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I enjoy a wide variety of genres, including platformer, point and click, rhythm, first person shooters, and pretty much any game with a good solid story. Or Zombies.
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Boo! (What makes horror games scary?)
thomasa | 12:02 PM on 01.28.2008 20 comments


I remember the first time I was truly terrified by a video game. It was around 3 years ago,
I got the Resident Evil remake for the Gamecube. My friend still gives me crap for calling
her and asking her to come over so I wouldn't be alone. Needless to say I loved it, but for
years I have had a secret obsession with horror movies. There is something so satisfying
about being scared shitless. I would compare it to playing chicken with a freight train, when
the scaring gets good. Heavy pulse, covering ears, sweating, those are the moments I live
for. But Horror is hard to pull off in all mediums, especially games it seems. The struggle is
literally power. The most distinctive and prominent mechanic of all horror games is a
feeling of powerlessness. In a medium where power is pretty much everything, its a
terrifying feeling to have that sense of power taken away from you.

Having played through Resident Evil 4 at least 20 times, I can tell you the most terrifying
part was the first encounter with a Regenerator. You aren't given a weapon to defeat them
until AFTER you first run into about 3, all in cramped small places. Even after acquiring the
weapon (which is a thermal sniper scope) there is a pressure to get the shots right on very
specific parts of its body. The slow shamble, wheezing, and this pressure to get it right all
add up to the most terrifying experiences in the game. And that all stems from a sense of
helplessness. What makes the rest of the game not that scary is the ability to go fucking
commando and shoot the hell out of everything (which isn't a bad thing mind you, just not
that scary).

Silent Hill is a series that takes this "zen horror" seriously and not only makes you feel
helpless, but adds in a twisted introversive story with terrifying enemy design. The key to
one of the greatest in the series, Silent Hill 3, is in fact the helplessness. You are a teenage
girl, not a government agent trained in 14 styles of kick boxing. You can barely handle a
gun and have to spend most of the game beating things with a pipe. Silent Hill 2 took the
same approach with average everyday guy, but added in a twisted story of subconscious.
Which makes we wonder if the evil in Silent Hill exists in the people that go there, not in the
town itself. Which scares me the most. There is no "boss", there is no human face to put on
the haunted town. There is no solid explanation. There is no limit to the horrors this place
can produce. Its inhuman, and that is SCARY. I can only hope the new Silent Hill developers
understand this.

The primary criticism of the Silent Hill and Resident Evil games is the lack of control of the
camera. Born from a technical limitation in the original Alone in the Dark, it was a fluke that
helped limit the players control on the environment. But I enjoy it and think it adds wonders
to a game that would then only turn into an action game like Resident Evil 4 (which I
remind you, I love). First person allows for even more freedom on the genre in my eyes
(no pun intended), because You are now seeing directly through the eyes of the character.
Things can sneak up behind you (which is the old cheap spring loaded cat scare, but its still
a fun jump when its done well), and a feeling of mental degradation can truly take place;
Condemned was good.

With horror being such a distinctive genre, and a genre so hard to pull off, (Come on
F.E.A.R.! You can try harder than that!) it takes a genius director to understand horror and
not just allow it to become a steroid pumped manly man shooting fest.

(happy? :P)



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18 comments | showing # 1 to 18
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VWGTI's Avatar - Comment posted on 01/28/2008 12:16
VWGTI
Dude, nice write up. Fatal Frame 2 takes the cake for me. The part that scared me the most was when I walked into a room and some Grudge looking woman crawls out of a box and slowly made her way torwards me...ugh. Goosebumps. Sure she was slow, but it was so unnerving. I remember I had to save and quit after that. I seriously needed a break.

Resident Evil and Silent Hill have always made me feel uneasy, but I was never scared to the point that I couldn't play. You're right about games needing an good director, because you don't need to "boo!" scare people to have a scary game, getting under people's skin is a much more effective way.
BlindsideDork's Avatar - Comment posted on 01/28/2008 12:17
BlindsideDork
Spacing is your friend!

Darkness, sound/atmosphere, suspense, not knowing what is goinog to happen, and the possibility of ANYTHING happening is what helps makes something scary.
ceark's Avatar - Comment posted on 01/28/2008 12:20
ceark
@VWGTI
Yeah I think Fatal frame takes the cake in terms of camera work.
king3vbo's Avatar - Comment posted on 01/28/2008 12:31
king3vbo
Great write up! Condemned scared me the most as far as jump out scares, but as far as creepiness, the Fatal Frame series takes the cake.

Also, are you riding the MAX in that pic?
ShadokatRegn's Avatar - Comment posted on 01/28/2008 12:33
ShadokatRegn
Horror games FTW!

Also, spacing things out makes them easier to read...otherwise good writing!
BlindsideDork's Avatar - Comment posted on 01/28/2008 12:36
BlindsideDork
I was creeped out at Condemned..especially the Mall level with the groom mannequins.
imbeta's Avatar - Comment posted on 01/28/2008 12:53
imbeta
I love horror games... also I love paragraphs in write-ups, so feel awesome that I actually READ the whole thing.

One of my earliest memories of being freaked out by a game was on Resident Evil 2 for the PS1... just walking in an empty room that has been torn to pieces, and in all the quiet - suddenly, you hear a door in the distance being slammed.

THAT freaked the crap out of me the first time I was playing.

The SCORE to me is one of the most important factors... and usually, all the mayor titles have an amazing soundtrack.

---- slightly on the same genre, but not quite - how did you feel about ETERNAL DARKNESS? Give it a shot if you haven't.
VWGTI's Avatar - Comment posted on 01/28/2008 12:56
VWGTI
The country home level in Condemned scared the shit out of me. I had to keep pausing to get my wits about me. =)
VWGTI's Avatar - Comment posted on 01/28/2008 12:57
VWGTI
Oh, and I must note the "locker" part. Jesus almighty.
thomasa's Avatar - Comment posted on 01/28/2008 13:01
thomasa
@Imbeta

I hear great things about. I would love to find a copy and try it.
F Whipple's Avatar - Comment posted on 01/28/2008 13:18
F Whipple
It's definitely the atmosphere that makes a game scary. The setting, sound, circumstances all combine to make a total package. Also turning things that would be considered "safe" in the real world into the horror is a good avenue for success. This post reminds me of the research paper I did on this subject.
MrSadistic's Avatar - Comment posted on 01/28/2008 13:31
MrSadistic
The atmosphere for games has a great deal of impact on a horror game. It really fucks up your psyche knowing that you're the only survivor of a zombie outbreak, or you're alone wandering an abandoned town with various monsters running around at night that may or may not be all just in your head.

There's also the fact that some of it could actually happen, which makes it more terrifying. Condemned for instance actually involves a real life instance of where you can be just a regular Joe doing police work and then you come into contact with totally fucked up hobos. Although many people trashed it, and it really isn't considered scary by some, but Manhunt is a great game where the plot could actually happen. You never know when a once great director falls out of the spotlight, goes bat shit crazy and picks you to wind up on his snuff film involving people hunting you do for the sake of the hunt.

Oh yeah one final thing, that Mr. Tibbits scene in Condemned is by far the most I've ever been scared shit-less.
thomasa's Avatar - Comment posted on 01/28/2008 14:17
thomasa
Loose Lips sink ships!
The Rotting Zombie's Avatar - Comment posted on 01/28/2008 14:30
The Rotting Zombie
The scariest game I would have to say was Project Zero (Fatal Frame). Because you don't even get a weapon, and your totally alone with no other characters for the entirity of the game. I think what I disliked about it's sequals was the fact that your never totally alone in them. I agree with a lot of the other comments about atmosphere, like MrSadistic said being alone really makes a game scarier then say one where your not like the Resident Evil's (great games but not remotly scary...ok so Resident Evil 4 was, but not in a creepy way, more in a 'agh being..swamped..my insane...villagers...'.

I'm even going to go a bit crazy and say I personally think Condemmed is one of the best horror games in existance.
maxio098ui's Avatar - Comment posted on 01/28/2008 14:42
maxio098ui
music + silent enemys or throw in some really hard enemys with really distinctive sound. and make them make it far away so you know you are in trouble
DarkGenzo's Avatar - Comment posted on 03/17/2008 23:39
DarkGenzo
I'd have to agree with Happyhead. No game has come remotely close to freaking me out as much as Condemned. The scenery in the game alone scares the crap out of me.
I thought Fatal Frame 2 was freaky... until I played Condemned. I can't wait to dive into Condemned 2 and get freaked out even more!
Brian O's Avatar - Comment posted on 12/12/2008 08:26
Brian O
Did anyone played Call of Cthulhu? The game is inspired from one of the books written by J.P. Lovecraft.
Natali Alinskaya's Avatar - Comment posted on 06/21/2011 09:46
Natali Alinskaya
Hello friends,this is a nice site and I wanted to post a note to let you know, good job! Thanks
Best regards, Natali, CEO of music downloads
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