What's to say? I like videogames, otherwise, why would I be here? Other than that, I'm a college student (UC Berkeley 2010)and I do journalism. I was Co-Editor in Chief at my junior college paper, The Oak Leaf, until I transfered to Berkeley. You can read it online here. I even had a games column which is surprisingly popular, and people get a kick out of it.
I also write for a tech blog at LogicTV. It's a cool; check it out.
So now it's my time to put in my two cents as Destructoid enters the terrible twos.
Currently, I live in Northern California, but what some of you might not know is that last year I lived in London. Far from home and dealing with the general dickery of the big city, I was hopelessly floundering about. Anything to make me feel normal was a godsend.
And that was Destructoid! One day in April last year, I finally signed on and picked my avatar (which has a story and is related to games....in a round-a-bout way), and I posted my first of nearly 2000 comments. I think it was related to something Nex posted, and I was being a dick, and then I felt bad, but Nex was cool.
That began a dedication to the site that resulted in hundreds of hours of hitting F5. Seriously, I spend more time on this website than actually playing games. And I'm not the only one, too.
Anyway, here I am saying happy birthday and many more to Destructoid. Any web site that invites it's community members to media events, hosts free parties, and generally holds their community members in esteem deserves credit and more. Thanks for everything, Destructoid!
So as some of you may know, I was one of the lucky few who got to go to Capcom's Digital Day. There was some crazy business involving Capcom's community and stuff, but what happened is that Azereki and I got to go to play all of those games before you.
which was hella tight.
Anyway, CTZ isn't the only journalist who is writing about this event. I myself am a writer and EIC for my college paper, (whose online website is shamelessly pimped to your right), and I wrote an article for my games column. It's in severe need of copy edits, and I may decide to not publish it (cause I have that power), but I figure I may as well show it here. Remember, I had word count constraints, as well as a focus on simplifying the topic for a non-gaming audience. So if the article isn't golden, well, I know.
For people in the know, Capcom is one of the most influential game developers on the planet. With major hits such as “Megaman,” “Resident Evil,” “Devil May Cry,” “Dead Rising,” “Street Fighter,” and other triple “A” titles, Capcom is the Warner Brothers of games. So when I got invited to Capcom Digital Day ‘08, a media event within the gaming press, I was immensely flattered. Here’s what I saw:
Lost Planet: Colonies: A major expansion to last year’s “Lost Planet: Extreme Condition,” this game follows people as they struggle to fight giant bugs on an ice covered alien planet with only their guns, grappling hooks, and nine-foot mechs to keep them warm. On demo was a new multiplayer mode where one player gets to be a nasty beast while everybody else tries to kill it. It looks good, will have Xbox 360 versus PC multiplayer, and will hopefully fix the problems with the first game. Coming out on May 28 at $30, it seems like a good deal.
We Love Golf: A new Wii motion-control golf game, this one is special for being online and having special character costumes of Capcom characters. Shown only in video form, the most exciting aspect of the game is that it is made by Camelot, the same developers who made Mario Golf and Mario Tennis. If it can equal those games, “We Love Golf” should be something to look forward to in July.
Megaman Starforce 2: Zerker X Saurian and Megaman Starforce 2: Zerker X Ninja: A new Megaman RPG aimed at the kids for the Nintendo DS. The graphics were bright, and the gameplay was fast. The most outstanding feature is going to be the Pokémon-esque online trading of “Battle Cards” which are in-game battle commands. If it all sounds too cute, you’re probably not the market for this game. Since this is the JC we’re talking about, “Megaman Starforce 2” is almost certainly not your market.
Street Fighter IV: The much anticipated sequel to the Street Fighter series, Capcom didn’t show much of anything of this game. As a matter of fact, the only thing shown was a brief snippet of a new luchador fighter. And that’s it.
Bionic Commando Rearmed: A remake of an old NES classic, Bionic Commando Rearmed is an Xbox Live and PlayStation Network title that is being rebuilt completely from the ground up. A side-scrolling Spiderman with guns, it looks good, but seems a bit difficult to play, as many of the players had trouble getting through the demo level setup. Whether it’s hard or just unfair remains to be seen.
Plunder: Another downloadable game, Plunder is a pirate-themed strategy game. With bright, simple graphics, a hex-based gameplay sort of like a board game, and player made stages, there’s a lot going on for this game. If the price is reasonable, this could be a great game to look out for.
CTZ and Azereki playing Plunder
1942 Joint Strike: A new release in the venerable “194X,” this is the first release in years. This shoot-‘em-up is special due to the different play modes between single and multiplayer. Multiplayer has unified attacks and more enemies, while singleplayer has the more traditional upgrade system of other shooters. At ten bucks, it’s better than going to Round Table Pizza to play the old 1942 games.
Wolf of the Battlefield: Commando 3: This game is another online download that is appealing because it offers three player co-op, cartoony graphics, and lots of shooting. Like Bionic Commando and 1942, it’s a sequel to very old games, so we’ll see if the games hold up to the passage of time. Personally, it felt like a mishmash of “Gauntlet” and “Geometry Wars”, which is definitely not a bad thing.
Street Fighter II Turbo HD Remix: A high-def remake of the Street Fighter II games of the ‘90s. It’s really special because all the graphics are being completely redrawn by Udon Comics, the makers of the Street Fighter comic books. If you were many of the young people who played Street Fighter as a kid, this downloadable game might just be for you.
Oh, and here's some industry journalists:
Flynn deMarco and CTZ chatting it up
You guys remember the Codec conversations the Smash dojo posted a while back about Snake talking about characters?
Well, to unlock them all for Brawl, you have to go to one on one, Shadow Moses, and then any opponent. Then, press up and down on the taunt button. Like when you're trying to force Samus unto Zero Suit Samus.
Then Snake goes on to bad mouth Sonic.....about how Sonic rubs him the wrong way.
Holy effing cow. That last twenty four hours have been fucking balls-to-the-wall nuts.
I kid you not, it's been fucking epic.
Of course, mostly it was because of the kick-ass NARP thrown together for Saturday, and many of you already know of the crazy shit that was happening on Stickum (which I was on for about only 5 minutes), but you guys don't even know half of the story.
Shit, I played Rock Band, my copy of Rock Band, with not only the community manager of Rock Band from Harmonix, but also Alex Navarro of former Gamespot fame. Both were hella chill, and it was fucking sweet! I was able to freaking talk about new DLC with them, and even talk journalism with Alex. Shit, I never thought that would ever happen.
There was the dude from Behemoth who is the fucking art director of Castle Crashers and Alien Hominid. There was the dude from EA, dudes from Gamecock, and this hella chill woman named Christina (I think! I was drinking!) who was wearing a Tokidoki shit and turned out to be an Art Director of Bioware! She effing worked on Mass Effect! I swear, she's working on the next effing Star Wars game. Kick ass.
Dude. It fucking rocked.
Of course, I guess I didn't do my best to hide my, um, enthusiasm, cause Husky could tell I was geeking out. Great. Well, what the hell would you have done? Fucking sit on your ass while people you fucking want to be are walking around you? It was AWESOME.
Fuck. We need another Nor-Cal NARP, STAT. It rules.
And damn, I've had about four hours of sleep in the last 30 hours. I'm going down.
Alright, so I never had a chance to play this Game Boy Color game, but from what I hear, it's really good. Especially good considering it came out up against the GBA release.
It always seemed like it would be fun, and from what I understand, people have been wanting a sequel for ages.
Well, apparently, Shantae has a very good chance of seeing a new release on the WiiWare platform. For some reason, I'm very stoked about this, and actually want to play it. And if it feels like a Flash game, well, I'll have to be fair, and treat it like I treated Dishwasher, a game I'm giving a second chance.....
Anyway, back to Shantae. Siliconera found this out, so I'll just post the copy:
On my way out of this morning's GDC keynote I bumped into Voldi Way, the "tyrannical overlord" of WayForward. You may recall the company name from their work on Contra 4, but before meddeling with an alien war they had an original character named Shantae. Capcom published a single game starring the half-genie from Sequin Land on the Game Boy Color. A sequel has yet to matriculate.
Fans hoping for one might get their wish granted. Way explained they are looking at the Wii as the home for a new Shantae game. Afterwards I asked if they were considering WiiWare. Way replied, "that's the plan."