World of Warcraft is disgustingly popular, rolling over all the competition like a Katamari of online magic. But what makes it so popular? I think I've got an answer.
[This is technically Part III of a series of articles, but the first two are verbose and sucky so I redid this one. Reading the others is not needed at all, but you can find them here:
Part 1 Part 2]
Even babies play it...
The first thing a new Warcraft player sees is a friendly looking NPC with a giant golden mark over his head. More than anything else, this gameplay element is what made the game so popular: the idea of the quest. Every bit of the path to a level cap was laid out, quest by quest, golden mark to golden mark. It was a new system for MMO progression.
It was accessible. No other MMO at the time could make this claim. Games like Anarchy, Lineage and Final Fantasy dropped you in a relatively safe area with little or nothing to go by. There may have been an NPC standing by, but they didn't say much. There were quests, but few and far between. Attempting to level purely on questing would be impossible. Most notably, the NPCs that could give you quests were unmarked.
Yes, these games were and are typically grind-fests. The player entered the world and hit monsters until they gained a level, and then hit slightly stronger monsters. WoW had quests, other games were just a grind. There, article done.
But wait. What is the first quest in World of Warcraft?
Kill 10 foozles, where a foozle is some creature of undoubtedly evil origins. You turn in quests, and get new ones telling you to kill more foozles. The major difference between WoW and other games was that it told you to kill foozles; the other games just expected you'd figure that out. Other quests had players occasionally gather things from the environment (killing foozles on the way) or take a delivery from one NPC to another (killing foozles on the way). In fact, the latter mission type more often than not led to a whole new area filled with golden exclamation marks, completing the cycle.
What World of Warcraft did that no other game has is hold the player's hand. This design choice has garnered them millions of subscribers and many more dollars. The system of hand holding carries the player through all their levels, until they reach the cap. This where the "real game" begins. Players who come this far and continue to party and raid would probably have been playing even if the quest system didn’t exist. It’s the millions of people who level once a week or who reach the cap and start an alt that make WoW as popular as it is, and they play because of the quest system.
There’s other evidence to support this. For example, the other MMO to take a piece of the new MMO market, Age of Conan. Many have suggested that Age of Conan's major failure is the lack of quest content after level 20. Another highly anticipated MMO is the yet-to-be-released Warhammer Online: Age of Reckoning. It too models its leveling in a quest-by-quest structure. MMOs that don’t take this hint fly under the radar.
For something so small, the golden exclamation mark has had a tremendous impact on not only a game, but a genre. The little guy doesn't get enough credit.
WoW is simple and easy to access, its not overly complicated and holds your hand along the way, so people cant help but have familiarity and thus have a want to play it.
It's more then just the hand holding and quest structure that made this game addictive. It begins with the fact Blizzard as a company is a perfectionist. The polished every single detail of the gameplay down to the smallest detail to make sure it was "perfect". It was easy to get into, easy to progress, the difficulty curve was sensible, the visuals and art style were incredible, and the story is immersive.
The other big difference is that Blizzard truely made WoW a constanyly changing game. They didn't just throw more classes, more zones, and more expansion packs at their customers. They constantly tweaked all of the existing content in the game, as well as slowely leaking out new content.
The other thing that WoW has that none of the other MMORPGs had is an incredible fan community. When you play WoW and get into it you really feel like you are part of the community and that you can bond and relate to these other people. There are tons of websites to visits, novels to read, and fan made videos and comics to read and watch. It is the best example of a healthy game community you are ever going to find.
So no I don't agree with you that WoW is so addictive simply because of one thing like the quest structure or the hand holding. Many things make WoW great.
Many things make WoW great. It's the best MMO I've played, and I've put hundreds of hours into it. I still pay them though I hardly play. I'm not saying quests make WoW a good game, I'm saying quests are what pulls in a player beyond a few hours of trial time and convinces them this is a game they want to play.
You mean you didn't even mention the two main reasons WoW is addictive, and that's the social aspect of it and the loot hunt. The "quest system" ends eventually in WoW but people still play. Hell 90% of most of the playtime for people is the end game in which there is no quest system, yet people are still addicted. If you ask anyone why they still play once they reach the highest level, or why they play to reach the highest level, it's the social aspect and the loot hunt. It has nothing what-so-ever to do with the quest system.
The quest system might ease them into the game, but it's not what gets them to stay.
What makes WoW so *great* is a whole different question, one that you've answered very well in your posts.
We have both apparently at one point or another loved WoW and put a lot of time into it. Maybe we should just agree that we both think the game is addictive for a lot of reasons. We definately have that in common.
WoW brings us all together in some way or another.
Also, it's very easy for the casual MMO player, that's me, to just sit down for a few hours, play some quests, gain a level and then leave for a day or two.
Another big thing is the User Interface modification. I use a ton of UI mods
But it was hard for me, because I really miss the community!
and there are lots of stupid people!
Another mystery solved by Lauren the wonder trap!
Best regards, Natali, CEO of free mp3