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About Me
Name: Mark
Age: 25
Education: Philosophy BA
Location: Kansas City
Job/Occupation: Art Student!

FP Promoted C-blogs:
A New Gaming Dictionary? (5-18-09)

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Don't Call It A Rehash
themizarkshow | 1:54 AM on 06.11.2009 7 comments


E3 was pretty amazing this year (at least in comparison to the last few). Nintendo did much better than their flop of a show in 2008; mostly thanks to Mario steppin' up to the plate in three different titles, the MotionPlus thingy that is supposed to fix all the shittiness of the Wiimotes, and Team Ninja's Metroid project. Sony had a strong showing with probably the most badass lineup of exclusive titles, a sexy new version of the PSP, some PSN love, and more "proof" that the PS3 is really just getting some steam built up before it takes off (as the other systems age and can't keep up). And Microsoft did well, as usual, by pushing LIVE even further into our real lives (with facebook and twitter on the 360, why do I need a PC anymore?), revealing some cool games, and by announcing a MGS title for it's console (even though it's not a Kojima led effort, they'll take whatever they can get). But the biggest news, which most gamers saw coming since 2006, was all about the motion control tech which Sony and Microsoft showed off.



I was fairly impressed with both, but, as one of the hardcore gamers, Sony's solution to the Wii's inaccuracy and general lack of realism seems much more impressive than Microsoft's full body, controller-less technology. Now, don't get me wrong, I'm all for innovation, revolutions even, but what I'm not really down with rehashing old ideas using newer/better technology and blatantly ignoring how badly it has failed in the past... which is exactly what Microsoft did with Natal. They took a few different technologies which we've seen before, threw them together in tech demo form for their console, and showed it off to create some hype and "win" this years E3.

Does no one remember that shitty game Totemball that used the 360's camera? It was/is a free title on XBLA, and what you basically do is control a ball with your hands. While rolling around, the ball picks up new pieces of a totem thing that are balanced on top of the ball as you also try to complete little puzzles and get through different levels. In other words, it was a shitty rip off of Katamari Damacy that used these fancy new controls Microsoft was hoping would be "revolutionary" enough to appease the hoards of people wanting to get in on the Wii fad. The only reason I played it as long as I did was for a few achievements when I first got my 360, and since then, it hasn't been touched. Considering that most people I've talked to about it either don't remember it, have never heard of it, or hated it, I'd say that it failed pretty miserably. And furthermore, since no one else followed in their footsteps, I think Microsoft (and just about everyone else) agrees that it was a failed effort.



If that isn't a good enough reason to question this new technology, how about those 3D, virtual reality games that amusement parks have. You get in there, box/fight for a while, and leave after a few minutes feeling stupid, sore, and unfulfilled. The problem with motionless tech is this: we want to touch something. Whether it is a controller acting as a skateboard, tennis racket, or golf club, it's nice to have something real there to help us out. And who doesn't get a sort of sick satisfaction from the feedback of a body, drum, or punching bag as our hands slam into something. And aren't the arcade games where you get to hold the real looking guns way cooler to play than the ones with joysticks and buttons? So, from whence did the idea of controllerless technology come from and who ever made it seem like an appealing idea?

To expand on their demo, and question the next faucet of it... who has ever had a great, satisfying experience with those speech and facial recognition programs? I've got them on my laptop, and every time I try to use one or the other to log in, type, or do pretty much anything, I have to try several times to do anything with them. You either can't get the right light, cut down on enough background noise, or get your facial expression or voice inflection just right for it to work like it's supposed to. So, if it won't work on my new gaming laptop, which is more powerful than the 360, how well will it translate to the living room experience? Sure, it won't be moving around, so hopefully the lighting differences and background noise won't vary too terribly much. But if it is the non-gamer audience that they are targeting, after just a few frustrating run-ins with Natal, they will give up. They don't have the patience to stick with it, they don't have a reason to keep trying if it's frustrating, and they won't try again after each firmware update.

And what about the hardcore gamers? You know, the people that this gaming market has been built upon and who buy all the new games, gadgets, and updates as they come out (often at full price, and sometimes through insanely long lines and frustrating setup times). We're the ones who have figured out a way to bowl from the comfort of our favorite recliner, golf while slouched in bed, and play tennis while hunched over in a computer chair. Does Microsoft think that their controllerless technology will inspire us to stand up and move around the living room to play "football?" Or skate on a non-existent skateboard? Or smack balls into a wall with our body? Sure, it's fun to show off on Late Night TV and get people excited about buying and playing with it... but do we really want our game company's focused on who can create the next dusty Monopoly game that sits in a closet until enough of our bored friends come over wanting to kill time?



I don't know... maybe I'm just a skeptical asshole, but watching Jimmy Fallon and the demo team suck at the games on live TV just didn't inspire me to want to drop however much money it will cost so I can wave my hands around to use the menu, talk to my Xbox to turn it on or off, or use my body to make my players move. As far as I'm concerned, being able to do all that while relaxing from the comfort of my couch and only moving my thumbs and a few fingers is a much bigger accomplishment. Hell, even a revolution... Especially if I could just use a DualShock3 to get the rest of my work done for the night.



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5 comments | showing # 1 to 5
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possumwrangler's Avatar - Comment posted on 06/11/2009 02:37
possumwrangler
True dat on the failure of even the most modern voice/face/photo recognition programs. Microsoft (and plenty of others) have been promoting their latest incarnation of at least one of those things every year since I can remember. I'll believe that one of them actually works when I see it.
ZombiePlatypus's Avatar - Comment posted on 06/11/2009 11:27
ZombiePlatypus
To be fair, TotemBall & the Vision Camera wasn't MS trying to "get in on the Wii fad" so much as them trying to compete with the EyeToy. And yes, TotemBall royally sucks. But again, it was different tech. You had to angle the camera perfectly, have proper lighting, and keep your arms raised in an unnatural manner. Whereas Natal isn't relying on picking up on your 2D outline amongst an image full of 2D outlines, it's (supposedly) recognizing you in 3D space. Given time before release it should turn out much better than crap like TotemBall.

And the Fallon thing? Everybody but Kudo was just jumping in mid-game and without really knowing what they were doing, but even then some of them did fine with BreakOut, and the racing game would probably only feel natural while seated anyways, without the stepping forward/backward. I'm most concerned with space. I have a tiny living room, with stuff on the floor. There's an ottoman and foot stool directly in front of my couch, so I'd have to rearrange to do anything properly.

I do fully agree with the 'wanting something in your hand' thing. It'll feel weird depending on the game to be swinging an empty palm at stuff, but just because there is no controller doesn't mean there won't be. There'll no doubt be games that take advantage of Natal while also having you use a standard 360 pad, or maybe a Wii knock-off wand. Technically, you should be able to use a real tennis racket while playing a tennis game and have that translate to your in-game avatar. The possibilities for extending control are vast.

I wrote way too much, but yeah, it could be a complete trainwreck, could be an expensive gimmick, or could be something really great.
themizarkshow's Avatar - Comment posted on 06/11/2009 11:40
themizarkshow
@ZombiePlatypus:
I also have a fairly small living room area where I game, and there is no way I could use Natal here. I have to push stuff around when friends wanna really get into a Wii game... so I can't even imagine the space needed for Natal.

BTW: no, you didn't write too much... And, honestly, the technology excites me. I just really doubt it will work well (especially at launch). And I doubt and write mad posts about this stuff so I can convince myself it'll suck. That way, when it comes out, I'm either a) right and feel awesome, or b) surprised and feel awesome. I like feeling awesome.
ZombiePlatypus's Avatar - Comment posted on 06/11/2009 12:21
ZombiePlatypus
I should do that instead, I'm just the opposite. I get excited for stuff too easily most of the time, then there's disappointment, then either acceptance or the feeling of being a schmuck. Sometimes both!
Zippyduda's Avatar - Comment posted on 06/11/2009 18:45
Zippyduda
It's sad this got so little comments, really well written as well.

From now on I refuse to post on a failblog (I never have done before really, maybe once or twice at most).

As for the topic, I really am not bothered about anybody's motion capture tech gadget (Sony. Microsoft or Nintendo), it just interest me as like you said, I would rather sit down and relax and enjoy games. If I wanted exercise I would go outside.

Simply, I will always stick to my first choice, the pad/joystick/gun etc.

Keep it up man :]
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