You can call me a hater, and a complete douche bag, but the new Final Fantasies suck extremely.
Don't get me wrong, I am a huge fan of FF7, 8, and 10.
I have played FF12 for about 5 hours, and what ruined the whole franchise for me is the real time battle system. And the news that FF13 is going to be real time as well, just completely overwhelms me, and forces me to stab myself in the eyes.
I mean, the new battle system is great, and I love in how each game they differentiate the battle system, and the use of magic and what not. But I can't stand the real time system. For fuck sake, you can set it up to do a battle, and you don't have to do anything at all. You can go make yourself a ham sandwich while the toons fight for you.
Why couldn't Square stick with the classic turn based system? It was so simple, and it was actually a lot more fun. I know it's not as realistic as the real time system, but still, it's the classic system, and they should have stayed with it. I guarantee that Square lost a lot of customers due to their new system; I know they have lost me.
So, I picked up Lost Odyssey, I was very skeptical about a RPG being on the 360, because their other attempts at publishing RPGs have completely sucked ass. But to be honest with you, it's probably one of the better RPGs that I've played in years, probably since FF10. I hate to say it, but Microsoft has done it again, they're going to give Square-Enix a run for their money with this new Lost Odyssey franchise, and with them in the talks of already putting out a sequel, is absolute amazing news.
Turn based = win
I'm also pumped for The Last Remnent[img]
and LO is the shit.
What were they thinking with the License Board? "Hey guys, how can we ruin the Sphere Grid? I know! Let's not allow players to see the entire path they can take so that they have to spend points to see what is coming up! Oh, and having to access licenses to wear equipment won't piss people off at all."
also 12 is the only good one since 7, so you fail.
and you fail again for liking 10. 10 sucked donkey nuts
However, FF13's system looks like it could be a major improvment
My personal beef with FFXII was the extreeeeeeeemely drawn out, boring snoozefest that they called a 'story', but at least they TRIED to innovate with the battle system. It's whining like this from the masses that keeps from any revolutionary leaps in gameplay.
Oh, and don't crow about Final Fantasy sucking when you send praise to 8 and 10, the pinnacle of when Square started to prioritize graphics over gameplay.
The gambit system was:
A. Too easy, as long as you were the right levels, you pretty much did not need any input.
B. Clunky, do to the fact that you can only really control one character at once.
But that's just my two cents.
Mozgus, I don't know what kind of traditional RPG you've played but if you hold down X throughout the battles, you're not going to win. Nice try though.
I haven't been an RPG fan forever, Chrono Trigger started it for me on the SNES, then it went to other epic sagas like Secret of Evermore and Secret of Mana, I've played all the old school FF's, but 7 was the best. The materia system was awesome, the story was great, need I say more?
As for FFX, I don't see why some of you say it's bad. I think it was a pretty good story, and it was the first one to actually have voice in it. I don't know, but regardless, it was a fun time.
Maybe I didn't give the new battle system enough time to grow on me, I was just pumped to play FF, and the new battle system threw me off.
When I think "OFFLINE" RPG's I think turn based.
hahaha hold x to win.. what an idiot.