Quantcast
Destructoid - tsbaron's Community Blog



About Me
Gamer Profile
3DS friend code: tsbaron
Steam: http://steamcommunity.com/profil
Battle:
PSN: TSBaron
Mii:
Gamertag: TSBaron
Following (8)
Anthony Burch
Brad Nicholson
EdgyDude
Jim Sterling
Strandli - Avatar setup pending
Tony Ponce
Topher Cantler
tsbaron
Getting the message across: An ethical way to protest bad DRM
tsbaron | 11:32 AM on 02.25.2010 11 comments


Digital Rights Management (DRM) seems to be a necessary evil in our digital world. The creators and publishers of digital content need to take measures to protect their product from unauthorized distribution. On the other hand, those who buy the content should be able to use and enjoy the content on our reasonable terms and not have to endure unnecessary conditions to be able to enjoy what they have paid for. So long as we don't break copyright law, we should be able to use what has been paid for. Most forms of DRM are simple restrictions. One typical restriction is the ability to install the content on a certain number of devices, usually 5. Another restriction would be to allow the content to run so long as it runs on the system it was purchased on. Yet another content restriction, often used with online games would be to allow the content to run, as long as the machine is logged into a valid account. Depending on the type of content being used, these are all decent solutions for protecting the content. It's when the protection method makes demands of the user that shouldn't be necessary for the enjoyment of the content where DRM turns bad. Ubisoft's new DRM method has been reviewed, and it has been revealed that a game meant to be enjoyed by a single player must have access to a persistent internet connection for the game to work. Many of Ubisoft's customers and other game enthusiasts have stated their objection to this needlessly restrictive form of DRM, and have proposed various forms of consumer protest.

It seems to me that many gamers who are upset at DRM that makes it harder for players to legitimately play the game that they legally purchased tend to miss many points with their tactics for protesting this bad DRM. Protests like buying the game and returning it (opened or otherwise), or even outright piracy is in fact sending a detrimental message, which is only going to lead to worse DRM solutions. I appreciate the desire for activism, but the methods are remarkably flawed. After a while, I have devised a simple method of activism that might sound too basic and perhaps futile, but if enough people do these things the message will be received and understood by those who make the decision to use bad DRM methods. If one, as a consmer were to follow these steps, hopefully change can be made.

ONE: DO NOT BUY THE GAME
This part is important. If you disagree with the DRM method that a game has, don't buy the game. At all. I don't care how much of a fan of that game you are. I love the Splinter Cell series too, but I would never buy the PC versions of those games at this point. DRM causes lots of problems that make older games with bad DRM hard to play on newer systems. It's important to vote with your dollars and tell publishers that you don't want games that you'll be locked out of through no fault of your own.

TWO: NOT BUYING THE GAME MEANS NOT PLAYING THE GAME
People need to understand this: If you don't buy it, you don't play it. You need to not pirate. If you pirate you justify the DRM. If you pirate, you send a message that these companies have a justifiable reason to protect their product, the exact opposite message you want to send.

So at this point, you're still ethically sound: You haven't spent a dime to encourage needlessly restrictive DRM, and you haven't stolen anything. You sacrifice a lot by not playing a game you'll potentially enjoy, but this is the price to pay to be an activist. For the next part, you need to get noisy.

THREE: WRITE ABOUT IT ON BLOGS/COMMENTS/MESSAGE BOARDS
This is already being done at this moment right now. If you have a blog, post about it. If none exists, start a thread about the matter on message boards. Tell people to not spend money on this and not be pirates. If a thread or blog post exists on the matter, comment about it on your stance (which should be in favor of fairer DRM and against piracy). This is easy to do because lots of people are already doing it.

Here's something people aren't doing so much

FOUR: CONTACT THE GAME MAKERS WHO USE OFFENDING DRM
Sometimes, telling the people you're protesting flat out what your problem is can help the problem get solved. Contact the game makers using these needlessly restrictive DRM methods. Tell them why it asks too much of you, your computer, and your internet connection. Tell them that you'd love to enjoy your product, but you won't support a product with that DRM. Tell them you hope there will come a time where that software maker will make a version of the game that has less restrictive DRM, or completely free of DRM. Tell them what the problems that their method of that DRM create, and what they propose or have done only prevents you from enjoying their product. Be polite, be frank, and if you indeed do, say that you enjoy their products and enjoy supporting their business, but that you can't support their DRM decisions.

Now, knowing what to tell them is part of the battle. Knowing where to send them is harder. Go to the website for these game makers and look up email addresses in their "contact us" portion of the website. Check their privacy statement and look for necessary contact information there. Go to sites like http://consumerist.com where they have a list of executives of various companies, including game makers.

If many people email the executives of the companies that use restrictive DRM and get the message "We love your products, we love enjoying your products, we can't enjoy your products with that method of DRM, we won't buy those products with that DRM, we won't be able to enjoy the products we love." they'll get a very clear picture of what kind of customers they're losing. And finally there's one thing left to do.

FIVE: BUY GAMES WITH ACCEPTABLE OR NO DRM
I love Steam so much. I buy lots of games off steam. Steam warns you if you're about to buy a game that has more DRM than just what Steam offers. I don't buy those games. I almost did, at a dirt cheap price, but I just don't. I love GOG.com too. I have bought a handful of excellent games from them. Everything from GOG.com is DRM free. More people need to send a message that games don't need DRM and that a lack of DRM is a factor of the purchase. PLEASE, spend money on this. Telling a company that DRM is a factor in your purchase, but ignoring products with good or no forms of DRM is likewise ruining your message. Support those that treat customers like human beings, and not like crooks.

Following these 5 steps set an excellent example, an example that can affect a bottom line. Even if your messages themselves are ignored, the bottom line tells all. Make it known that DRM free or fair DRM affects the bottom line positively.

Likewise, the word "game" in this commentary can also be replaced with "software" or "music". We need to support those who are willing to risk piracy in exchange for not inconveniencing the consumer. Get the RIGHT message across, not the wrong one. We also need to socially address the piracy issue. This is either step six, or it's step one for another commentary. If you know someone who pirates, say that it's despicable. Say that it's wrong. Tell them that they're an asshole and that it tells companies to fuck the consumer to protect their products from assholes like them. If we're going to tell a company that DRM is wrong, we need to tell pirates that piracy is wrong too. It's a much simpler message to the pirate than to the company.

Now go and let your point be made.



Is this post awesome? Vote it up!

5

Those who have fapped:  jazzpanda  


Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

10 comments | showing # 1 to 10
prev next

jazzpanda's Avatar - Comment posted on 02/25/2010 17:21
jazzpanda
Pirating in this case doesn't justify their drm, not when it tells them it doesn't work because out of outrage their piracy numbers jumped and sales numbers dropped. (see spore)
Not buying hurts their numbers. Pirating also flings mud in their faces. one method is more anarchistic but both are valid protest.

In the end though the consumer doesn't give a fuck. If a consumer wants to play the game but hates the drm and wants to protest, why would they take punishment when they can have both?
tsbaron's Avatar - Comment posted on 02/25/2010 17:44
tsbaron
Pirating doesn't make you anarchistic, it makes you a criminal. DRM only effects legitimate customers and it treats them like criminals. I think if you become a criminal in trying to make a point, you lose the argument. I think the consumer does give a fuck. The consumer neither wants to be a criminal, nor does it want to be treated like a criminal. The consumer should be able to get what it paid for without any hassles that prevent the use of what was paid for. Not playing the game isn't punishment. Not playing the game is actual ethical protest.

While it is true that DRM is an unethical practice, being unethical in response solves nothing
BlackSunEmpire's Avatar - Comment posted on 02/25/2010 20:54
BlackSunEmpire
Ubisoft's a bitch.

The thing is, I hate the DRM, and I dislike their games, I wasn't going to play AC or SC, and now what do I do?? I cant exactly email them and say, I dont like your DRM, but I wasnt going to play your games anyway, can I??
tsbaron's Avatar - Comment posted on 02/25/2010 23:11
tsbaron
Well, i'm not saying you should email Ubisoft in particular, but if I game company that makes games you enjoy is switching to a DRM method that detriments you, you should contact that particular company. As far as the Ubisoft issue goes, you don't have a dog in the fight, so you don't need to make any noise at them. But consider this: If Ubisoft's change to their new DRM results in success for them, it may encourage other companies to follow their example. If this is a concern of yours, contact the non-ubisoft companies that make the PC games that you buy. Tell them that if they do what Ubisoft has done, that they will lose your business.
jazzpanda's Avatar - Comment posted on 02/26/2010 00:03
jazzpanda
Good reply.

If you become a criminal in trying to make a point, you lose the argument but if you don't care about the actual argument and simply won't support bad practice, then if you still want to play the game you only have one option.

I'm not a pc gamer anyway and won't be pirating AC2, I just think it's interesting.

Not playing the game is protest and self imposed 'limit'.. of course you can't call it 'punishment' but in the eyes of the onlooker they have been punished by ubisoft.

"While it is true that DRM is an unethical practice, being unethical in response solves nothing"
so true. Ethics are subjective though, we go by majority. For the user it depends on whether they think their one download will have a negative effect on the industry. They know it does, but is it worth worrying about for them? just as reducing our individual carbon footprints aren't worth worrying much about to the majority.

I'm interested in piracy as it's a big beast.. With any large part of a culture like that, you can't just remove it in an instant or there'll be disaster. It's a very interesting dilemma and totally not black and white..

for instance.. when %60 of the population engage in an activity should it's illegality never be questioned?
Piracy is rampant in third world countries and places where games are too expensive, would we destroy that part of culture in those places?

Piracy is the biggest (accidentally environentally friendly) anti-consumer movement mankind has ever engaged in and we almost don't even realise..
The amount of product that is not processed and mass created, the amount of people NOT doing an extra car trip to pick up a cd or a game, the amount of waste that hasn't been created.. this may sound minimal but if you were to take a global tally it would be fucking gigantic. (talking about all forms of piracy, we can't draw a line between two industries saying one is ok to pirate..)

If we were to stop all of that today.. it'd be a big blow to the planet and a boon to our consumer addiction no?.. It's just an interesting thing and i don't think we can treat it like the devil and nothing but the devil. I don't know what we SHOULD do, just posing questions..
tsbaron's Avatar - Comment posted on 02/26/2010 00:21
tsbaron
I would like to address the following points in Jazzpanda's post.
"Piracy is the biggest (accidentally environentally friendly) anti-consumer movement mankind has ever engaged in and we almost don't even realise..
The amount of product that is not processed and mass created, the amount of people NOT doing an extra car trip to pick up a cd or a game, the amount of waste that hasn't been created.. this may sound minimal but if you were to take a global tally it would be fucking gigantic. (talking about all forms of piracy, we can't draw a line between two industries saying one is ok to pirate..)"

Steam, Xbox Live Marketplace, Good Old Games (GOG.com), Playstation Network, and other digital download systems present games to gamers in ways that produce no waste, incur no pollution from shipping or retrieval, and most importantly, provide well-earned money to the creators of games. In the cases of the above digital download systems, the DRM involved does not inconvenience the consumer. Let's do THAT, and pay for digital downloads instead of pirating, if we want to become environmentally friendly. I'll take that any day over becoming a criminal.
jazzpanda's Avatar - Comment posted on 02/26/2010 01:18
jazzpanda
Yeah of course, but it doesn't negate the fact piracy does it too on a larger scale.

I think digital distribution could be great! With Consideration, pricing monopolies hopefully won't be too large. (They cause more piracy anyway)
Piracy will still exist though, even if only in minority and in less well off countries.

Philosophically, sharing intellectual property helps us evolve technologically.. infact the only real problem with piracy is not it's criminal status but the fact that it deprives the creators of what they deserve.
If i was a pirate, you couldn't even call me a criminal without knowing which country i'm from and whether my country deems it a criminal act. You could say i'm not supporting the product, industry and creators though.

The often brought up pirate excuse of 'I wasn't going to pay for it anyway' is obviously bullshit for anyone to use but it's interesting to think that:
hypothetically- if we could only speak the truth, and only people who truly meant 'I wasn't gonna buy anyway' were pirates.. then they wouldn't be doing any harm. there'd be no problem even though piracy would still exist.
In that situation piracy as a concept would be a sound and fair cultural practice.. it's just food for thought that to me says maybe it's not piracy itself but it's place and the way we use it that needs adjustment.

We can't remove it, (not at this point anyway) but we can work to lessen it and find it's place where it can exist in balance with industry..
jazzpanda's Avatar - Comment posted on 02/26/2010 01:23
jazzpanda
also fapped for making me think this much.
Schmo0zle's Avatar - Comment posted on 02/27/2010 17:07
Schmo0zle
I've still never played Spore, which is fucking lame because I followed that games progress for FOUR YEARS.

I'm told I'm not missing much, but still.
tsbaron's Avatar - Comment posted on 02/27/2010 22:46
tsbaron
I never played spore either, for most likely the same reasons you didn't. From what i've seen anyhow, it doesn't look like my kind of game.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!