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Name: Eric "Kit" Neuhaus
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Alright, I just finished Quantum Conundrum and I don't feel like doing a proper review, but after Destructoid's perfect score and the newest Hey Ash Watcha Playin', I think some words need to be said. You see, the two aforementioned sources are among my favorites to get game recommendations. That's not to say I've never played a game that reviewed poorly on this site and loved it regardless, but I can think of few instances where the opposite was true. Unfortunately, this is one of those few instances.

Quantum Conundrum has a cool little gimmick behind it, and to a degree, I enjoyed the puzzles the game had to offer.

That's about all the kind words I have to say about it.



When I first started the game, I was excited. I really loved Portal, so I was totally ready for something similar. I knew it would probably run the risk of trying too hard to follow in Portal's footsteps, especially when one of the designers who worked on Portal was on the team, but who really cares? As long as it's a solid game, I can look past some flaws in the presentation.

It's really hard to look past all the flaws in Quantum Conundrum, though. It's obvious right away that the game borrows heavily from Portal. Your uncle who doesn't like you all that much (GLaDOS) is trapped in another dimension, so you have to use a dimensional glove (portal gun) to solve various puzzles in different wings (test chambers) of his mansion to turn the power back on and free him. Yeah, okay.

Even after being introduced to the lackluster plot, I was still willing to give it a chance, but my patience ran out pretty quick. The dialog was forgettable and I only found myself getting a laugh out of it a handful of times during the six hours it took me to complete the game. The Professor isn't a total dick like GLaDOS, but he's not exactly thrilled about you visiting him and he makes that apparent often. It's really hard to feel compelled to save the guy when he's constantly ragging on you for no good reason. It's one thing if you're being berated while in a survival situation (Portal), but when you're just trying to be a good nephew and save your uncle from his own scientific screw-up, the taunting is just uncalled for.



Of course, maybe some of you don't care about the story (which is good, because you shouldn't), but my gripes don't end there. As I mentioned earlier, the core mechanics are neat and some of the puzzles were pretty creative, but few of them stopped me in my tracks. The ones that did, of course, were mostly because of poor design rather than actual difficulty. The physics made for some really frustrating segments, most notably the entire gravity wing, which forced me to carefully navigate objects using nothing but the ability to reverse gravity.

The worst of it was when I had to transfer an object from one moving platform to another using a slant in the ceiling to align it with the second platform. Of course, the object would bounce around so much that it never went exactly where I need it to go, so I'd often end up hammering the gravity button until something went right. I thought maybe I was just missing something, but even watching GameSpot's video walkthrough, I found that they did exactly the same thing to complete that room.



When the puzzles aren't super frustrating like that, they're just plain easy. Unlike Portal, where portals were automatically generated until you were given the portal gun, most of the puzzles doesn't allow you to utilize all the dimensional options at once. There's not really a point where they just give you everything and let you go crazy. To be fair, it is more complicated to handle four dimensions as opposed to two portals, so the limitations may make the game easier to wrap your head around, but it also makes for less of those cool moments where you feel like the game is bending to your will. My favorite aspect of Portal was being able to solve a puzzle in some really convoluted way, only to look up videos later and find that the "right" solution was way less efficient (or cool) than my solution.

To top it all off, the game is visually dull and repetitive (the set design you see in the first five minutes of play is most of what you'll see for the entire game) and the music is just as boring. There's never any feeling of urgency or anything otherwise compelling you to press on other than the promise of new dimensions.



The very worst of it? The ending. Part of me just wants to spoil it so I can spare those of you who haven't bought it yet the trouble of paying for disappointment, but I'm sure many of you have already made that mistake. So instead, I'll sum it up while being as vague as possible. Basically, the expected "wait, something's not quite right" part happens after you've finished what seemed to be the last set of trials and you're treated to a whopping 15 minutes of extra gameplay before the story concludes with a very unsatisfying 40 second animation. Awful.

I expected the final segment to be the part of the game I was looking for, where I'd get full access to all four dimensions at all times and have to solve another handful of puzzles using all the skills I had learned (like when you escape the test chambers in Portal), culminating in a final battle with some crazy boss or something. Instead, I once again had limited abilities and was asked to solve only three or four very minor puzzles before the final room, which had basically no gameplay other than pacing back and forth to pick up a couple items. It honestly might have been better if the Professor just popped out after I completed the last wing, patted me on the head, and said "Hey, you don't suck after all" before rolling the credits.

Oh yeah, let's not forget the credits. Another page ripped right out of Portal's book, the ending song is lyrical but unlike Portal, not enjoyable in the least. Obviously, Still Alive worked so well because you developed some sort of relationship with GLaDOS by the end of the game, but it's hard to give a damn about anyone or anything (not even the weird little gremlin thing that follows you around) in Quantum Conundrum, so this just feels out of place. It's not sung by the Professor (maybe it'd be slightly funnier if it was), but instead it sounds like the opening theme to some awful Disney channel cartoon.

Seriously, listen to it. Unless you somehow got this far without knowing what the four dimensions are, the words will ruin nothing about the plot.



By the time the credits rolled, I had lost all respect for Quantum Conundrum. It seemed like it had potential to be a decent little game, even if it was riding on Portal's coattails. The sad truth is that it does very little to be an enjoyable experience outside of introducing some nifty mechanics. The plot, music, and visuals are all basic and boring, while the puzzles barely offer a challenge (and most of the time, just offer hair-pulling rage when they demand tight precision that the game is not built for).

I have no right to tell you what you should or shouldn't buy, but I do urge you to be somewhat cautious about this purchase. The disappointment won't hit you until the game is over, so I'm not sure how helpful the demo will be in deciding whether or not this is worth your money. In my opinion, the only thing Quantum Conundrum does well is create the illusion that it's going to go somewhere, but it never does. The only reason I felt compelled to keep playing was for the point when the tutorial ended and I would be set loose to have fun with the dimensions, but the game ended before that happened. If you must buy it, I'd at least recommend waiting until it goes for crazy cheap on Steam. Like, under $5 cheap. I really don't feel it's worth any more than that.
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Legacy Comments (will be imported soon)


Wow, strong words! Its not too high on my to-buy list but I can't help but still be intrigued to give it a go despite your warning. I'll take it with a grain of salt, but I think I might get some enjoyment out of it if I go into it without comparing it to Portal or having high expectations. Thanks for the head-up!
I liked it better than Portal 2, and it was a fraction of the launch price #ComeAtMeBro
I loved Portal, but in general I'm not usually a fan of puzzle games so this game wasn't really on my radar anyway... though as you noted, if the price gets low enough I may give it a go.

I don't generally find reviews very helpful. Like everyone else, sometimes the reviews align with my own opinions, but sometimes they don't. I still find the best way to judge a game's fit for me is a demo, so generally if there's no demo, there's no sale.
@Chris Carter
Opinions! I've said all I wanted to say so I'm not going to get all up in arms and say "Fuck you buddy I'm still right". I'm happy you liked it, but personally, by the end of the experience, I felt I really could have spent the money on something better (especially since I bought it a few days before it went on sale!).

All I hoped to do with this blog is provide a second opinion for others who might have seen that 10/10 and think that it's a must buy. I just feel that score is way too generous considering how many flaws the game has. I wouldn't have been as bothered if it landed somewhere in the 7 or 8 range (though personally I might have given it a 6) and probably wouldn't have made this blog, but between that review and Hey Ash, I was ready to blindly throw my money on the table and I simply don't think it was worth it in the end.
I don't even have an opinion on the game itself yet fapped just for OP's first comment. Elegant and graceful, 10/10
I haven't played QC, partially because of the things you mention. The game just looks dull and uninspired, with the same goofy exaggerated style seen in every animated movie ever. The gameplay sounded very swtich-y, where every solution just involved a pre determined switch to another dimension, and the whole thing just comes off as flat to me, especially compared to Portal, which created a full on universe that extended far beyond the chambers.

And dear god, that ending credit song made my ears bleed. I couldn't stand more than 20 seconds of it, beyond having awful lyrics, the whole thing just sounded terrible.
@Tsunami
Yea, I feel ya. You can never have too many opinions IMO -- I also didn't feel like it wasn't near perfect.

Out of all three games in this discussion (QQ, P1 and P2), Portal 1 is the only "must buy" of the lot IMO.
@Sir Legendhead
High fives all around for civilized discussion on the internet! I never thought I'd see the day.

@RenegadePanda
Indeed, the beauty of Portal was the flexibility in which it could be played. I really wanted QC to have that, but it turned out to be pretty limited in terms of solutions and by extension, fun. There aren't a whole lot (if any) moments that make you feel like you've solved a puzzle in an especially creative way.

@Chris
Agreed! Portal 1 was something very special. I think that's what bothers me the most about QC. It's cool to make a game with the goal of perfecting the formula of an older game, but when the original was so...well, original...it's really important that a lot of care goes into making sure the new game lives up to expectations and I don't think that care was taken for this game.

QC was kind of disadvantaged out of the gate by having Kim Swift on board (which instantly forces the audience to look for comparisons), but even if her name wasn't attached, I still feel like the similarities would have been upsettingly obvious. It could have been a really excellent game if they had taken a radically different direction with the plot, but because they tried so hard to emulate what was already a fantastic game without really making it their own (outside of the dimensional mechanic, which again, I thought was praiseworthy), I feel like I'm only ever going to remember it as "that game that wasn't Portal".

It could have been unique and special, but instead it seems like they just assumed the simple inclusion of the mechanics (inclusion, mind you, not proper execution) paired with a bland take on Portal's story was going to sell copies. Perhaps they were right, but that doesn't make it any more okay.
QC was a beautiful, charming, intelligent game full of tons of "AHA!" that just plain feel good.

It's absolutely worth the downloadable title asking price, and sits pretty high on my game of the year list so far. Wonderful game, all around.
I was skeptical of this, but the high reviews were making me consider it. Now I'm fairly certain this is a pass, good blog.
@Scissors

Demos don't exist anymore?

I can't say i read it, most of this just came off as petty vitriol (not to discount your opinion) but this just felt like negativity for the sake of negativity. I'm curious what rooms you seemed to have so much trouble with because the only issues I've encountered were while I was just trying to cut corners and finish levels under par time, and that's more my fault than the games.
BTW, with respect to the OP, I seriously hope no one reading this bases their game purchasing decisions on the word of a total stranger's community blog on the internets. I'm all for giving opinions, even ones I disagree with, on games. That's why we're here. But outright telling someone what they should and shouldn't buy and how much they should be willing to pay for it is way over the line. Not cool.

That said, if you ARE the type that takes the word of strangers then I'll happily offset this blog. Buy the game. It's worth every penny of full price and then some. ;)
@Konnery
There is a demo, although I'm not sure how far it goes before cutting you off. Most of my issues with the game culminated at the end, as I was expecting a lot more of it before it was over so abruptly. I feel like the basic premise gameplay-wise is solid, but they never really push it to the point of being really challenging or interesting. I was motivated by little more than the fact that eventually it would pick up the pace, but it never did and instead ended before I could even tell what hit me.

Most of the gravity rooms were a little touchy, especially the one with all the robots (I believe it's called Robot Transfer in the Red Wing). If you watch that GameSpot walkthrough (Red Wing Part 3 at about 2:30), you can see where the guy just mashes the gravity dimension until something clicks. My solution wasn't much more graceful.

BTW, I don't take offense at all that you didn't read it. I put "Buyers Beware" in the title for a reason! If you already bought it and liked it, I completely respect your choice to ignore my rant.

@Tristrix
Okay, you have a valid point there. It's not my place to straight up tell people what to buy or not buy. I've amended that last paragraph to be a little less harsh.

I don't want to tell anyone who's already bought the game that their opinion is wrong if they like it. That wasn't the intention of this post. I do, however, want to express my concerns to offset the impulse buys that may result from Destructoid's perfect score. By no means to I think the game is unplayable or that we should send Kim Swift misogynistic e-mails (as seems to be the hip thing to do these days), I just think that the game is quite far from a "Flawless Victory" and I want to share that opinion with potential buyers.

My apologizes to those who found my writing too aggressive. I wrote this moments after the credits rolled, so I was consumed by nerd rage. I made a blind purchase based on Destructoid's review and after finishing the game, I wished I had spent the money on something else.

Just thought I'd share my perspective with the world. As with all things people say on the internet, take it with a grain of salt! If you're familiar with my tastes (and my opinions tend to align with yours), perhaps you'll take my word for it when I say the game is not worth your time. I'm happy to help. If you don't trust my opinion, I don't blame you! There's plenty of praise going around about the game, so I'm certainly the minority in this argument. I just thought I'd put my two cents in and balance it out a bit. :P
@Tsunamikitsune

Yeah, I can see where you're coming from at least. The puzzles could get a bit jumbled and awkward. They weren't as "exact" as Portals were. It did also end pretty weird, but I think it set up a possible sequel fairly well. Maybe open up the possibilities of more dimensions in order to escape the place you got trapped in since the dimensions aren't a constant thing anyways and depend on what batteries you use.
Oh yeah. Despite all my mean words, I will say that I would like to see a sequel that has its shit together. The dimensional glove has a ton of potential.

There has to be a cupcake dimension though. No excuses.
The review dToid put up was pretty fucking awful in any case, read like it was written by a ten year old. I read the more critical review at RPS and held off on this, might be something to pick up for $5 if I don't have anything to play sometime.

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