A definition of art from the writer: Any sort of media, whether it be static, moving,
auditorial, or interactive, created deliberately for the betterment of human kind through
individual introspection. IE, Art that is created to make the world a better place by having
people look at themselves as people.
A man named Marcel Duchamp placed a urinal in museum and called it art. Even now a
days people scoff and disregard the piece. But it is not the visual component of the piece
that was significant, as apposed to the modern day consensus on what respectable art is.
The Fountain, as its titled, was created as an opposition. It was, like the rest of the Da-Da
movement in the earlt 20th century, anti-art. Created with the intention
dismantling and smashing the silly meaningless lines of what art was and wasn't. It wasn't
what it WAS, its what it MEANT.
Which brings us to what most of the internet tubes seem to have been clogged with lately,
which is the debate whether games are art or not. As read in the beginning, I have a far
more lenient definition of what art is. And by my definition, really anything has the capacity
to be art.
Some of the earliest films where just entertainment; some of the earliest story tellings were
entertainment; hell some of the earliest cave paintings were just entertainment. Video
games, on a broad "here and now" outlook, are entertainment. But it only takes time for
the evolution to begin.
Tim Schafer believes that Video Games have the capacity to be the highest forms of art.
That it truly is a combination of almost every emotionally active sense; visual, auditorial,
narrative. But the argument goes, for some reason beyond my understanding, that the
"interactivity" is what makes it not art. I don't know where you have been, but ALL art, in
every form where it applies, is interactive. The reason a film can make you cry, music can
make you cry, a painting can make you cry, is because you are emotionally
with it. The characters and themes are so applicable to your human
experiences that you essentially become the protagonist; the person at the front lines; of
the this true human experience. And that is very very powerful, and so amazingly personal,
and so fucking rare, you never forget it. I will never forget the first time I saw 2001: a
Space Odyssey, or heard Sunset Rubdown's Random Spirit Lover, or played Passage for
the first time. Those were all experiences that not only left me in tears, but emotionally
renewed. I knew something about myself I had no idea ever existed in me. And I cherish
the moments that it happens and those I will always carry. I patiently await the day games
in which the emotional impact is not only stronger but intentional
. Where the director
truly made the game not as a form of entertainment, but as a way for us to make the world
a better place.
The game, the interactive experience, has something that cannot be touched by an other
medium. You have the ability to not only spectate and relate, but to contribute and in a
sense feel responsibility. That is why games like Half Life or Portal are such one of a kind
experiences. There is no main character. YOU are the main character. You are a living
breathing person immersed into this fantasy world and you grow real life attachments to
these characters. You start to feel things that are real. When I played Portal, I felt his
amazing sense of power; this sense that I truly was fighting this machine that was trying to
kill me and that is something I want to see more of. read