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Passage: Words cannot describe
tigerfangred91 | 12:58 PM on 07.27.2009 8 comments


So, I just saw Anthony's revrant for this week and in it he keeps alluding to a game called Passage. So I looked it up on Dtoid and found the link. I figured I'd give it a try, must be another one of those artgames. I was right. Oh so very right.

My post is going to be similar to [url=http://www.destructoid.com/-i-passage-i-the-greatest-five-minute-long-game-ever-made-58961.phtml]Anthony's original post of the game[url]. Let it be known that I played the game before reading his write-up, so some of the things he said(especially about exploring without the companion) I had no idea about.

So I downloaded the game and started playing, not expecting much. I walked headlong into the girl within the first few seconds and had her as a companion the entire game. I walked forward most of the time, confused about where I was going or what I was supposed to be doing. I noticed there were certain points I couldn't go because both my companion and I couldn't fit in between the areas. Thus, I had to abandon these parts and keep moving forward. After a minute or so I noticed the colors of my and my companion's hair had changed. I was confused and didn't know why. After another two minutes or so, I noticed a receding hairline and my companion's hair growing gray. I actually panicked when my companion died and that's when I started to realize what the game was about. I actually stayed by my companion for a few seconds, started to walk away, then came back thinking something could happen or she would revive or something. I kept thinking I'm missing something. Then, with an intense sadness, I limped away(my character was old and walking very slow at this point). Shortly thereafter, I died.

First off, the way that this game can be played and thus interpreted is amazing. How you play the game can inadvertently tell a lot about yourself. I'm currently in love with the person I plan to spend my life with. Much like in the game, I kind of just walked into her without knowing we'd be together. I never even thought twice about it, even in the game. In the game there were certain points and places that I wanted to explore that I simply could not do with my companion in tow. In my life, I tried doing things without my companion that I shouldn't have, and it ended in pain. However, much like in the game, we moved forward together. Also, the game made me realize that I keep moving forward without questioning things and don't even realize I'm getting older until it's too late. I hope that this won't happen in my real life, and I'm actually going to try and do better about trying to see the good things in life without racing to the end. When my companion died I felt alone and wouldn't leave her at first. Then I tried to move on and died. Hopefully that isn't how it will go down one day, but regardless it was a powerful image.

I really hope that by me re-covering this game, more people will try it. Also, remember to read anthony's original take on it, as he is a much better writer than me and more eloquently explains his point. But I tried =P



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7 comments | showing # 1 to 7
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tigerfangred91's Avatar - Comment posted on 07/27/2009 13:35
tigerfangred91
Not sure why there was a code-fail, but here's the link for anyone interested in anthony's original write-up:
http://www.destructoid.com/-i-passage-i-the-greatest-five-minute-long-game-ever-made-58961.phtml
Solivagant's Avatar - Comment posted on 07/27/2009 14:06
Solivagant
I've just played the game. It's great, and your interpretation, particularly how we cant get to some places because of the companion, reflects my own thoughts.

Were those things on the ground birthday cakes? On the beginning they seem to abound but then you can't reach them later on. Just like in real life you celebrate your birthday less and less.

Once the companion died, I finally realized that the blurriness that once stood on the right side of the screen, the FUTURE, was now only on the left side of the screen, the PAST, and I could see a sliver for each area that we had passed through. I tried to "cheat" the game by walking backwards once the companion died, but I died all the same after a while.

Very poignant.
Tubatic's Avatar - Comment posted on 07/27/2009 14:12
Tubatic
end of the tag is missing a "/" before "url"

Solid short write up. I agree, its an amazing art game. Really hits you like a ton of bricks if you don't see the ending coming.
Nasdroth's Avatar - Comment posted on 07/27/2009 15:08
Nasdroth
I "got" the "game", but I just didn't feel any emotions towards it, and I didn't enjoy it at all. I'm also not a huge fan of the whole "games as art" crap, so yeah.
MiOdd's Avatar - Comment posted on 07/27/2009 15:36
MiOdd
Nice write up, I had a similar reaction when I first played the game myself, I was in awe and genuinely sad when my companion passed away, however, moments later I thought... "TREASURE!" and hurled myself into the maze below to collect as much crap as I could, I think I only got to like one chest before dying and then I was sad again and felt really selfish and greedy for leaving my dead companion in search for my riches. Haha, what a brilliant game though.
tigerfangred91's Avatar - Comment posted on 07/27/2009 15:55
tigerfangred91
@Solivagant
Ah, I didn't really even think about the bluriness changing. That's really cool.
TheRealist871's Avatar - Comment posted on 08/03/2009 00:24
TheRealist871
Dude, I totally didn't even meet the girl. I, too, didn't even notice that I was actually aging until the receding hairline developed. Damn, that's why I love these games.

Check out "Today I Die"

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