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I joined this site because, unlike most of the blogs about games and the gaming industry, the staff and most of the community on Dtoid doesn't take themselves as seriously; choosing instead to use humor and satire to make points that would otherwise make for somewhat dull articles. But it seems like the more popular/hated Dtoid gets, the dumber the bulk of comments become (on the main site, at least).
The most recent article whose comment section infuriated me, was one by Rev. Anthony Burch about Avatar not changing anything for gamers. The sheer lack of critical thought by most of the commenter's was just mind-numbing (I'm used to that sort of crap on posts by the ever-hilarious Jim Sterling, who encourages it by replying to his detractors, but generally expect more thoughtful responses to more serious posts). But whether they were agreeing with Anthony or calling him an idiot, there was just so little real discussion going on that by the end of skimming all 183 comments I felt like I was back in middle school, arguing about whether Limp Bizkit was better or worse than ICP. I decided to leave a comment, against my better judgment, but felt like it would work as a cblog with just a little work. So let's break down the logic of how that article deserves to be on a game site, and why Anthony Burch was the perfect person to have written it.
To start with, lets have a very basic lesson in logic: when making a logical argument you must work within certain bounds and avoid all assumptions. A classic example of a logical argument is as follows: A) Socrates is a man, B) All men are mortal, therefore: C) Socrates is mortal. In that example we have tried to assume nothing. We started by acknowledging that Socrates, if he was indeed real, was a man, based on all accounts we have of him. As history has proven over and over again, all men are mortal (with certain exceptions based on your belief system, but then we can argue whether they were men or divine entities), and therefore, if Socrates is a man, and all men are mortal, it follows that he is mortal as well. (Sure we could have just said he was mortal since he's been dead for thousands of years, but that's not a sound argument.) Now, let's apply that lesson to the argument for Avatar being revolutionary: A) if the games/game-makers is to aspire to be like popular/successful movies, and B) Avatar is not only popular/successful, but changes movies forever, then: C) Avatar will change videogames/game-makers forever, as well. Obviously it will take some time to see if anything Avatar did will actually become a trend among movie makers... but the point of Anthony's article is that Avatar's "revolutions" have no real basis for effecting the gaming industry because they already employ many of the technologies and have a stronger focus on immersion since we are playing as characters in games, making us part of that world and experience; watching a movie, even one as expensive as Avatar, still leaves us as an outside observer, unable to interact with that world, move at our own place, or act as we want. The issue, then, is that the logical Avatar argument doesn't seem to work. And when that happens, you don't just throw the whole thing out, but examine each part, looking for where the flaw is and evaluating whether it's salvageable or not. So, let's start with the first line: do games/game-makers really aspire to make their games more like movies? If you are to believe quotes by many game-makers of the past decade, then yes, its true. Obviously there are exceptions, but its a hard fact to ignore when you look at many huge games today (eg: Uncharted, Metal Gear Solid, Halo). So it would seem that our first proposition is fairly sound. As already stated above, the second proposition can't really be tested as of yet (but it does seem to be pretty popular already); yet how the third proposition works can directly effect the ones coming before it. So, that question is: how would/should Avatar effect games and their makers? Although I haven't seen it, the plot sounds very typical and I have only heard about how good it looks and how immersive it is (games look good and, as stated above, are infinitely more immersive). And, since the big hype about the movie has been its technology, much of which is already used in the gaming industry on a regular basis, it seems more likely that games effected Avatar more than Avatar will effect games. And therein lies the real crux of the article, the argument, and most readers misunderstanding: if Avatar learned it's "revolutionary" trickery from games, and the rest of it is mediocre, how do games learn anything Avatar? And on a larger scale: can movies apply things they learned from videogames in a way that is successful, or are some things better left to games and others to movies? And maybe on the largest scale: if movies start trying to be like games, and games are trying to be more like movies, what the hell is the result going to be!? They are questions I won't pretend to have real answers for. But if you want my opinion, I think that the game and movie industries should focus on doing their own thing and not try to copy their media brethren too heavily. They're attempts to be more like other industries just ends up watering down their own efforts as a game... if you want to make movies, make movies not games that wish they were movies. And as for why Anthony was the perfect person to write that article? Well, maybe it's because he works for a game blog and a movie site. Duh.
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Personally, I see movies as more immersive because you are seeing what the director wants you to see and everything is more planned out. That's why I like the stories in films more than games. The narrative in a movie just feels like it was planned out while a narrative told through gameplay doesn't have much impact because it's not all that put together. Since so much is reliant on the player, things are lost that could have been told in a better way. I've felt so much detachment from characters in games that I don't think I've ever cared about one (and I don't think it's due to a lack of maturity as a medium). I can't say that about movies.
If both games and movies try too much to be like each other, than yes, there's going to be problems. If you make a movie interactive, than you've made a video game. The only way it wouldn't be one is if you made it like a choose-your-own-adventure book where the audience gets input. But then again, that's what things like Heavy Rain are doing and that's still a game. Or, you could have things happen to the audience as the film plays like they do at Disney World. They have gusts of wind hitting you in the face, seats with things in the cushions to feel like bugs moving around, mists of water, etc. But that's not a part of games, that's already been done by film. So, about the only thing you could learn from games would be taking technology and adapting it for film (unless I'm missing something). And Heavy Rain seems about the only thing that I can think of that's learned anything from movies and that's the loss of a lot of participation for the sake of the narrative. But if you take too much away, you might as well just call it a movie. Technology and better stories are about the only things I can think of that they can share without turning one into the other or entering some sort of unrecognizable gray area. I'm sure I'll feel dumb later when someone comes up with something I didn't think of, but these are my thoughts on it now.
Welcome to what happens when anything becomes popular ever.
That said it's a shame the lame commenters will probably never venture here to see this.
Theory: If your opinion appears amongst the left column articles, it becomes so valid that people feel they have to take it down in flames?
Yeah, but they'd probably say something like "teh suck! rofl"
Regardless, this was a good blog. Having been on GameFAQs I know what it's like when something gets popular.
Also, nice article.
haha I made a fuuuuniii!
Anyone who was on Steam with me yesterday probably knew that I was planning on writing a nice long rant calling out the idiots of Dtoid but I relented, and this is a much better thought-out version of what I wanted to say. Minus 87 uses of "FUCK" and all...
B) A very hefty portion of those people are retarded, therefore
C) A lot of really stupid people end up commenting on Dtoid articles.
They're not gonna change. You just need to ignore them, or maybe make a few snide remarks and then move along. ADAPT OR PERISH, SIR. :(
Now think about that. Think about how many people you know in the real world that use can agree on most things on a day to day basis AND when arguments arise don't resort to petty comments but use actual logic all the time.
You're pretty much wasting your time on telling people they're stupid. Odds are they either know already know they're stupid and don't give a fuck, or they'll be stupid and ignorant for the rest of their lives. That's our world, dude.