I haven't been on Destructoid in a while, and even when I was on it daily I would miss some articles, but luckily Rev Anthony had a link to this gem
in one of his newer articles. ShadowXOR
also made a post
about it(more specifically, how it may actually change his life.
So, why am I writing this post even though the game has obviously been discussed in full? Because its that damned good. If I had it my way, games like this would be mentioned everyday, everywhere. And, because if I made a comment on a article that was over a month old it would be like playing DDR with a D-pad, a complete waste of time.
By the way, if you are one of the few that has yet to play this game, go get it here
. Now. If you aren't going to play this 5 minute game, just leave this page, because you have no business reading why the game is so good.
Now then, onto my actual opinion of the game, which you may be able to draw out of the title of this post if you really look closely at it. I LOVE THIS GAME. There is almost nothing to do, no instruction manual, no goal, and nothing flashy. Hell, I didn't even see any commercials for it on TV. It is, however, the most wonderful piece of...ANYTHING(you may insert art there if you wish) that I have ever experienced. And yes, I did say experience, because I did more than just play it.
Every single part of the game was wonderful. Every symbol, every occurrence, every choice - all brilliant. The clouded future of choices on the right when you start, the clouded past of memories on the left when you finish - both brilliant. The chests we chase after yet often come to find that they were more of a "the grass is alway greener" situation - brilliant. The ability to go and get or not get love, depending on your focus - brilliant.
Personally, I didn't even know you could go down, so I just went right, occasionally stopping to look at the background, examine it, see what the "future" looks like from that spot. I had no idea the counter was score, I thought it was just how many paces you had gone, or just a timer. Then, I became bald. It hit me like a ton of bricks. The characters are slowly aging. It even distracted me from the beauty of the scenery, I became fixated on the characters for a minute or so, watching them slowly change. A sort of mid-life crisis, really. But, what can't be stopped can't be stopped. Onward I pressed, because thats simply what life does. Always moving forward. Then, my wife died. I was baffled. It was then, of course, that I realized that there was no door I was going to find, no end, we were simply going to die. I mourned, for a bit. Just kind of going left and right of the grave, then said farewell and moved on, very slowly. It was around this time I realized I was moving to the right of the screen, as well as to the right of the scenery. Its like I was moving slower bu reaching the end faster. And then it came, and the game was over, my wife's tombstone still close enough to not be blurred. Almost as if "I could remember it like it was yesterday". It was amazing how unexpected the death was, and how really anticlimactic it was, but it was still a great experience, much like, now that I think about it, life should be. Have fun and enjoy the scenery, who knows when its going to end. Luckily, unlike what apparently most of the other posters felt, I was pretty happy at the end of the game. Hell, I didn't even know there were treasure chests, but I played it the way I wanted to play it and it was a great experience.
Everyone should play this game, thats why I bothered making this post. If you still haven't played it, go play it now, even if you think it sounds stupid. As far as a numerical rating goes I would give it a...Perfect.
On a side note, where do you guys go to get ind. games like this? read