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The Future: The Past
tsbaron | 10:06 PM on 01.28.2010 10 comments


The gaming industry is often criticized for releasing sequels in seemingly unnecessary numbers. We often protest against this practice because it shows a stagnation in game creativity. We want to see new things and new ways of playing them. We want this to be the future. And I think the future is going to be great, because tomorrow, we're getting all the great games... of yesterday!


This is the future. We bought it in 1980 we're buying it now, we'll buy it tomorrow.

Because let's face it, nostalgia has a lot going for it. All these old games are dirt cheap, and in most cases they still tend to be fun. Look at the example in my image above. We like Pac-Man a lot. For most of us, it was the first game we played. It's an iconic representative of video games. Pac-Man is not merely a mascot of Namco, but the mascot of an industry. We can buy Pac-Man today for XBox 360, for PS3, for the iPhone/iPod Touch, or as a goofy joystick we can plug into our televison. We all still want to play Pac-Man, and there's nothing at all wrong with that. We love our memories, and for those of us not fortunate to have enjoyed a particular game during it's release or heyday, it has the potential to be enjoyed by that new audience today for a small purchase as a digital marketplace download, or as part of a collection of classic games. I myself am a proud owner of the Taito, Midway, Capcom and Sega collections that have been released within the past 2 conslole generations, and many of the games on those discs are games I had never played until I bought those collections. As time goes on, more games will become emulated or ported, and they too will be enjoyed again, long after their original conception. Games once thought unportable to the home market for technological reasons will soon be feasible in homes, thanks to the technology finally being available at a consumer level. Konami's Police 911 series of games had a wonderful system where your physical body movements translated to taking cover behind objects within the game and dodging attacks. This so far is unable to be replicated in a home environment, but with Project Natal's release, such a game is a possibility. To my knowledge, Konami is not producing a Police 911 game for Natal, but Police 911 is exactly the sort of game that should be done with Natal. Microsoft's recent announcement to bring us Game Room provides more evidence that we want these games again. Game Room focuses further on the nostalgia factor by bringing us something we haven't seen since the last time we touched a coin-operated video game: Cabinet and screen border art. Game Room aspires to bring back everything that was wonderful about arcade games beyond just the game. They want to give you cabinets that can be appreciated. They even want you to be able to just play a single game for 50 cents. Sure, games like that USED to cost a quarter, but inflation has not been kind to our money.

They used to say that arcades died because modern consoles made them obsolete. Now they truly are.

That's not to say that we'll always return to our low-resolution graphics with their bleeps and bloops. Sometimes we delight in playing our old thing in a way that takes advantage of our new technology. We as gamers love re-makes. Sure, some can argue that sequels achieve the same thing, but with a remake there's a strange duality that fascinates us as game players. There's a purity to it but also a lot is re-interpreted in a way that can be potential blasphemy. Bionic Commando Rearmed is the best example of this duality, and is also the most successful game I'm using as an example. The game has tweaked the story, the graphics, and redone the sound completely to make it feel like a modern release. The gameplay also has been modernized in a way, but the core of the game is left pure. The simple focus on a guy with an extensible arm and an inability to jump brings back the nostalgic fun we saw in the original game. This is a trend that will surely continue. Many arcade games on Xbox Live Arcade feature such classics with renewed graphics and sound. Serious Sam HD is another game that's a bit more recent, but still shows us using new technology to have fun the way we used to have. The game industry isn't the only one guilty of this: Hollywood remakes old movies all the time. Sometimes it's nice to see how a different time, a different place and a different person can handle an idea, and the future will bring us this in spades!


Let's face it: We'll buy the older version too, given a sliver of the chance

And as we come to the conclusion of this exploration of the past, present, and imminent future of retrogaming, we must finally turn toward the titles we're enjoying now. Our Mass Effects and Left 4 Deads, our Borderlands and our Uncharteds will all be re-sold to us on new platforms in the future. We will surely see many more sequels to these games between now and 20 years later, but we will surely be presented with the original article, redone to run on our new technology.Today's triple-A titles will be the future's cheap download. I'm looking forward to buying them all over again at their attractive budget prices that retrogames tend to be priced at. Onward: To the future!



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7 comments | showing # 1 to 7
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Jesse Cortez's Avatar - Comment posted on 01/29/2010 02:05
Jesse Cortez
I read it!

I do love my old school games :D
D-503's Avatar - Comment posted on 01/29/2010 16:25
D-503
Woah, man! Learn to make paragraphs.
tsbaron's Avatar - Comment posted on 01/30/2010 02:13
tsbaron
@D-503

Woah, man! Learn to actually make useful comments and criticisms.

There are 3 paragraphs. One for each idea I am conveying. I have a lot to say about the idea of re-experiencing older games, so I go at length on that. The following two paragraphs focus on re-makes and our current games eventually becoming "retro", and because there isn't as much detail I wanted to go to, those paragraphs were shorter than the initial one.

But honestly, if you have some advice that's a little bit more detailed than "Make paragraphs, LOL" please present it.
D-503's Avatar - Comment posted on 01/30/2010 02:43
D-503
You make a very good point. I don't actually have a problem with the article, though I find a lot of remakes to be less than perfect, games like Bionic Commando Rearmed, which you mentioned, definitely make it easier for the younger generations to appreciate what we loved about the original NES game, and gives us all some proud enjoyment.

My complaint about the paragraphs is still valid. When reading something off of a computer, and when it is crammed together and lacking serifs, it can be especially easy to get lost in extremely long paragraphs, making them hard to read.

Sorry though, I was rude before :\
tsbaron's Avatar - Comment posted on 01/30/2010 23:19
tsbaron
I understand that the first paragraph is long and I'll acknowledge that, but how might you suggest I break that up into a pair (or more) of paragraphs that cover two distinct issues?

And I appreciate your apology, which I accept. I likewise wish to extend my apology for being a little bit butthurt there. I spent quite a bit of time on this monthly musing entry, and I reacted badly at the tone of your post. I'll try to have thicker skin in future posts.

But most importantly, Thank you so much for reading :)
Halidar's Avatar - Comment posted on 01/30/2010 23:56
Halidar
Good read, and a nice take on the topic.
Misstawnii's Avatar - Comment posted on 01/31/2010 15:24
Misstawnii
I am writing an essay about sequals for my Games Design course at uni! This is a good read! :3 x
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