I just had an idea, or more of a question. I was wondering why, in most of the MMOs out there, the player is more or less their own army. What they do has little effect on the rest of the game world, and nothing can make any big changes. This brought me to my idea. A MMO that's a FPS.
Here's the basic idea. It's basicaly a WWII sim at it's core. When you start, you pick a side, and that's it. No class, no charater, just part of one of the 5(?) armies. Each side has benifits and downsides, but that comes into importance later on. Now, here's the intresting part, at least to my eyes. When you start, you "Spawn" at a drop point as a basic grunt. As you progress, you level up, get better weapons and whatnot, same as always. But the kicker is this. If you die? You're dead. End of story, all that XP is gone, that great sniper rifle, someone else has it now, and you start over. Or, Almost over. And here is where the depth comes in. When you're not playing, you have the option to have a program running in the background, lets call it "Home Front" or whatever. The point is, that program is what gives you a leg back up from when you look around that corner too soon. It runs and generates points at a constant speed. Lets say you bite it, and you want to get back in the game, but you also want a better gun and better accuracy. You spend X points, and you spawn as a level 4 instead of a level 1. Of course, the points generate slowly, so it's not wise to go running in guns blazing, cause you'll soon be back to low end grunt.
This same idea goes for the missions and whatnot. The program also generates points for the whole war effort, not just you. So you can build an extra battleship for that big push, or make a weapon factory to reduce the cost of better guns and so on. However, these need to be defended. If you funnel all your money into more factories, the enemy can just waltz over and bomb the heck out of it. And that brings me to, what I think, is the coolest part. In real warfare, you don't have a little map with a glowing star that says "Bomb Here" you have to find the place, signal where it is, and so on.
Idealy there would be no missions. Just things you have to do. If you're getting clobbered by the new rocket launcher, better find where it's being made and destroy the factory. How you may ask? First, you need to find out where it is, maybe by accident, or by actually looking for info. Then you have to bomb it with a air strike. And that's when all the peices start to come together. You don't HAVE to mark the building with colored smoke, but it'd help a lot, so you have to get to the factory, set off the smoke, and get out before the bombs hit. And in the sky, you'll be looking for the smoke while dodgeing AA, enemy fighters and whatnot.
So anywho, that's my rough game idea. What do ya think?