that may never happen anymore, ludicrous as it might sound.

Why? Well, in light of the whole Rapelay-fueled "international controversy," Japan's lead censorship body has gone above and beyond the call, more or less banning any form of potentially controversial content from future (and perhaps upcoming) adult games. Check the link to see what exactly has been banned.

Yes, this is an act of shameless self-promotion, but I haven't put anything up here in a while, and I wouldn't want you to think I had died (by eroge or otherwise).

Think what you will of rape fetishes, S&M, lolicon or whatever, but seeing this kind of suppression in ANY creative field, for any reason, is out-and-out tragic.

Historically speaking, creative industries are set back years, maybe decades by these sorts of draconian censorship laws. Even today graphic novels are still feeling the fallout and cultural stigma created by the enforcement of the Comics Code Authority.

I love superheroes as much as the next guy, but prior to the CCA comic books were very much more mature in terms of content. Think of how diverse the creative environment graphic novels would be today had that setback not occurred. Then think of how many game-makers today are influenced by the comics they read when they were younger. The impact of these kinds of decisions reaches farther than the content the decisions themselves address.

Of course, some of you might support the decision. Why defend such a screwed-up, deviant fetish culture? That sick filth deserves to be banned. Perhaps. I'm not into guro, or the kind of content that spawned the famous "shitting dick-nipples" meme.

At the same time, think of curb-stomping an innocent civilian and eating him, then changing your hands into sharp claws and cutting more innocents into chunks of meat. Does this sound familiar? It's an all-too-common action sequence in [PROTOTYPE]. What makes our ultraviolence less repellent than their sexual fetishes?

Is it out of concern that rape game players may act upon their persuasions? One might express the same concern as we use IEDs and truck bombs to collapse public buildings in Red Faction: Guerrilla. Many of the arguments we use to defend our hobbies against those who would censor us can be used to defend theirs.

One of the most tragic consequences of this decision, even at these earliest of stages, is that many eroge publishers have turned inward, cutting their websites off from foreign access. Minori, responsible for eroge that are actually incredibly tame, enough that they were easily adapted into "clean" anime, manga and console ports. They've blocked off non-Japanese IPs from their site, the blocking text saying this:

"Some foreigners seem to be having an antipathy against EROGE.
Therefore, We prohibited the access from foreign countries, to defend our culture.
Sorry for you of the fan that lives in a foreign country."

Woah, woah woah! Why so nationalist?! It was their censorship body that went and banhammered everything, right? Right, the EOCS is a Japanese regulatory body. All the same, the Rapelay dust-up happened when the game appeared on an English-language vendor site. The internet blew up, and Japan jerked its knee. In a way, Minori is justified in its nationalist statement. A foreign culture indirectly imposed its values on another. Think of how you would feel if, somehow, another country managed to force the US government to ban games that featured war in or against other countries. An entire subgenre, gone.

Then again, that just proves how much in the minority the rape-loving deviants are. Fetish eroge are far into their niche. But does being in a niche make one any less important or at least worthy of continued existence? Again, think of games. Fully half of us play them, and they're bigger than movies. Then again, they still have little in the way of cultural legitimacy. Far too many people think of gamers as at best wasting their time, at worst ticking time-bombs ready to go on a shooting rampage.

I know, this is probably commonsensical for many of you. The horse I ride is pretty tall right now. I just had to get it off my chest. I suppose I just get a little irritated whenever I see the comment threads in posts of this nature, when someone goes out and says "LOL JAPAN U HAD IT COMIN THIS IS Y WE CAN'T HAVE NICE THINGS OLOLOL".

But hey, that's just what I have to say. For all you know, I actually like those shitting dick nipples and am butthurt about the whole thing.
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12:38 AM on 06.15.2009

This is one of the greatest things I have ever seen (short-but-epicblog)
unangbangkay 30 comments


I'll try to keep this quick, since I don't want to keep you from scrolling down and thereby improving your life immensely.

Someone traced the "eyecatch" pictures from Gurren Lagann (the ones that bookend the commercial breaks) and Persona-fied them, then put up slideshows cued to "'Libera Me' From Hell".

That's all there is to say, really.

Oh, the first video is the best, the second is kind of a rough draft version, using different eyecatches and different characters. You will love them both.

Note: The videos reveal characters, personae, and bosses, including the final boss, so SPOILER WARNING.

Watch out for Mara!


Double Teddie!


The original links are on Nico Nico Douga, here and here. If you have an account and know your kana, I recommend you watch those, because the comment roll is AMAZING.

As a service to the poor fools who can't watch this because of spoilers, I provide some consolation cheesecake.*

*I've noticed that my last several posts needed the "this has breasts" tag. Is this a positive development?
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12:43 AM on 06.14.2009

Pop Went the Lightbulb: A Thought RE: Sony's DualWand
unangbangkay 15 comments




I hate saying things that might contribute to the platform wars, and this is definitely one of those things, but bear with me on this*.

As I was re-watching the Trauma Team trailer for maybe the sixth time (that soundtrack is electric), the thought popped into my head: "Wouldn't this game be f'in BOSS if it were ported to the PS3 and made compatible with the DualWand?"

Note: My personal name for the Sony motion controller is "DualWand", because it's in two parts, and it sounds like DualShock. Makes sense, eh?

Not to say Trauma Team wouldn't be awesome on its current platform (the Wii), but viewing those demos of the DualWand's accuracy, I just couldn't help but think about it!



I don't intend to demean the Wii, honestly. I love its potential and it's opened up more opportunities for innovative, non-traditional gaming than any other platform thus far. But this new step in the technological arms race only pushes the portal wider, allowing for concepts that demand precision the Wii hasn't displayed (yet) to be brought to fruition.

And unlike, say, Project Natal, the DualWand uses physical controllers with buttons and triggers, bringing that system closer to emulating real-life remote and endoscopic surgery, which use waldoes and other physical armature-oriented devices.



Again, I hate making platform comparisons, but the DualWand (and the Wii Remote + Nunchuck) not quite the same as Natal, which uses no controller. Players would rely directly on camera feedback to copy the action of gripping and moving fingers, something that would be necessary to emulate the manipulation of said waldoes. Of course, further development would no doubt refine Natal's sensitivity, probably enabling that kind of precision in time. After all, only one of the aforementioned products is actually tested and proven in a real-world developer environment.

Now, please forgive this moment of console war insanity. Take this further Angie cheesecake as my apology.


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9:45 AM on 06.13.2009

Some supremely important KEY POINTS about Trauma Team
unangbangkay 15 comments




It dropped just a little while ago for Dtoid readers and earlier than that for the Atlus Faithful, but the Trauma Team "Sizzle" trailer is here. Before I saw it, I never really knew what "sizzle trailer" meant. Now I do. Shit be HOT!!!

Keep reading for some KEY POINTS from the video, which is below for reference:




*Mr. Surgeon is a Guy, it seems


I shouldn't be surprised, but I am. I thought it was one of those sullen types like a short-haired Mitsuru or Marina Wulfstan. Ah well.

*Mr. diagnostician looks like a cross between House and Spike Spiegel.

That is fucking boss.

*The guy who talks most during the trailer ("Vitals dropping!") sounds like Kanji/Troy Baker/SEKI TOMOKAZU.


Also fucking boss.

*First Responder Lady reminds me of Chie <3


Don't you see it?! The green-yellow track jacket? The hair? If she has a scene where she kicks stuff or does a standing backflip, I'm going to FLIP OUT.

*Forensics Lady <3


Obvious cleavage + looking a hell of a lot like Nozomi Weaver + kickass power suit = fucking boss.

*Ms. Endoscope

Looks the cheerful type. Combined with that Lab Coat/Kimono setup and I'd be happy to get camera-tentacle poked.

*Hope springs eternal

But I would bet money that the music used in the trailer is not actually in the game. If it IS, though, this game is going to sound like Ace Combat 5 in a HOSPITAL. Can you guess what that'd be?

That's right. It'd be FUCKING BOSS

Like this, but with scalpels and anesthesia:



Also, have some Angie underboob:


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8:06 PM on 06.11.2009

Weeaboo fight! Ignition speaks out on Muramasa, localization
unangbangkay 28 comments




I noticed something on Siliconera today, namely Ignition folks mentioning that Muramasa would not be incorporating an English dub.

"For Muramasa we decided to stick with the original Japanese voices and only localize the text,” Shane Bettenhausen, Business Development Director at Ignition, told Siliconera in a post E3 phone interview. “We felt the game was deeply steeped in Japanese tradition, mythology, and culture that trying to dub it, trying to make something more Western is really not a service to the product."

“Who wants some goofy anime voices in this game?” Bettenhausen joked.

Quite surprising, I have to say, considering that not even my beloved Atlus has released an undubbed game (at least not to my knowledge). Also interesting, because the same post mentions that Ignition had outsourced Lux-Pain's localization - which I hear was terrible - and will be outsourcing Muramasa's, though to a different, "very high end" firm.

This revelation of sorts suddenly makes it interesting, as now we have a great three-way localization brawl to see who does it best: Atlus, Ignition (rather, whomever Ignition hires), or NIS-America, seeing as all three firms have each published a Vanillaware game, Odin Sphere, Muramasa, and GrimGrimoire, respectively, all of which included Japanese voice tracks.

NO DUBS
ONLY SUBS

FINAL DESTINATION

Winner takes the loli!


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9:55 PM on 06.10.2009

Atlus posts its Demon's Souls blog, my heart warms (shortblog)
unangbangkay 11 comments


In the grand tradition of "oh hay, I haven't posted anything in a while let's just put this thing up," I regurgitate the Atlus newsletter and let you know that they've launched an official Demon' Souls blog to prep the faithful for the pain.

The first entry is mostly general info that I or anyone who's read my blogs or reviews will know, but as always Atlus PR wizard Aram Jabbari (aka AtlusARAM) put out a great line:

"Gamers who want to step up to a real challenge will find exactly what they crave. Some fans who followed the game’s E3 coverage seemed to conclude that the difficulty of the game had been toned down in some way, that Atlus was of the mindset of making the game easier. Not going to happen. We get off on your tears, so expect Demon’s Souls to be exactly as soul-crushingly hard as it was when it was released overseas."

Family fun!

Anyway, doing my part, here's the intro, which is different from the CG trailers. The voice acting is cute, and the naming conventions adorably Japanese.



Sixth saint!
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10:14 PM on 06.09.2009

Need someone to sap this pls kthnx (shortblog)
unangbangkay 18 comments


Edit: Ah crap pressed publish early

It's nice to see someone taking the lessons they learn from video games to heart.

Someone should call DARPA for this guy.


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11:16 AM on 06.07.2009

I'd Hit That (with a hammer): The Red Faction: Guerrilla Review
unangbangkay 25 comments




I'm not really into music, but two songs pop into my head whenever I play Red Faction: Guerrilla. The first is Peter, Paul and Mary's "If I Had A Hammer", a song I sang at "Luke 18", a kind of Catholic summer camp I used to attend:

If I had a hammer
I'd hammer in the morning
I'd hammer in the evening
All over this land

I'd hammer out danger
I'd hammer out warning
I'd hammer out love between my brothers and my sisters
All over this land

Following that, the second song is AC/DC's much less ironic "Smash and Grab".

Those songs essentially define (one of them ironically so) the typical Red Faction: Guerrilla experience. You hammer stuff, smash stuff and, on occasion, grab stuff, usually for the purposes of throwing it at other stuff with the intention of blowing said stuff up. There's some shooting stuff in there, but really now. Red Faction: Guerrilla is anger management in video game form, software-borne catharsis.



Trying to evaluate the game is like having one of those debates schoolkids have over whose father/superpower/spaceship/console is better, with one kid making a statement and the other grasping to phrase his counterargument as condescendingly as possible.

Kid A: Red Faction: Guerrilla's vehicle controls feel sloppy, with even heavy trucks slipping around like they're on ice.

Kid B: Duuuh! Mars' gravity is less than half of Earth-normal. A 3-ton Humvee weighs just 1 ton on Mars! The dry atmosphere makes its dust extremely fine. Ice road truckers have nothing on the average Martian commuter.

Kid A: Well, the environment is all just red and gray dust! It looks boring!

Kid B: Are you stupid or something? Have you ever seen a picture of Mars? Stupidhead!

Kid A: All of the structures feel like they're made out of cardboard, and will break apart at the slightest provocation!

Kid B: Of course they are, idiot! These colonists don't have the resources to build proper foundations for their buildings. Everything's prefabricated from light materials that they probably had to glue together from scrap! Why else do you think their main form of currency would be salvage?!

Kid A: But I can't kill everyone! I get penalized for shooting civilians! How can I cut loose and destroy things if I have to worry about collateral casualties?

Kid B: You should be on the short bus! Why the hell would a populist guerrilla go around wasting the people he's supposed to be helping?! There are more than enough military targets to satisfy, and besides, raising morale by hitting those targets turns civvies into homies, who help you blow crap up! You're as dumb as Mercenaries 2!

Kid A: Speaking of dumb, your enemies just can't seem to cope with your abilities. They never seem to resort to the tactics you use to such great effect. They have tanks, but they don't run you over with them. They just stand around and rush you, or take cover behind stuff you'll just walk up to and break down.

Kid B: Have yo--

Kid A: Them being miners, you'd think all your homies should have hammers, but they don't bust up walls with them or toss remote charges around. And why is it that they seem armed to the teeth at all times (they break out frickin' assault rifles whenever they wanna join in the fun), but never actually try fighting back on their own, patiently waiting for me to swing by with the entire EDF on my ass?

Kid B: That's--

Kid A: And speaking of being on my ass, why do enemies just spawn in right behind me in waves when I raise the alerts high enough? I can't be a proper sneaky insurgent if I can't frickin' sneak! I can't be all super-tactical when taking on a heavily guarded target because they never stop rushing me long enough to be surgical about it. More often than not the most efficient way to deal with it is just to grab a tank or other heavy vehicle and run it through the walls until it collapses, then hoof it out before dying. Is it some kind of commentary on the Iraq surge, because I haven't heard of US troops just spawning in behind insurgen--

Kid B: IT'S LIKE THAT BECAUSE YOU'RE STUPID. YOU'RE STUPID AND A BUTTHEAD AND YOUR BREATH SMELLS LIKE POOP. YOU'RE IMPOSSIBLE TO PLEASE AND YOU APPARENTLY DON'T CARE THAT YOU'LL NEVER VIEW AN ACTION GAME IN THE SAME WAY AGAIN. CRY SOME MORE, BECAUSE IN MOST OTHER GAMES YOU CAN'T JUST BREAK THROUGH THAT CONVENIENT PILE OF JUNK OR LOCKED DOOR OR OBVIOUSLY MAGICAL WOODEN BENCH THAT IS SOMEHOW ADEQUATE COVER FROM NUCLEAR MISSILES. IT'S A LOT OF FUN TO BUST SOMEONE ELSE'S STUFF UP, AND NO ONE ELSE SO FAR HAS LET YOU DO IT TO THIS DEGREE. YOU'RE FRICKIN' MIGHTY THOR EXCEPT WITH NO RAINBOW BRIDGE OR GOLDEN HAIR.

Kid A: Well...yeah, it is a hell of a lot of fun, and never really stops being fun. Plus, the multiplayer backpacks are great and remind me a lot of Tribes.

Kid B: Damn straight. Everything should remind us a lot of Tribes.

In conclusion, I like Red Faction: Guerrilla because it lets me break stuff and feel like Thor.


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8:23 PM on 06.03.2009

Half-Tucked: The Uncharted 2 Multiplayer Beta Impressions
unangbangkay 4 comments


It seems my enjoyment of inFAMOUS rewarded me with, well, pretty much what everyone else who preordered the game was rewarded, namely a code for the multiplayer beta of Uncharted 2: Among Thieves. And, like a proper fanboy, I briefly abandoned one exclusive to toy with another, and of course rave about it over the 'tubes.



While Uncharted's been described as Indiana Jones mated to Tomb Raider, in practice it worked out more like Gears of War, but with climbing and half-tucked shirts. That said, the singleplayer game was awesome, and the trailers for the sequel look just as good if not better. But anyway, multiplayer!

There are three modes available, mainly team deathmatch, plunder, and a co-op mode for (at least in this beta) up to three. Plunder's basically capture the flag, and team deathmatch pits "Heroes" versus "Villains", in which the player models of the heroes team are that of the cast, against a bunch of generic soldier-looking dudes on the villains side. In both of the maps featured for TDM, Plaza and Village, the villains tend to be favored, as their dark outfits blend in more readily than Elena Fisher's blond hair or Chloe Frazer's bright red shirt (reminds me of the original Far Cry, heh). This has to be one of the first times a game's beauty has made it more difficult to play. As an aside, there was another player model for "Tietzo" (sp?), a previously unseen character who will presumably pop up sometime in the game. Tietzo has a big-ass machete on his back, in the same place that Chris Redfield keeps his in Resident Evil 5. To date I have not found a way to make him use it, but by God I will keep trying.

Overall the impressions of the competitive modes are positive, though hardly overwhelming. Characters can select two "boosters" (aka perks) before the match which usually convey benefits like increased accuracy with long guns, more accurate blind-fire, more ammo, and all that. "Earnings" (aka XP points) are kept on your profile and presumably will add up to something as you level up. The maps are reasonably well designed, with a lot of places to climb to and a good amount of weapons scattered about. I guess my big problem with the TDM and CTF here is that, as with Gears of War (assuming the stories I read are true), no one seems to use the cover system the game emphasizes so much. Everyone's just running around shooting each other, and the only reason to use cover is that there isn't a "crouch" button.



By far the most interesting part of Uncharted 2's multiplayer is the co-op mode. In the map available, "Nepal Warzone", three players (as Nate, Sully, and Chloe) move from section to section, fighting waves of enemies and taking on co-op objectives, with miniboss enemies in each section. It's fun because it feels like you're playing the campaign, and as such the game's natural mechanics of cover and climbing are encouraged much more than generic 3rd-person shootery. One section had me (as Nate) boosting another player (as Chloe) up to climb a wall and get to a bookcase that she could knock down so that we could all get to the next section. I and the third player (as Sully) had to hold off the enemies that spawned in to shoot her. It was fun and it worked out.

There was some weirdness, though. You can play the co-op map with less than three, but if you do that, you risk losing the whole game, because during a certain portion of the map two commando enemies grab characters in chokeholds which can only be broken with help. If both players get held, there will be no third player to help out, and it's over. Games like Left 4 Dead avoid that by having the AI take over for absent players. That sort of thing will need to be addressed, but I guess that's what betas are for.

In conclusion, Uncharted 2's multiplayer is viable, but definitely not spectacular, best noted as a nominal extra feature to extend the game's life beyond the campaign, which I have no doubt will be awesome and worth the purchase price in and of itself.

Seriously. Just look at the trailer!
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unangbangkay | profile
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 about me

I'm Josh "unangbangkay" Tolentino, and this is my cry for attention.

I'm also a noob Associate Editor at Japanator, raped daily as part of my duties. I should let you know that I enjoy it, so there.

My Portfolio Blog: Death by Eroge!

Features:

-Resident Evil 5 isn't racist, just ignorant and unambitious
-Don't Blame the Genre, Blame the Game: Why JRPGs Don't Intrinsically Suck
-Thoughts on The Escapist's Piracy Issue
-Sorry Doomsayers, Japan Isn't In (much) Development Danger.
-Can Critics Be Trusted When They Don't Trust Themselves?
-The Colorless Mask: Insult or Insight?
-Your Fate is in the Cards: "The Fool's Journey" in Persona 3
-Persona 3: The Rest of The Fool's Journey
-Thoughts on Piracy: Why My Eyelid is Twitching
-Persona should be called "Pimp-sona" and its heroes are enviable pimptastic jerks

Promoted Musings:

-Playing With Others: Playing Alone, Together
-A Time to Destroy: To Hell With Your Rules, I'm Cheating
-Feel the Hatred: The Quick Time Event
-The Start of the Affair: My Own Mute, My Own Heartstrings
-Good Idea, Bad Idea: Dynamic Difficulty Adjustment
-For Those About To Die: A Letter To The Combine Overwatch
-Other Worlds than These: I Left My Heart in Inaba
-Untapped Potential: Talk to us dirty, Mr. Developer

Reviews:

-Red Faction: Guerrilla
-inFAMOUS
-Dynasty Warriors Gundam 2
-Demon's Souls
-Valkyria Chronicles
-Spider-Man: Web of Shadows
-Innocent Life: A Futuristic Harvest Moon
-Rune Factory: A Fantasy Harvest Moon
-Multiwinia
-Crysis Warhead
-The Experiment


Contact Info!

Twitter: unangbangkay

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Steam ID: unangbangkay


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TheCleaningGuy's Profile TheCleaningGuy
Joy! KOF XII coming to PS3!
thefil's Profile thefil
Who Put on the Best Show at E3? Not Sony, Microsoft or Nintendo...
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Y0j1mb0's Profile Y0j1mb0
PS3 Friday Night Fights: BLAZBLUE EDITION!!



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Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006