Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

'90s Arcade Racer: Recreating physics from the ground up

4:00 PM on 10.05.2013 // tyrone

A developer's diary from our community blogs

[Indie developer Tyrone Rodriguez of Nicalis took to our community blogs recently to give us an update on his latest project. Are you an indie dev? Share your story with us! --Mr Andy Dixon]

At this point, some of you may feel like we've been working on '90s Arcade Racer since the '90s. That's not entirely true. While Antonis [Pelekanos] and I were indeed playing Scud Race (Super GT in the US) and Daytona USA some 20 years ago, that was just preparation for the game we're developing now.

Here's what's been happening the last couple of months with '90s Arcade Racer.

Physics, physics and more physics!

In the 100+ hours I've spent on racetracks combined with the thousands of hours logged playing racing videogames, there's something that feels quite counter-intuitive to the genre. You would think super realistic racing games would have super accurate and lifelike physics -- but that doesn't necessarily always make a better product. To really give the sensation of speed, gravity, and lateral gravity, as a designer you end up removing many functions that make a vehicle simulation "real", in the theoretical sense. A driving simulator more often than not feels like a floaty, unresponsive boat. Part of that is because you can't feel yourself slinking around a bucket seat, you don't have the sensation of a vehicle's weight shift between the four corners; there's an entirely missing dimension in racing games.

Antonis and I are going for a fun and arcade racing feel; we've said that from the start. Those two descriptors are equally important to the project. Getting to the balance of an arcade feel while offering a challenging experience and still giving the car some complex, real-world behaviors is where our own challenge begins.

Once you start playing a racing game, especially an arcade-style one, terminology like camber, caster, differentials, toe, torque and drivetrain are quickly forgotten. Initially I spent a lot of time trying to get an arcade feel out of a real vehicle simulation. After extensive experimentation, what Antonis and I found was that it just wasn't working.

In this case it's much easier to build something from zero and create an experience that perfectly recreates the perception and expectation we all have of a typical arcade racer. Version 2.0 of '90s Arcade Racer physics is built within the expressed intention of creating a real arcade racing game. What that means is that the game is really feeling like should. The car reacts in a way that is indicative of an arcade racer, it moves and accelerates properly and now we have a really fun grip and drift mechanic within the game. Although it's been challenging having to build physics from nothing, this has allowed us to really build the vehicles exactly how we want and how they should feel.

I'm pretty confident that we're very much in the right direction with the physics and you'll probably agree once you have an opportunity to play it. Antonis has been doing great work on creating the world of '90s Arcade Racer; more on that later!

 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

Mike Wallace avatarMike Wallace
Okay, that's Fallout: New Vegas done. Can't wait for the next one to come out.
techsupport avatartechsupport
I'm new to Ultra Street Fighter IV and I suck and I still dig it a lot
Pixie The Fairy avatarPixie The Fairy
R steepled her fingers and smiled as she looked over at S and Z. "We have stopped two shipments of breasts from making it to America as well as Europe, meaning those will be added to our boob coffer. In time, all the breasts shall be mi... I mean, ours.."
siddartha85 avatarsiddartha85
I finally backed Indivisible. After hearing about Red from Transistor, I played the demo again. That platforming is solid and I'm used to the combat now.
GoofierBrute avatarGoofierBrute
Man, I completely forgot how awesome Pokemon Black and White's soundtrack is. The Vs. Trainers theme is probably one of the best I ever heard, if not the best in the entire series: [youtube][/youtube]
EdgyDude avatarEdgyDude
Indivisible's campaign is over $1.4 million! just a little more!
Dum, dum, dum! Another blog bites the dust! And another done, and another done! Another blog bites the dust! #RIPtumblrbecausefuckit
Jed Whitaker avatarJed Whitaker
Ugh, I've been sick for what feels like 3 weeks. If I die I leave all my games casket because they're mine. Stay away! *hiss, hiss*
TysonOfTime avatarTysonOfTime
Apparently the upcoming Tri-Force heroes update makes the local-play only items possible to get for everyone. That's pretty great!
FlanxLycanth avatarFlanxLycanth
What youtubers y'all watch? I need more.
RadicalYoseph avatarRadicalYoseph
Playing For Glory earlier today, some guy beat me and changed his name to "ifukdu_up". I won next round and he changed it to "ILETUWIN". I then 2-0ed the little sucker, and he left the lobby. I took great pride from this incident.
Dalek Sex avatarDalek Sex
Henshin into a person with a larger disposable income.
The Dyslexic Laywer avatarThe Dyslexic Laywer
Why the hell are we suddenly accepting micro transactions in fully priced games? It used to be only acceptable in free-to-play games but its sickening that even AAA developers like microsoft are on the bandwagon.
OrochiLeona avatarOrochiLeona
If you're ever writing about something from the heart, and you stop and think "I don't know how people will react to me if I write this" then you absolutely should go ahead. Passionate conviction is often the only voice you'll have.
VeryImportantQuestion avatarVeryImportantQuestion
Wait a second...has the blog editor been changed with the idea being that the formatting be done in Word or something and then pasted in? Have I been using it wrong these last few posts?
OverlordZetta avatarOverlordZetta
guys I'm standing in a Target looking at a Xenoblade X special edition what do I do
Zer0t0nin avatarZer0t0nin
Dear Dortmund Zoo: how's it possible for people to steal 3 monkeys, 3 squirrels and 2 penguins while killing a manatee and another penguin since April and you still have no clue how to stop this?
WryGuy avatarWryGuy
We got Xbone! We got Xbone! We got Xbone! We got Xbone! We got Xbone! [img][/img]
Flegma avatarFlegma
Two more reasons not to preorder: the game might appear in stores before release day (Hello, Xenoblade Chronicles X for 60EUR at my local mall) or the mail workers may be on strike (well, they were until Monday).
Rad Party God avatarRad Party God
ModDb's MOTY (Mod of the Year) votes are up, there's quite a TON of interesting mods this year, give it a look and vote for your favorite! ---
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -