I know this is just going to get me flamed to hell, although I am genuinely curious if there's anyone out there who agrees with me. Also, if you're a hardcore fan of the game I simply wouldn't read any further because I don't really want to step on anyone's toes. As if you couldn't tell from the title, I don't have many nice things to say.
I never played Melee, so my only experience was with the 64, which I honestly can't remember if I enjoyed or not. I think it was pretty fun to play with my cousin and friends though.
Anyway, I figured millions (?) of people can't be wrong and that Brawl should be good. However, it seems to go against every core principle of game design not only set in stone today - but ones that were invented back in the old days that this game seems to want to keep paying homages to. If you're going to pay homage to the old days, why aren't you at least making sure not to repeat horrible mistakes?
I'm talking about Cardinal Fucking Sins of game design here. From having different things be too graphically similar (is that a MegaTomato or one of those stupid red things that blows up and kills everything one around it?), to not informing the player nearly enough when important things are going to happen (oh sorry, we figured you would just know that the entire level was about to suddenly fly upwards and that if you're not on the right platform, you're screwed), to simply having horrible, horrible control over things like jumping or facing the right direction. I know that the floaty "jump, jump, special upwards, grab the ledge" is one of the core styles of SSB's style, but it's just bad gameplay and should've been abandoned.
Past that, the balance is just awful. I can easily see why "no items final destination" is such a common phrase because the items are horrible (and, as touched upon, the levels are newbie-punishers - this is a party game, you're supposed to be able to just jump in and play, not jump in and die repeatedly due to idiotic level design). It makes me rage beyond all control when I work my ass off trying to get someone to 75% or something only for them to get an item that does the same amount of damage in one shot, or, god forbid a final smash (which seem to be entirely random in their usefulness - some may just hurt people, some will insta-kill someone in front of them, and some will literally kill every single person on the screen - where the hell is the balance?).
Past that, they should've kept it as a simple party fighting game because the Embassy mode is goddamn awful in every way, shape and form. The light RPG mechanic introduced with the stickers is appreciated, but falls way short of making up for - again - levels that are designed with the very anti-thesis of what gamers have grown up to expect in good level design. Hey, a glowing door. Must lead to the next area, right? Nope, it fucking sends you into a pit of lava. Hey, a bumper that sends you flying forward, ok, this has to be a good thing. Sorry, it throws you into a pit of death. Or even worse if you're playing co-op, every bumper sends the other player off-screen so fast that he instantly dies and takes up a precious life. Awesome. The camera also doesn't give a rats shit about the second player either, and let me tell you, I've been that second player and Embassy mode basically boils down to just smashing start (or plus, as it were) to keep teleporting to player 1.
There are other things I could complain about (the games style not being cohesive at all even though reviewers are apt to say "they did such a good job making the styles fit together" - sorry, Wario and Snake fighting on Pictochat is a mess and you know it), but really, the core gameplay is just so hideously wrong that, for me personally, I don't need to. This is supposed to be a party game. Why is it making me throw the controller in anger? I can't help but think that nintendo simply got too much of an ego with their initial success and made the mistake of not thinking they had to change the formula. This game looks like a Wii game, but plays like a horrible first-generation-3d game. I'm fairly sure if it was named differently and had different characters, we'd be making fun of it and laughing at the horrible scores and reviews it would be getting.
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Hell, Olimar's final smash is a beast and used properly kills everyone on screen.
I have more problems telling the difference between the poison musroom and the regular one. even on a HDTV.
at any rate, just sounds like you don't like silly stupid fun overall. I like the smash series. I hate how overly blown out it is (especially Melee.) and if you're looking at the game as a hardcore fighting game person, items in this game WILL break the balance. but this is half the reason why Sakurai didn't cater the game to elitist wavedashers. It's made for fuckin silly fun. Hence why most people will or will act like they do no items/final destination all the time. Only realizing they don't know much on tiers or why such and such is so damn good.
I will agree that SSE is a rather hot coffee mess. The enemies pretty much rape and the camera will literally not follow in higher percent damage just so you can get smashed. and although I liked the silence in some parts of the CGs, voices would've been nice. Cmon Nintendo...can't keep your loveable characters saying 1 liners all the time.
oh and you think too much in a party game. shut up and play.
If they'd get the online rollin' I'll be happy camper. As it stands I can only get lag free matches at around 2am cst. Have to wait for the kids to go to bed I guess.
I haven't played the Wii in months. Had to run up the the convenient store to buy tea candles just so I could launch the damn game.
The main reason I can forgive some of the crazy items and unbalanced mechanics is because it adds such true and utter variety and spontaneity to the proceedings. It makes so much of a crap shoot that it just makes me wanna keep playing, especially with friends. Regular fighting games wherein you play against someone and simply KNOW they will kick your ass are no fun whatsoever to me. I like the tension of feeling like my buddy who never plays could actually kick my ass. Then, when he does, it leads to great smack talk and rivalry.
Plus, it's the only game in recent memory (save for Guitar Hero and Rock Band) that my girlfriend will go anywhere near. And that means a lot to me. She takes her smashing (she's a Kirby spammer) very seriously, but it's fun serious.
I wouldn't go that far but definite lack of 9.5s
Yes, the game is unbalanced. It also makes no fucking sense and ultimately has no point either. That's the idea, it's meant to be enjoyed with friends and shit.
It's not an RPG or a story driven game, it is merely, well, what it is.
I enjoy the games for what they are, but I probably won't be playing it by the time April rolls around. It's not as great as the fanboys make it out to be.
I seriously do not get the 9.5s this game is getting. I think it's part nostalgia, but it also has something to do with the sheer amount of content in the game.
Just being a big game doesn't mean it's great, but apparently reviewers think so.
All this said, Brawl is actually my favorite, because it has the least amount of ways to be cheap and ruin matches. It's quite fair, or as fair as a Smash game can be.
Trust me, if you want to play smash for the hell of it here, you'll basically get fuckin owned.
They play it everyday, without items...They take this game very seriously.Even if you rent out the game just to play it for fun in the main gaming room, they come running like a dog to a bone just to play with you.
Not only that, they'll play with you only to beat the crap out of you, talk shit on how they beat you and how good they give it to their "girlfriends"(I suspect blowups),and sit there playing it hours after you left them to their baby.
After a while,being exposed to that everyday would make you wanna take the fucking game a break it in front of their faces!
But has it effected my buying the game and playing it for shits and giggles with my own friends, of course not!
I would go on a rant myself on how you should just play the game as a unique and fun fighter, but then again, your probably pissy because your no owning at this game.
Also get a bigger TV or some glasses.
I understand all the points you make, but sometimes you just gotta throw out all criticism for games like this. I don't think this should be reviewed seriously, cause it's not unlike a huge box of every Lego ever made. Sure some will be those flat ones that hurt your fingers when you try to separate them, or those "new" Legos that are pretty much put together already. But damn, the entire Pirate set is there, and the combinations and replay value are mind boggling.
Best not to form an opinion on the greatness of brawl based on the emissary mode. If you're not looking for just fan service (which is what the emissary is completely slathered in) As a pick up and play fighting game, its easier to see the appeal of the game.
em·bas·sy /ˈɛmbəsi/ Pronunciation[em-buh-see]
–noun, plural -sies.
1. a body of persons entrusted with a mission to a sovereign or government, esp. an ambassador and his or her staff.
2. the official headquarters of an ambassador.
3. the function or office of an ambassador.
4. a mission headed by an ambassador.
I think you mean:
em·is·sar·y /ˈɛməˌsɛri/ Pronunciation Key -[em-uh-ser-ee] Pronunciation noun, plural -sar·ies, adjective
–noun
1. a representative sent on a mission or errand: emissaries to negotiate a peace.
2. an agent sent on a mission of a secret nature, as a spy.
3. Anatomy. sending or coming out, as certain veins that pass through the skull and connect the venous sinuses inside with the veins outside.
well yeah, i'm not really basing my opinion on just the Emissary/Embassy/whatever mode. i've seen the multiplayer part too, and i understand the appeal... i still question the 9.5, but whatever.
I do realize the game is supposed to be simple, stupid fun, and I guess it may be silly to get worked up over it, but I can only take getting completely screwed over a certain amount of times before I just get fed up. Playing the default Brawl gametype just seems to be an exercise in seeing who you can screw over the most, or how often you can avoid said screwing.
I will say that the most fun I've had with it so far is 3-player (haven't tried 4 yet), but it takes any edginess off that may arise between two players, which I certainly was feeling a lot of the time.