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One of my most anticipated releases of the holiday season was New Super Mario Bros Wii. Not just because the DS title was amazing, and this basically looks like a Wii upgrade of that game, or the fact that I've been actively looking for an excuse to dust off my Nintendo console to no avail, but because my brother and I had grand plans to rock the shit out of this game on coop. There's only one problem... he doesn't live near me and it doesn't support online play... at all. No online coop. No online versus. No online leaderboards. No online chat. Nothing. Sure, it's an amazing game and I don't regret spending the money on it (yet), but I feel like I didn't get the full product, like its incomplete in someway, like I was lied to by the corporate bastards pushing coop gameplay in my face and never explicitely saying I had to have real-world friends that are willing to put on pants and come over.
I paid the same amount for Borderlands, which boasted coop gameplay and has online content as well, and I've wasted every weekend since I got it playing with friends online. Now, sure, I can play it by myself, but doing so with friends, or even against friends, is way more fun. And the best part is I don't have to be dressed and neither do they cause we're in different parts of the damn country. What I mean to say is that I've got 3 coop missions going with different groups and have spent, and will spend, hours and hours playing this game. Once I finish NSMB by myself, its pretty red box will sit on my shelf among its dusty white friends, and will soon be forgotten like all the others.
I don't really mean to write just another Nintendo bashing post (of which there are too many on the web), but I really feel like this title illustrates how stuck in the past Nintendo truly is and that pisses me off because I come from such strong Nintendo fanboy roots. Hell, except for a PS2 which died a couple of months after I got it at launch, I never had a console or handheld that didn't have the BigN's logo on it until 2007. So I hope you understand I love Nintendo and really want them to do well and keep making games, but it's getting to the point where I don't think they even comprehend the benefits that they, and their publishers/developers, are missing out on by not supporting online play and a more active marketplace. Lets just take a look at some of this generations numbers to see if they support this line of thought at all. Nintendo's Wii has sold around 56million units, which is close to twice as many units as the PS3 or the 360 (both around 30 million), and with their main focus being on the casual crowd, most of their top selling games reflect that focus. Of the Wii's best selling videogames, only a handful have any online support (SSBB, Mario Kart, Animal Crossing, rhythm games). However, of the best selling PS3 and 360 games, all have some sort of online features (whether it be coop, versus, or DLC). That alone isn't surprise since they both put such an emphasis on the community features. But the sales figures for some of the top games really are quite jawdropping. Super Smash Bros Brawl, one of this generations best "hardcore" Wii games from Nintendo has only sold around 8.79 million units. Not only is that just barely 16% of the install base, but it's less than Halo 3 (10.33 million) and not that much more than MGS4 (4.31 million) or Gears of War (5.92 for the original, 5.31 million for the sequel). Even Super Mario Galaxy (8.2 million), the savior of the 3D Mario franchise, has fallen upon a similar fate (and don't even get me started on the sequel, which shouldn't be anything more than downloadable missions and map packs). Sure, there is MarioKart Wii (18.24 million) which has sold well to casual and hardcore markets alike, and gained quite a boost from the new WiiWheel peripheral I'm sure... but when compared to multi-console titles like GTA4 or COD:MW (both around 13 million) it isn't so impressive because, although it's still a difference of 5million units, the latter have paid DLC, communities that are still very active, and sequels that are sure to sell as well (if not better) than these installments (points to MW2's record setting release).
What I'm trying to say/show here isn't how awful Nintendo is or how they've doomed themselves to fail, but to make obvious three related points: first, that although the PS3 and the 360 share the same market, that they are matching or beating most of the Wii's sale numbers with a substantially smaller install base. Second, that this isn't because people with a 360 or PS3 have more money to waste, it's because the games on these two systems give users more of a reason to play and are aimed at the larger gaming audience. And third, that the bulk of users buying games for the Wii own another console which they probably use much more frequently because they offer titles to the "hardcore" market whereas Nintendo isn't. Mario, Zelda, Metroid, StarFox, and Kirby might have been the "hardcore" titles in their own time, but they are the new middle ground, having been replaced by Halo, MGS, GTA, COD, Fallout, and their brethren. With their dynamic online communities, much better marketplaces, and reliance on DLC to help push games longevity to a new level, Microsoft and Sony have pushed gaming into a new era that necessitates a different focus and a different business model. Nintendo cannot rely on gimmicky controls, new peripherals, and a casual gaming market forever, because as soon as the Wii is old news and there's a new console on the block, the number of people willing to drop another $250 on another toy they barely use won't be nearly as big as it was this time around (after all, they'll still have their dusty Wii sitting under the TV). Eventually, the casual market Nintendo is milking with the Wii and DS will either move on and forget about gaming, or they will "grow up" and demand a more involving experience. Without offering something to appease these growing gamers during this console generation, Nintendo will once again become nothing more than the gateway drug and guilty pleasure of this next generation of hardcore gamers.
All it would take for Nintendo to start making some forward progress is to abandon their retarded friendcode system, incorporate some sort of online component into more of their games, utilize WiiSpeak in all online games, offer downloadable content via their marketplace (the SD card support they already expanded upon should be more than enough to support this), and some sort of trophy/achievement system wouldn't hurt. I honestly want to be a fanboy again Nintendo, but you're making me so hard to even justify owning your current console. How about throwing your longtime, loyal fans a bone. I promise it won't hurt your sales. Scouts honor.
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For instance: The PS2 is STILL selling, and I wouldn't say that it's going to die for at least another year. And Mario Kart outsold a lot of multi-platform games, while you only can find Mario Kart on the Nintendo: Meaning that it had a smaller market.
But indeed, Nintendo does seem to live in the past. On another note: The motion controller was fun for about a day, then I grew tired of it. It was innovation gone wrong. Nintendo needs to go back to their roots, then head back to "next-gen" status, and this time do it right.
As for the Wii's install base (or market), it is more than the PS3 and 360 combined. Sure, adding the PC into the mix obviously makes the "multi-platform" numbers much larger, but what I was getting at is that those multi-platform games share the same hardcore market and are still kicking the asses of most Nintendo exclusives. Someone with a 360 and a PC isn't going to buy a game for both systems, whereas Mario Kart appealed to the hardcore and casual market, which is why it sold so well compared to SSBB.
But even MarioKart only sold to about 32% of the total install base that the Wii has. Whereas Halo3 sold to almost 44% of the 360's install base (and COD4 sold to almost 26% of the 360's install base and 19% of the PS3's).
I mean...you had a PES2010 for PS2, Mana-Khemia 2, and even a new Silent Hill game (Shattered Memories: Yes, it's for the PS2 as well). Not to mention a new Jak and Daxter game to top it all off.
Sure, the PS2 is winding down and it's support is dropping but then again...it's 10 years old now. As for the Wii? Sure, the hardware has sold like gangbusters but the software (unless its a first party title like Zelda or Mario) has effectively amounted to shit.
It all sounds logical when you put it like that.
Thanks for clearing that up.
The Wii is not an online console. This was pretty clear even before it came out, and everyone knew you were supposed to play it with other people in the real world, in the same room. You don't buy the Wii for online play, you buy it for human interaction -- Old-style, classic multiplayer. I'd love to see Nintendo go more online with their next console as well, to be sure. But the Wii was never intended to do that, nor was it ever advertised to do so.
Now I'm not HUGE on online gaming, but in comparison, I've put over 15 hours in L4D2 since I got it Thursday.
Less than.
Not much more than.
Come on now! :)
I'm a horrible person, and chose not to give this blog due dilligence, even in trolling it.
There's something to be said about multiplayer experience and comparison to singleplayer playtime. And something about value. But I'm, like, not even trying today. :(
You are batshit crazy. We still using "hardcore" like it means anything?
@Animated Toupee: Thanks. I'm not a huge online gamer either but I've been getting into it more and more... especially when my friends get coop titles we generally go through them together (and if the versus is strong enough we'll do that some too). Personally, if choosing a random game to play I've had much better luck on the PC and PSN than on the 360 though... its a more active community, but there are also a lot more stupid people with headsets and people just being completely immature and ruining the game for others.
@Tubatic: You're right that the numbers are a bit exaggerated. But the reason I exagerated a few of these numbers is because they aren't very recent. All of the console numbers were last counted in late September (wii) or August (ps3 and 360), and the games list in the late summer. I figure with the recent PS3 price drop and the holiday sales starting up already, those numbers are a bit dated, so I didn't give the full fractions and instead rounded up to whole numbers.
For instance, as of late August, the PS3 was in the 27 million range and the 360 was in the 31 million range. But the PS3 sales jumped something like 300% after the price drop and I couldn't find any solid numbers to say where they were at now. So for the sake of the article I used 29 million as their number and kept the 360 at 31 million. Obviously its a bit biased towards recent Sony products, but one could also say it makes the recent install rates for the 360 look better than they might actually be as well. I also kept the Wii at 56 million because they're sales figures included a whole other month of sales already and according to most reports the Wii sales fell off bigtime during the PS3 and 360's price drop and new packaging "wars."
But don't worry about just skimming it. Some days long numbery blogs are just not within my powers to read either.
I chose to put "hardcore" in quotes because I don't really like the term or the connotations that it carries, but I think its still the most standardized way of dividing up the people who buy/play games today. It's definitely a pretty meaningless term on the 360/PS3 because most big "hardcore" titles have captured a lot of "casual" attention (Modern Warfare, Assassins Creed) and pretty much all people who are "hardcore" gamers play a lot of casual titles as well (I'm still addicted to Peggle like its heroin, for instance), but the sales numbers between things like WiiFit/MarioKart/WiiPlay and their more gamer aimed titles like Galaxy/SSBB/Zelda is huge. In most of those cases the difference is around 15 to 20 million units.
And when compared to the exclusives of the PS3/360, their exclusives sales numbers aren't much better than the other systems and the install rates are much worse. That doesn't mean the system is a flop or anything, but it shows that selling 56million Wii's hasn't really given Nintendo more leverage in the game buying market than the PS3/360 which are still around 30million sold. And for publishers/developers, those are the numbers that matter the most, not firstparty titles sold or number of systems bought.
If there's a better or more standardized way to point to the dedicated gamer population without using "hardcore" please let me know, though. I haven't been super active in this community since my move this summer so if I missed something in that time, please link to it or something. Anyway, thanks for reading.
Oh boy here we go again! Boycott Left 4 Dead 2!
Supposing for a moment that the limitations and lack of forethought in designing the Wii aren't an issue, and that Mario Galaxy 2 really is that similar to the first game, let's look at one simple question: How much would you expect said expansion packs to cost, and how many would there likely be, assuming an amount of content on par with that found in the original game? Now add the numbers up and calculate the cost differential between the likely MSRP of the retail game and hypothetically purchasing these hypothetical expansions. By my rough calculations (4 expansions priced at $15 each) you'd be paying 10 dollars more than for the same content as a sequel. Knock it down to $10 each (as likely as cheap as they'd go) and you only pay 10 dollars less.
This is to say nothing of other concerns, such as being unable to play the new content without owning the original game, or being unable to buy the game used or on sale.
But I won't get you started.
More on point, how much money did each of those games make? Net, not gross. These numbers are harder to imagine, and the figures are kept much tighter to the chest. Suffice it to say, though, that sales numbers are not everything, and ever since the PSP and DS fired the first shots at each other there has been much chatter of the virtues of keeping development costs low versus trying to make the biggest selling game of all time, damn the expense.
I'm sorry you were apparently burned by not getting online play in NSMBWii when you were expecting it, but I don't know how those expectations came about in the first place, especially given that you apparently read Destructoid. It happens, I guess. Online play would have been nice, to be sure.
There is a very appropriate term that you should use from here on out in place of the archaic "hardcore" term: "Enthusiast." That is clear and to the point. The enthusiast gamer is one who follows all the latest news, latest releases, and latest community rumblings. The enthusiast builds a massive library and shows it off. Best of all, being an enthusiast has NOTHING to do with what games you play because there is no such thing as an "enthusiast game." Enthusiasts play anything and everything.
As for the rest of the stuff, I don't know what you seem to be implying. Nintendo holds most of the top sales spots for games this generation. If you are implying that a greater percentage of the Wii-owning audience should be buying those particular games, I would have to warn you that you are entering very hazy territory. Attach rates for individual games is only a good determining factor of an audience up to a certain threshhold. Past that threshhold, it loses all meaning. If it actually mattered, then not a single game released for the PS2 was successful because it has an install base of over 130 million. No game, no matter how big, would be able to reach a quarter of the audience. Hell, most couldn't even hit 3%.
The Galaxy 2 comment was mainly brought about by this article on Dtoid where it was said that although the content would be about 90% new stuff, the story was getting the axe. I enjoyed Galaxy a lot, but the story was a big reason for that.
And one of the other things that influenced this post was another Dtoid article about EA boss John Riccitiello discussing how they were frustrated over weak Wii sales. After all, in the blog I just posted, all the top selling titles are Nintendo made. The best selling game without a Nintendo character in it is Guitar Hero 3, and it only moved 3.28 million units on the Wii. Despite development costs, it seems to me that third parties are just not making much money on the system with that low of sales.
As for NSMBW, I remember reading about it not being online enabled, but until last month my brother was living with me fulltime, so it didn't really click until I'd bought it and realized that since he was back home again, we couldn't actually play it.
Also, as I just posted in reply to A New Challenger, its been very hard for 3rd parties to gain any sort of headway on the Wii. After GH3, the next nonNintendo game is Lego Star Wars at 2.86 million and after that is EA Active and a Sonic title at around 2million. Everything else, even the Rabbids games, are under 2million units sold on the Wii. One of the great things about the PS2 is that it had a lot of games, from a lot of publishers, that sold pretty damn well. And if you look at the PS2 best selling list and the Wii's side by side, you see a much healthier attach rate on the PS2. Part of that is of course the fact its been out longer and has a larger install base, but part of it is the market it was aimed at, the companies focus, and what games were being made for it.
First, I'm sorry if I seemed a tiny bit combative. The Galaxy 2 comment set me off on a bit of a rant there. Thanks for your reply. And now I CAN see how you'd feel hoodwinked by the NSMBWii multi, even if it was no one's fault. That sucks.
The third party situation is weird because it's been an issue (if not a problem) ever since the Nintendo 64. Remember all the weird exclusivity shenanigans that went on during those times- the "Capcom 5" and Nintendo letting EA stick Mario and Luigi and Peach into SSX On Tour and NBA Street V3 (a bit of trivia I like: Mario has now played basketball with The Beastie Boys and a Moogle), and so on? There was this line of thinking that only Nintendo games sell on Nintendo hardware, and that they crowd out third parties.
Neither the Nintendo 64 or Gamecube were market leaders, though, which makes the current situation a bit different. But Wii still carries the legacy of Nintendo's previous efforts, and did from the beginning, as not many third parties threw the bulk of their chips in with it. When it exploded in popularity everyone suddenly found themselves scrambling to take advantage (pejoratively or not) of the large audience, and as they struggled the trenches were already nearing completion, the lines being drawn and customer expectations beginning to settle. Everyone who wanted to play shooters bought a 360 in the interim, so now the market for Wii shooters is likely smaller than it had potential to be and will remain so. Nobody buys the 360 for platformers or quirky Japanese fare. And the PS3.... er, until recently it was the "waiting for a price drop" console, but with that obstacle out of the way it's the Xbox 360 that also plays God Of War and high def movies and a few interesting Japanese games with high production values. It's going to be difficult for expectations to shift again until the next round of boxes with new brand names.
I think I've gone significantly on a tangent.
1. SSBB sold 2.7 million units in the US in its first month of release while the install base was only 9.5 million units (~28% of all owners). That hardware number takes into account Wii sales through the month of April as well.
2. The plastic Wheel and Zapper are going unused because they are mostly worthless peripherals.