Wow, strong words! Its not too high on my to-buy list but I can't help but still be intrigued to give it a go despite your warning. I'll take it with a grain of salt, but I think I might get some enjoyment out of it if I go into it without comparing it to Portal or having high expectations. Thanks for the head-up!
I loved Portal, but in general I'm not usually a fan of puzzle games so this game wasn't really on my radar anyway... though as you noted, if the price gets low enough I may give it a go.
I don't generally find reviews very helpful. Like everyone else, sometimes the reviews align with my own opinions, but sometimes they don't. I still find the best way to judge a game's fit for me is a demo, so generally if there's no demo, there's no sale.
I don't generally find reviews very helpful. Like everyone else, sometimes the reviews align with my own opinions, but sometimes they don't. I still find the best way to judge a game's fit for me is a demo, so generally if there's no demo, there's no sale.
@Chris Carter
Opinions! I've said all I wanted to say so I'm not going to get all up in arms and say "Fuck you buddy I'm still right". I'm happy you liked it, but personally, by the end of the experience, I felt I really could have spent the money on something better (especially since I bought it a few days before it went on sale!).
All I hoped to do with this blog is provide a second opinion for others who might have seen that 10/10 and think that it's a must buy. I just feel that score is way too generous considering how many flaws the game has. I wouldn't have been as bothered if it landed somewhere in the 7 or 8 range (though personally I might have given it a 6) and probably wouldn't have made this blog, but between that review and Hey Ash, I was ready to blindly throw my money on the table and I simply don't think it was worth it in the end.
Opinions! I've said all I wanted to say so I'm not going to get all up in arms and say "Fuck you buddy I'm still right". I'm happy you liked it, but personally, by the end of the experience, I felt I really could have spent the money on something better (especially since I bought it a few days before it went on sale!).
All I hoped to do with this blog is provide a second opinion for others who might have seen that 10/10 and think that it's a must buy. I just feel that score is way too generous considering how many flaws the game has. I wouldn't have been as bothered if it landed somewhere in the 7 or 8 range (though personally I might have given it a 6) and probably wouldn't have made this blog, but between that review and Hey Ash, I was ready to blindly throw my money on the table and I simply don't think it was worth it in the end.
I don't even have an opinion on the game itself yet fapped just for OP's first comment. Elegant and graceful, 10/10
I haven't played QC, partially because of the things you mention. The game just looks dull and uninspired, with the same goofy exaggerated style seen in every animated movie ever. The gameplay sounded very swtich-y, where every solution just involved a pre determined switch to another dimension, and the whole thing just comes off as flat to me, especially compared to Portal, which created a full on universe that extended far beyond the chambers.
And dear god, that ending credit song made my ears bleed. I couldn't stand more than 20 seconds of it, beyond having awful lyrics, the whole thing just sounded terrible.
And dear god, that ending credit song made my ears bleed. I couldn't stand more than 20 seconds of it, beyond having awful lyrics, the whole thing just sounded terrible.
@Tsunami
Yea, I feel ya. You can never have too many opinions IMO -- I also didn't feel like it wasn't near perfect.
Out of all three games in this discussion (QQ, P1 and P2), Portal 1 is the only "must buy" of the lot IMO.
Yea, I feel ya. You can never have too many opinions IMO -- I also didn't feel like it wasn't near perfect.
Out of all three games in this discussion (QQ, P1 and P2), Portal 1 is the only "must buy" of the lot IMO.
@Sir Legendhead
High fives all around for civilized discussion on the internet! I never thought I'd see the day.
@RenegadePanda
Indeed, the beauty of Portal was the flexibility in which it could be played. I really wanted QC to have that, but it turned out to be pretty limited in terms of solutions and by extension, fun. There aren't a whole lot (if any) moments that make you feel like you've solved a puzzle in an especially creative way.
@Chris
Agreed! Portal 1 was something very special. I think that's what bothers me the most about QC. It's cool to make a game with the goal of perfecting the formula of an older game, but when the original was so...well, original...it's really important that a lot of care goes into making sure the new game lives up to expectations and I don't think that care was taken for this game.
QC was kind of disadvantaged out of the gate by having Kim Swift on board (which instantly forces the audience to look for comparisons), but even if her name wasn't attached, I still feel like the similarities would have been upsettingly obvious. It could have been a really excellent game if they had taken a radically different direction with the plot, but because they tried so hard to emulate what was already a fantastic game without really making it their own (outside of the dimensional mechanic, which again, I thought was praiseworthy), I feel like I'm only ever going to remember it as "that game that wasn't Portal".
It could have been unique and special, but instead it seems like they just assumed the simple inclusion of the mechanics (inclusion, mind you, not proper execution) paired with a bland take on Portal's story was going to sell copies. Perhaps they were right, but that doesn't make it any more okay.
High fives all around for civilized discussion on the internet! I never thought I'd see the day.
@RenegadePanda
Indeed, the beauty of Portal was the flexibility in which it could be played. I really wanted QC to have that, but it turned out to be pretty limited in terms of solutions and by extension, fun. There aren't a whole lot (if any) moments that make you feel like you've solved a puzzle in an especially creative way.
@Chris
Agreed! Portal 1 was something very special. I think that's what bothers me the most about QC. It's cool to make a game with the goal of perfecting the formula of an older game, but when the original was so...well, original...it's really important that a lot of care goes into making sure the new game lives up to expectations and I don't think that care was taken for this game.
QC was kind of disadvantaged out of the gate by having Kim Swift on board (which instantly forces the audience to look for comparisons), but even if her name wasn't attached, I still feel like the similarities would have been upsettingly obvious. It could have been a really excellent game if they had taken a radically different direction with the plot, but because they tried so hard to emulate what was already a fantastic game without really making it their own (outside of the dimensional mechanic, which again, I thought was praiseworthy), I feel like I'm only ever going to remember it as "that game that wasn't Portal".
It could have been unique and special, but instead it seems like they just assumed the simple inclusion of the mechanics (inclusion, mind you, not proper execution) paired with a bland take on Portal's story was going to sell copies. Perhaps they were right, but that doesn't make it any more okay.
QC was a beautiful, charming, intelligent game full of tons of "AHA!" that just plain feel good.
It's absolutely worth the downloadable title asking price, and sits pretty high on my game of the year list so far. Wonderful game, all around.
It's absolutely worth the downloadable title asking price, and sits pretty high on my game of the year list so far. Wonderful game, all around.
I was skeptical of this, but the high reviews were making me consider it. Now I'm fairly certain this is a pass, good blog.
@Scissors
Demos don't exist anymore?
I can't say i read it, most of this just came off as petty vitriol (not to discount your opinion) but this just felt like negativity for the sake of negativity. I'm curious what rooms you seemed to have so much trouble with because the only issues I've encountered were while I was just trying to cut corners and finish levels under par time, and that's more my fault than the games.
Demos don't exist anymore?
I can't say i read it, most of this just came off as petty vitriol (not to discount your opinion) but this just felt like negativity for the sake of negativity. I'm curious what rooms you seemed to have so much trouble with because the only issues I've encountered were while I was just trying to cut corners and finish levels under par time, and that's more my fault than the games.
BTW, with respect to the OP, I seriously hope no one reading this bases their game purchasing decisions on the word of a total stranger's community blog on the internets. I'm all for giving opinions, even ones I disagree with, on games. That's why we're here. But outright telling someone what they should and shouldn't buy and how much they should be willing to pay for it is way over the line. Not cool.
That said, if you ARE the type that takes the word of strangers then I'll happily offset this blog. Buy the game. It's worth every penny of full price and then some. ;)
That said, if you ARE the type that takes the word of strangers then I'll happily offset this blog. Buy the game. It's worth every penny of full price and then some. ;)
@Konnery
There is a demo, although I'm not sure how far it goes before cutting you off. Most of my issues with the game culminated at the end, as I was expecting a lot more of it before it was over so abruptly. I feel like the basic premise gameplay-wise is solid, but they never really push it to the point of being really challenging or interesting. I was motivated by little more than the fact that eventually it would pick up the pace, but it never did and instead ended before I could even tell what hit me.
Most of the gravity rooms were a little touchy, especially the one with all the robots (I believe it's called Robot Transfer in the Red Wing). If you watch that GameSpot walkthrough (Red Wing Part 3 at about 2:30), you can see where the guy just mashes the gravity dimension until something clicks. My solution wasn't much more graceful.
BTW, I don't take offense at all that you didn't read it. I put "Buyers Beware" in the title for a reason! If you already bought it and liked it, I completely respect your choice to ignore my rant.
@Tristrix
Okay, you have a valid point there. It's not my place to straight up tell people what to buy or not buy. I've amended that last paragraph to be a little less harsh.
I don't want to tell anyone who's already bought the game that their opinion is wrong if they like it. That wasn't the intention of this post. I do, however, want to express my concerns to offset the impulse buys that may result from Destructoid's perfect score. By no means to I think the game is unplayable or that we should send Kim Swift misogynistic e-mails (as seems to be the hip thing to do these days), I just think that the game is quite far from a "Flawless Victory" and I want to share that opinion with potential buyers.
My apologizes to those who found my writing too aggressive. I wrote this moments after the credits rolled, so I was consumed by nerd rage. I made a blind purchase based on Destructoid's review and after finishing the game, I wished I had spent the money on something else.
Just thought I'd share my perspective with the world. As with all things people say on the internet, take it with a grain of salt! If you're familiar with my tastes (and my opinions tend to align with yours), perhaps you'll take my word for it when I say the game is not worth your time. I'm happy to help. If you don't trust my opinion, I don't blame you! There's plenty of praise going around about the game, so I'm certainly the minority in this argument. I just thought I'd put my two cents in and balance it out a bit. :P
There is a demo, although I'm not sure how far it goes before cutting you off. Most of my issues with the game culminated at the end, as I was expecting a lot more of it before it was over so abruptly. I feel like the basic premise gameplay-wise is solid, but they never really push it to the point of being really challenging or interesting. I was motivated by little more than the fact that eventually it would pick up the pace, but it never did and instead ended before I could even tell what hit me.
Most of the gravity rooms were a little touchy, especially the one with all the robots (I believe it's called Robot Transfer in the Red Wing). If you watch that GameSpot walkthrough (Red Wing Part 3 at about 2:30), you can see where the guy just mashes the gravity dimension until something clicks. My solution wasn't much more graceful.
BTW, I don't take offense at all that you didn't read it. I put "Buyers Beware" in the title for a reason! If you already bought it and liked it, I completely respect your choice to ignore my rant.
@Tristrix
Okay, you have a valid point there. It's not my place to straight up tell people what to buy or not buy. I've amended that last paragraph to be a little less harsh.
I don't want to tell anyone who's already bought the game that their opinion is wrong if they like it. That wasn't the intention of this post. I do, however, want to express my concerns to offset the impulse buys that may result from Destructoid's perfect score. By no means to I think the game is unplayable or that we should send Kim Swift misogynistic e-mails (as seems to be the hip thing to do these days), I just think that the game is quite far from a "Flawless Victory" and I want to share that opinion with potential buyers.
My apologizes to those who found my writing too aggressive. I wrote this moments after the credits rolled, so I was consumed by nerd rage. I made a blind purchase based on Destructoid's review and after finishing the game, I wished I had spent the money on something else.
Just thought I'd share my perspective with the world. As with all things people say on the internet, take it with a grain of salt! If you're familiar with my tastes (and my opinions tend to align with yours), perhaps you'll take my word for it when I say the game is not worth your time. I'm happy to help. If you don't trust my opinion, I don't blame you! There's plenty of praise going around about the game, so I'm certainly the minority in this argument. I just thought I'd put my two cents in and balance it out a bit. :P
@Tsunamikitsune
Yeah, I can see where you're coming from at least. The puzzles could get a bit jumbled and awkward. They weren't as "exact" as Portals were. It did also end pretty weird, but I think it set up a possible sequel fairly well. Maybe open up the possibilities of more dimensions in order to escape the place you got trapped in since the dimensions aren't a constant thing anyways and depend on what batteries you use.
Yeah, I can see where you're coming from at least. The puzzles could get a bit jumbled and awkward. They weren't as "exact" as Portals were. It did also end pretty weird, but I think it set up a possible sequel fairly well. Maybe open up the possibilities of more dimensions in order to escape the place you got trapped in since the dimensions aren't a constant thing anyways and depend on what batteries you use.
Oh yeah. Despite all my mean words, I will say that I would like to see a sequel that has its shit together. The dimensional glove has a ton of potential.
There has to be a cupcake dimension though. No excuses.
There has to be a cupcake dimension though. No excuses.

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