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Why is WoW so Popular?
thefil | 11:58 AM on 07.09.2008 18 comments


World of Warcraft is disgustingly popular, rolling over all the competition like a Katamari of online magic. But what makes it so popular? I think I've got an answer.

[This is technically Part III of a series of articles, but the first two are verbose and sucky so I redid this one. Reading the others is not needed at all, but you can find them here: Part 1 Part 2]


Even babies play it...

The first thing a new Warcraft player sees is a friendly looking NPC with a giant golden mark over his head. More than anything else, this gameplay element is what made the game so popular: the idea of the quest. Every bit of the path to a level cap was laid out, quest by quest, golden mark to golden mark. It was a new system for MMO progression.

It was accessible. No other MMO at the time could make this claim. Games like Anarchy, Lineage and Final Fantasy dropped you in a relatively safe area with little or nothing to go by. There may have been an NPC standing by, but they didn't say much. There were quests, but few and far between. Attempting to level purely on questing would be impossible. Most notably, the NPCs that could give you quests were unmarked.

Yes, these games were and are typically grind-fests. The player entered the world and hit monsters until they gained a level, and then hit slightly stronger monsters. WoW had quests, other games were just a grind. There, article done.

But wait. What is the first quest in World of Warcraft?

Kill 10 foozles, where a foozle is some creature of undoubtedly evil origins. You turn in quests, and get new ones telling you to kill more foozles. The major difference between WoW and other games was that it told you to kill foozles; the other games just expected you'd figure that out. Other quests had players occasionally gather things from the environment (killing foozles on the way) or take a delivery from one NPC to another (killing foozles on the way). In fact, the latter mission type more often than not led to a whole new area filled with golden exclamation marks, completing the cycle.

What World of Warcraft did that no other game has is hold the player's hand. This design choice has garnered them millions of subscribers and many more dollars. The system of hand holding carries the player through all their levels, until they reach the cap. This where the "real game" begins. Players who come this far and continue to party and raid would probably have been playing even if the quest system didn’t exist. It’s the millions of people who level once a week or who reach the cap and start an alt that make WoW as popular as it is, and they play because of the quest system.

There’s other evidence to support this. For example, the other MMO to take a piece of the new MMO market, Age of Conan. Many have suggested that Age of Conan's major failure is the lack of quest content after level 20. Another highly anticipated MMO is the yet-to-be-released Warhammer Online: Age of Reckoning. It too models its leveling in a quest-by-quest structure. MMOs that don’t take this hint fly under the radar.

For something so small, the golden exclamation mark has had a tremendous impact on not only a game, but a genre. The little guy doesn't get enough credit.



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18 comments | showing # 1 to 18
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DrachulaX's Avatar - Comment posted on 07/09/2008 12:13
DrachulaX
I make an attempt to try all of the MMOs, and yet I still find myself constantly going back to WoW. I really enjoy WoW's community as well as the games design.
Yashoki's Avatar - Comment posted on 07/09/2008 12:19
Yashoki
Because you touch yourself a night.

WoW is simple and easy to access, its not overly complicated and holds your hand along the way, so people cant help but have familiarity and thus have a want to play it.
SilverDragon1979's Avatar - Comment posted on 07/09/2008 12:27
SilverDragon1979
Do you really think that the "golden exclamation mark" and all the hand holding is what makes World of Warcraft so addictive. I completely disagree. I tried other MMOs but never got into them, but I was seriously addicted to WoW. I mean extremely addicted to WoW.

It's more then just the hand holding and quest structure that made this game addictive. It begins with the fact Blizzard as a company is a perfectionist. The polished every single detail of the gameplay down to the smallest detail to make sure it was "perfect". It was easy to get into, easy to progress, the difficulty curve was sensible, the visuals and art style were incredible, and the story is immersive.

The other big difference is that Blizzard truely made WoW a constanyly changing game. They didn't just throw more classes, more zones, and more expansion packs at their customers. They constantly tweaked all of the existing content in the game, as well as slowely leaking out new content.

The other thing that WoW has that none of the other MMORPGs had is an incredible fan community. When you play WoW and get into it you really feel like you are part of the community and that you can bond and relate to these other people. There are tons of websites to visits, novels to read, and fan made videos and comics to read and watch. It is the best example of a healthy game community you are ever going to find.

So no I don't agree with you that WoW is so addictive simply because of one thing like the quest structure or the hand holding. Many things make WoW great.
ShawnKelfonne's Avatar - Comment posted on 07/09/2008 12:36
ShawnKelfonne
WoW is alright and everything, but I find that I really only enjoy it if I'm playing with people that I actually know. Spending time questing on an alt to bring it up to level, or god-forbid joining a PUG to get something done just aren't as fun, and in the case of the PUG can sometimes get downright frustrating.
thefil's Avatar - Comment posted on 07/09/2008 12:39
thefil
You're right that Blizzard are perfectionists, but polish doesn't make WoW popular. If that were the case, we'd have 10 million sales of Bioshock to people who had never played first person shooters. In your second argument you make the point that WoW is constantly changing, but so are other MMOs, adding large scale additions and tweaks similar to those found in World of Warcraft. The fan community that you tout is not a reason why WoW is popular, it's a result of that popularity.

Many things make WoW great. It's the best MMO I've played, and I've put hundreds of hours into it. I still pay them though I hardly play. I'm not saying quests make WoW a good game, I'm saying quests are what pulls in a player beyond a few hours of trial time and convinces them this is a game they want to play.
MechaMonkey's Avatar - Comment posted on 07/09/2008 12:48
MechaMonkey
Silverdragon hit the nail on the head with the word "polished". I've been hankering for an MMORPG lately, but I can't pay monthly fees, so I've tried a few free ones. I played WoW previously, and found myself constantly comparing these other games to it. WoW is perfectly crafted, not simply in quest structure but in the tools for community as well.
SilverDragon1979's Avatar - Comment posted on 07/09/2008 12:55
SilverDragon1979
The whole point of your post was trying to simplify the entirety of what makes WoW so addictive down to one thing, the quest system. The point I'm trying to prove is that it's not one thing that makes WoW addictive and popular, it's many things. You actually just said this in your last comment when you states "many things make WoW great", but then that seems to be slightly against what your whole post is about. ;-)

You mean you didn't even mention the two main reasons WoW is addictive, and that's the social aspect of it and the loot hunt. The "quest system" ends eventually in WoW but people still play. Hell 90% of most of the playtime for people is the end game in which there is no quest system, yet people are still addicted. If you ask anyone why they still play once they reach the highest level, or why they play to reach the highest level, it's the social aspect and the loot hunt. It has nothing what-so-ever to do with the quest system.

The quest system might ease them into the game, but it's not what gets them to stay.
SilverDragon1979's Avatar - Comment posted on 07/09/2008 12:57
SilverDragon1979
Good point Mechamonkey .... don't even get me started about the user created tools for the game.
thefil's Avatar - Comment posted on 07/09/2008 13:02
thefil
Sorry, let me try one more time. What I'm arguing is that the thing that WoW has that other MMOs don't. Quests gave it so much more popularity and the mass appeal (which is why you get so many players who play and do not go loot hunting but start an alt). Yeah, you and I who post on gaming blogs recognize polish and the endgame, but millions of people play WoW who would never touch another MMORPG because of it's simplicity and handholding, i.e. the quest system. I'm discussing why WoW manages to attract a huge audience that MMOs never did.

What makes WoW so *great* is a whole different question, one that you've answered very well in your posts.
SilverDragon1979's Avatar - Comment posted on 07/09/2008 13:05
SilverDragon1979
You have to excuse me. I am extremely passionate about WoW. I wrote a whole series of posts about how I broke my addiction to the game. I don't mean to come off as very argumentative.

We have both apparently at one point or another loved WoW and put a lot of time into it. Maybe we should just agree that we both think the game is addictive for a lot of reasons. We definately have that in common.

WoW brings us all together in some way or another.
BigPopaGamer's Avatar - Comment posted on 07/09/2008 13:07
BigPopaGamer
I agree with Dragon. It's the overall package of WoW that draws people in. From the hold-your-hand questing, to the raiding and arenas, to the dungeon running, even the choosing of race and class are very easy and intuitive for new players. Plus, the IP, Warcraft, is very well known and a lot of people(myself included) that played the RTS's, really get into being able to explore the world that we have fought wars in.

Also, it's very easy for the casual MMO player, that's me, to just sit down for a few hours, play some quests, gain a level and then leave for a day or two.
Wexx's Avatar - Comment posted on 07/09/2008 13:09
Wexx
Yeap. It's accessible, and easy. End of discussion. There are other aspects that keep other people playing, such as the AWESOMELY BALANCED pvp *snicker*, and the raiding, and the social aspect, but the main reason is that the game is so much more... friendly than other MMOs.
king3vbo's Avatar - Comment posted on 07/09/2008 13:12
king3vbo
Its all about the polish in WOW. It still amazes me how well it's made.

Another big thing is the User Interface modification. I use a ton of UI mods
thefil's Avatar - Comment posted on 07/09/2008 13:14
thefil
I think another thing I should point out is that for a bunch of us, even though we had tried other MMOs, we played WoW because it pulled us in (even if we didn't realize it was through quests and hand-holding). This was before we had ever heard of UI mods, the endgame or how PvP worked.
Projectexodus's Avatar - Comment posted on 07/09/2008 13:53
Projectexodus
I quit WoW because it because it was too time consuming, and it started to become tedious and repetive.
But it was hard for me, because I really miss the community!
atheistium's Avatar - Comment posted on 07/09/2008 14:20
atheistium
Stupid people play wow :D
and there are lots of stupid people!

Another mystery solved by Lauren the wonder trap!
Dan CiTi's Avatar - Comment posted on 07/09/2008 14:48
Dan CiTi
It's like the Wii. It's just easy.
Natali Alinskaya's Avatar - Comment posted on 06/23/2011 04:37
Natali Alinskaya
Hello friends,this is a nice site and I wanted to post a note to let you know, good job! Thanks
Best regards, Natali, CEO of free mp3
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