Now, unlike a lot of people, I am a champion of review scores. I have heard a lot of arguments for and against that have provided valuable reasoning and critique on the 'out of 10' scoring but I came to realise the other day that the reason for most of the arguments is pretty much all to do with subjective pragmatics (or what YOU think the little numbers mean).
I personally take the review score as an overall roundup of how entertaining the game is, essentially a more in depth 'get it or don't' scale. The problem is the fact that I have an opinion on what review score symbolises and that it differs from other people's interpretation. The score can take on a whole new meaning depending on how you interpret it. For example, I was talking to a close friend about this very subject and when I asked him of his opinion, he said that he sees review scores as how close to 'perfect' the game is, with 10 being nothing of real substance to complain about that effects the core experience in any way. This seems to be what DTOID seems to go by with the descriptions explaining of their scores especially when it comes to the coveted '10'.
Let's re-iterate how DTOID defines the '10 bomb':
'10.0 /10 Flawless Victory: Games rated 10 aren't perfect, since nothing is, but they come as close as you could get in a given genre. The new must-have game in its sector, we're talking pure ecstasy.'
With that answer I quickly responded "Deadly Premonition 10/10".
Don't get me wrong, I love Deadly Premonition, and I am thankful that Jim praised the game as highly as he did but you have to be as crazy as our beloved Francis if you think that Deadly Premonition fits the criteria of near-perfect as DTOID describes it. Now Jim does back up why he loves the game so much when he describes the game as 'being absolutely terrible in a completely hilarious way' but just because a game's knowingly awful doesn't stop it from being awful.
Now this is where reviews and scores collide and sometimes end up opposing each other, which is why I choose to take review scores as I do rather than how close to perfect something is.
But then again, how do you define perfect? If you take Perfect to mean the enjoyment factor of the game then that is perfectly reasonable to give the game a 10 or do you see it as a mixture of gameplay, narrative, sound design, controls etc standard as I do, that means that the game obviously doesn't fit that criteria or maybe in your opinion it does maybe satire excuses it all or maybe because the gameplay is awful for a reason maybe that means it's not bad but how do you define bad and...aaaaahhhhhhhhhhh!!!!!!!!!!
Look, game review scores should either be a representation of entertainment value or quality as seen by the reviewer. You can't have it both ways.
I like review scores, but they don't seem to like me very much.
Sitting in my bed having recently been fired from my job of an impressive 1 month I've come to seek emotional refuge at good old DTOID, of which i'm a relatively new member, instead of the numerous porn sites I could be at, crushing my self esteem with every tug until culminating in a climax of absolute depression and sobbing into my 'pleasure rag'.
I've noticed recently while browsing through my steam library and being met with "32 minutes played" by about half the games that I own that I seem to be giving up on completing games and saying 'I'll get back to it some time' far more frequently than in previous years. Now I could put this down to my maturing into an adult and not having time to dable in these silly pastimes but seeing as though I am currently at '300 hours played' on Fallout 3 with about 15 being in the past week I don't think that's the case. And I wonder why I got fired?
I think the true cause is the ever decreasing amount I'm paying for games.
About 5 years ago I would have pitched the grandest of all trouser tents if I saw killer 7 for £15 in store, but now with the introduction of steam sales, GoG, the App store, PC indie market, the growth of amazon and ebay and second hand high street chains such as the wonderful CeX we have here in England I now consider for about an hour whether to buy Alan Wake for £4. With all these games at your fingertips at such low cost I think the motivation to play the games diminishes. It's not even that I don't enjoy the games. I have absolutely fallen in love with Lone Survivor despite only having played less than an hour of it but having payed around about 75p for it in a steam sale my attitude when I'm bored tilts less towards, "lets play some Lone Survivor" and more "Let's check CeX and see if I can get that copy of Dreamfall for 50p". I find it sad to admit that a lot of games have almost become disposable products to me due to the throwaway prices.
My suspicions were confirmed when I think of all the games I have bought for over £30 recently I have completed or at least sunk 30+ hours into. Games such as Spec Ops:The Line, Dishonoured, Mass Effect 3 and Sleeping dogs (which I don't really like that much anyway). The best analogy I could think of is gaming is like having a bag of sweets, the odd one tossed your way by a friend or bought as a treat is lovely, a minuscule little jellied treat. But when you bring a whole multipack home and start gorging on the first packet you look at the others in distain. The novelty has worn off and they will sit at the back of a cupboard for months. Unless you payed £30 for that bag of sweets in which case you're going to fucking enjoy it.