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An ABSOLUTE and UNDENIABLE Ranking of Final Fantasy
thefil | 11:01 AM on 09.29.2009 43 comments


As we all know, video games are a medium of absolutes. Subjectivity has no place in a world where Metacritic is the highest authority, nor in one where our every opinion is dictated to us by crowd-appointed journalist-gods. Indeed, in the modern day it seems criminal to hold fastidiously to one's beliefs. A human being's entertainment, much like his very soul, requires an absolute and unwavering measuring stick against which to be valued. I hope to provide that very same measuring stick for a series that once was loved by all (and since has - by popular demand - been re-categorized as a plague of corporate shilling), Final Fantasy. Without further ado: Final Fantasy, ranked.

TLDR version: 9 > 6 > 10 > 12 > 5 > 3 > 8 > 1 > 7 > 4 > 2

#12: Final Fantasy II



Why it's the worst:

Final Fantasy II is the commonly accepted black sheep of the series. It attempts to tell a comprehensive story on a platform not ready to accept it. This leaves it with a tale too grown-up to feel retro and too clumsily executed to be grown-up. Square ambitiously tried to change things and as we all know, it did not work out. Ultimately the game is downright forgettable and there's not that much that can be said about it.

#10: Final Fantasy IV



Why it's the better II (get it!? HAHAHA):

It's not hard to be better than Final Fantasy II. IV manages to do it. The first Final Fantasy to provide a real story, IV features characters who develop in a way that you could (almost) sympathize with them. The dungeons are also more interesting than those in II, with some genuinely intriguing boss battles tossed in for good measure. In many ways, Final Fantasy IV is the baseline against which all Future Fantasies would be (and are) measured. It sets the tone of the series and every change (for better or for worse) will be noticed.

#9: Final Fantasy VII



Why it's better than IV:

While IV is a good game in it's own right (and it's low position on this ranking should go to suggest how good the Final Fantasy series is) it definitely has some flaws. It was Square's first real attempt at telling a proper story, and without rose-tinted nostalgia glasses it's hard not to notice the weaknesses throughout. VII's story is much more interestingly told if not necessarily more mature. The characters have motivations and seem to meet up more through coincidence than fate. While it may be melodramatic, the identity-crisis theme of the game relates to the teenage audience for whom the game has had long-lasting impact.

The battle system is also worth noting. Though not better than IV's, it is one of the few entries on 3D platforms to capture the same fast paced combat. The Materia system of character is advance is also one of the best in the series.

With so many plusses, it might seem odd that I rank VII so low on the list. There's a reason for that...

#8: Final Fantasy I



Why it's better than VII:

VII had a passable story and great mechanics. However, when out of cutscenes and battle screens, the game was tedious. Filled with useless fetch quests, mini-games and uninspiring locales, slugging through the day-to-day of VII is more of a chore than a joy.

The original Final Fantasy has none of this. It still has a passable story, it still has great combat. It also has a fast-paced and interesting overworld to match. Despite being rendered in eight-bit graphics, the locations of the original Final Fantasy stick in the mind, as do the dungeons. This comes in no small part from the game's obvious spiritual inspiration, Dragon Quest. The same sense of exploration pervades Final Fantasy, coming through as much through dungeons and landscapes as through dialog. It is pure adventure, and better for being so.

#7: Final Fantasy VIII



Why it's better than I:

Final Fantasy I is, above all other things, a typical JRPG. While this is nothing to hold against it - it did help define the genre - it does make it feel slightly rote when held up against modern competition. The first failed attempt to differentiate the series came in II. The second, while still a failure, found a little more resonance with the fanbase: Final Fantasy VIII.

Once again doing away with levels, VIII allowed players to use magic to customize their characters. In many ways it was an extension of the Materia system in VII. For those who took the time to understand it it became an interesting type of character advancement that tied a character's combat role and skills together like never before. It still allowed for the player to define character roles, but avoided the side-effect present in VII and XII of jacks-of-all-trades. Additionally, the Draw system provided the single most mechanically interesting battle in the history of the series: the final fight against Ultimecia where every mechanic of the game affects the outcome.

Of course, VIII is no slouch in other departments either. While the story is little more than passable, the world is one of the more interesting Final Fantasy environments. The Gardens set a theme of war and it comes through in decidedly militant theme music which is some of the best of the series (fans should really check out the piano collection, by far the best album with the words 'Final Fantasy' on it). Summons are hidden in every corner and only the most rigorous of explorers will find everything there is.

#6: Final Fantasy III (DS version)



Why it's better than VIII:
Okay, maybe I gave the story of VIII too much credit in the last paragraph. It was pretty terrible, and ruined the game for a lot of people. To be quite honest, III's story isn't any more complicated or developed. But much like Final Fantasy I used simplicity to provide a better experience, III also does away with the trappings of story or characters. Instead, it provides an extremely interesting alternative for character development: the job system.

Instead of taking characters on predefined story-driven paths, the role of the party members is up to the player in III. The first game to feature the job system, III defined the main classes that still pervade the series today. Developing the roles of your characters leads to a type of attachment not found in other entries to the series. Of course, a fully developed and interesting world backdrops this personal story and once again a Dragon Quest-like tale takes the player on a journey that's less about melancholy and melodrama and more about adventure. It's easy to lose yourself in this game to that "one more job level" mentality.

#5: Final Fantasy V



Why it's better than III:

Ultimately, it's harder to find reasons why V is not better than III. The world is just as interesting, except this time it has characters who can speak and provide exposition (<3 Gilgamesh). The combat system is just as interesting, except this time the more dynamic ATB from IV is present. Most importantly, the job system is just as interesting, except this time there are more jobs and they're harder to find. In many ways, Final Fantasy V takes all the themes of III and decides on a do-over. It works out fantastically.

#4: Final Fantasy XII



Why it's better than V:

I've argued a lot for the merits of simplicity over complication in this list, Final Fantasy V being a prime example. Final Fantasy XII isn't an exception to the rule. Instead, it expands the idea to encompass a game with a truly mature story to tell, and a mature way of doing it.

In Final Fantasy XII, at least for one game, the theme of melodramatic tales with heavy exposition set by Final Fantasy IV was broken. Instead, the player is present with characters who's personal issues - if any - are merely reflections of the world at large. There's the princess who is uncomfortable with the responsibility of freeing her Kingdom. There's a loyal guard. An orphan boy who wants adventure. A sky pirate. It's rare for these characters to have scenes where they line by line describe their feelings to a glass-eyed player. These inflections are left to facial expression and the player's understanding of the characters. It's hard to describe how well the story of XII is told and how believable it is within the context of Ivalice. As Shakespeare wrote, "There is nothing either good or evil, but thinking makes it so." (a line which Versus XIII has taken to heart, apparently) and XII is really a tale about people fighting for what they think is right.

Outside of it's stellar story and characters, XII has other claims to fame. It was the third attempt to revolutionize the series and the most successful. Taking combat into real time and out of the battle screen, it removed the monotony of "trash" battles, leaving bosses to be the same thrilling encounters they always have been. It is also one of the largest, longest Final Fantasies to date, with an attention to detail unmatched in the industry.

#3: Final Fantasy X:



Why it's better than XII:

As with most "first-ofs" Final Fantasy XII had some severe weaknesses. The pacing was all over the place, much of the game could be run on autopilot through the AI system and some of the world characterization was lost when all the dungeons were hallway-based affairs with random treasure. XII is a masterpiece of story in Final Fantasy. X, on the other hand, is a masterpiece of gameplay.

Easily the best combat system in the series, battles in Final Fantasy X are fast-paced affairs that can be approached from a thousand different angles. While the game teaches you to use your characters' specific roles to combat specific enemies (a mechanic which is interesting and fun enough on it's own merits) those same combat roles also provide huge opportunities for freedom within combat. On one playthrough, the player might use Auron as a Zombify/heal machine. On another, they might have Rikku as their main damage dealer, tossing out three amazingly high damage dealing items for every one turn that the enemy takes.

The character development system, the Sphere Grid, is also a series best. Perfectly straddling the line between characters with personality-defined roles and player based advancement, the Sphere Grid lets the player decide how to evolve their character into virtually any combination of the predefined roles with a flexibility no kind of "job system" has ever matched - all while still making sure that the character's background is firmly rooted in their history. An item crafting system allows the player to eventually "break" the system, eventually dealing 30000 damage in one hit and casting spells for 1 MP.

Finally, the world of Final Fantasy X is among the best. The mix of the steampunk/techno world of Zanarkand with the colourful fantasy of Spira ensures that every locale is interesting. The side quests are genuinely intriguing to follow and reward the player with concrete, useful character advancements. While the story isn't a highlight, some of the characters (particular Aurun, Rikku and Wakka) bleed personality right out of the screen. The music is right up there with VIII for the best-composed soundtrack in a Final Fantasy game.

#2: Final Fantasy VI



Why it's better than X:

I just told you that mechanically, Final Fantasy X is the best game in the series. However, story and character are both equally important to a Final Fantasy. While VI may fall just shy of the lofty mechanical heights of Final Fantasy X, in every other way it surpasses it's distant younger cousin.

In VI, there is a story and characters worth caring about. With the highest character count in the series it's difficult to believe that each could be interesting, but they are. In fact, many of the characters in VI have set the standard for their archetypes in future Final Fantasy titles. Each character (except for the bonus ones) has their own detailed introduction that the player gets to see before they all come together in the "end" for the all-important combat for the fate of the world. Their characterizations also come through in the battle system. Each character has a unique special set of moves as well as a unique way of finding them. The pure effort that went into making each character a unique combatant is astounding, and the fact that one must travel the world to track down the ultimate moves for each of their characters lends an astounding credibility to the setting. It's impossible to journey that far across a planet and not fall in love with it, and equally impossible to not (spoiler) feel devastated when the party fails to save it.

It's very difficult to describe Final Fantasy VI's story without spoiling the moments that make it so enjoyable. So much of the love for the characters comes through the little moments that crop up unexpectedly through a playthrough. I could spend another paragraph describing the detail in the world, or I could just say it's better than Final Fantasy XII. I could spend a paragraph describing how well the story is paced, or just say it's the best in the series. I could spend a paragraph telling you that after you play this game, one of the characters *will* be your favourite in the series, and that that character will be different than your friend's choice. The game has so much to offer.

#1: Final Fantasy IX



Why it's the best:

It doesn't have the best combat. Final Fantasy IX is slow and ponderous compared to other series entries, and doesn't require the same tactical breadth.

It doesn't have the best mechanics: character's advance by learning abilities from equipment. It's simple, it's elegant, but it doesn't give you flexibility of the Sphere Grid by any means.

It doesn't have the story: it's rote and predictable, but the way it is told leaves you constantly waiting for more.

What it does have, and in such magnitude to overwhelm any lacking in the previous qualities, is the best world ever presented in a Final Fantasy game.

From the initial foray into the Ice Caves to the final confrontations in Memoria, every single location in Final Fantasy IX sticks into your mind forever. Every city has a unique feel and presence. NPCs that appear only briefly are memorable. Dungeons have as much identity as the cities (in some situations, they are the same). Even if a player were never to stray from the linear path towards the game's conclusion, the sense of identity for the world would match any other Final Fantasy game.

Of course, stray from the linear path and there is much more to discover. There are chocobo grottos with hidden treasure that allow you to propel your characters beyond their current rank. Enemies and bosses have genuinely unique and improved items to steal long before they would appear otherwise. A set of friendly enemies begins a trading quest that spans the world. The hidden city Dagguererro hints at the countless hidden items in the world and is home to the nameless treasure hunter. Stellazio coins are spread across the world, each inscribed with a bit of lore than leaves a player curious for more. The world-wide mystery of Mognet. Secret magics like Doomsday that make your party all-powerful. Optional bosses lurk in libraries and in the sky.

And while Final Fantasy IX doesn't boast the best cast of characters, it does communicate them on a level that is rarely matched in the series. The main characters are all endearing and lovable. In fact, some of the NPCs (Blank, Beatrix especially) are just as intrinsic to the experience.

It's difficult to encapsulate in words what makes Final Fantasy IX the best Final Fantasy. It has the strengths of the old and the new, and while it does have one weakness (slow combat) it makes up for it in every way. What I can say about this game is that it is the best representation of the series on the whole of any of the titles; IX, more than any other, is Final Fantasy.



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43 comments | showing # 1 to 43

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Diverse's Destructoid Blog
I agree with this list 100%, especially the top three. Good work, thefil. ❤
blehman's Destructoid Blog
I will give you that you gave good reasons to support your decisions, but you, sir, are horribly wrong in your rankings.
Naim Master's Destructoid Blog
If you viewed III as the DS version you should do the same to IV, that way it would surely be #1...
thefil's Destructoid Blog
I gave III as DS because it's the only localized version. Not fair, but as close as I can get.
Tubatic's Destructoid Blog
You know, I don't get gushy about IX very much at all, like I would X, 4 or 6. Its good and was very fun but not at all my favorite. But, if I wanted to hand somebody a game to explain Final Fantasy as "a thing" to them, IX would be it.
BulletTrain's Destructoid Blog
You sir doth offend with yond list.

I bid you good day!

Seriously though, the drugs taken to concoct this list must have been massive is quantities.
BulletTrain's Destructoid Blog
*in

12 is the worst piece of garbage ever. How anyone enjoys that game is beyond reasoning.
Benefactor's Destructoid Blog
I agree with the top 3 the most in this list. One of the things I find odd is that you placed VIII above VII. Yes, VII definitely doesn't deserve a waaayy top spot (it certainly isn't the best), but if there was ever a frustrating method of stat-building and magic, it was from VIII. I honestly could not stand it, so it may just be me.

Regardless, pretty nice list.
ChronosWing's Destructoid Blog
@thefil

Then maybe you should play the translated rom of III and redo this list, because it's not fair as the ds version of III is vastly different.
Mecha Jesus's Destructoid Blog
I gotta say, I've only beaten a few of the FFs, but a friend of mine is playing the main all in order and it's something I'm gonna do after I graduate. He calls it "Runing the Numbers"

X is one of my all time favorite games
Deathofthedead's Destructoid Blog
Entertaining read, though of course I disagree with your postioning (I think pretty much everybody would order them differently). Still, you backed up your opinions well, and as long as your title is satire/sarcasm, then this list is fine and dandy.
Magnalon's Destructoid Blog
Nah foo: it's 10>4>6>8>7>9>1>3>5>2>12 ;D

How 4 is not in the top 3 boggles me the most, but your list definitely reeks of taste!
Handy's Destructoid Blog
While a lot of people are going to disagree with what you wrote, I don’t think they can argue with the way you wrote it. It was all very well done.

I’ve only played 7, 8, 9 and 10 myself and while I love them, I’m sure some of the earlier ones are better.
GoldenGamerXero's Destructoid Blog
Although ABSOLUTE and UNDENIABLE are lookinbg to be incorrect it is a nice list.
thefil's Destructoid Blog
For those wondering, yes, the title was satire, sarcasm and above all else, bait.
Gen Eric Gui's Destructoid Blog
3 and 12 being higher then 4 should be a crime.

I do agree with 7 being towards the bottom, though.
thefil's Destructoid Blog
It seems a lot of people think IV should be higher. My problem with IV is that the story bounces with random plot twists, deaths and betrayals. It's kind of like God of War; so epic, it's comical.
Monodi's Destructoid Blog
OH THANK GOD, I suddenly felt litk I would be seeing VII too high.

I freaking loved V and VI, still some stuff is lacking the polish, they still had the places they deserved.

Final Fantasy II just didnt make it for me, it had an awkward progress in the story in my opinion. In the NES (though respectfully, also on GBA)it felt plain boring, the sprites did not feel as expressive or realistic on the NES as it could have been on SNES. That is a point as why VI is so amazing, it is a whole drama with believable characters. They are so expressive and unique in a way you wanna know more about each.
Tubatic's Destructoid Blog
"Curse your sudden but inevitable betrayal" - Wash from Firefly

I agree, IV was mad epic/ridiculous, regardless of how much I love that intense melodrama. InFamous runs from the same playbook
Magnalon's Destructoid Blog
@thefil
Regarding IV, I can dig that. My reasoning was that it had one of the most concise, and memorable casts of all time, despite the cheesy plot twists.

Cecil's character progression>nearly any other FF protagonist, especially Zidane and Tidus.
TripleZer0's Destructoid Blog
Great list. I don't agree with everything on there, but the way you backed up your choices was very well done. A thoroughly enjoyable read.

It's funny, I really enjoyed playing VII but at the same time, I know that it is a flawed game that people get way too many retro-boners for.
TripleZer0's Destructoid Blog
*Maybe nostalgia-boner is a better term than retro
Deathofthedead's Destructoid Blog
@ Tubatic

Excellent quote. Wash's the best.
Ckarasu's Destructoid Blog
IX is, and always will be, the best Final Fantasy of all time. You'll just have to deal with it, you knaves.
Ballistic's Destructoid Blog
I am shocked at just how much I agree with your list. Sure it's just your (and my) opinion, but I'll congratulate you nonetheless, very well thought out and argued.
shinryu108's Destructoid Blog
while I don't necessarily agree with the ranking, I do agree with most of your opinions. nice job.

also, people who think XII is garbage need to STFU.
Jack Maverick's Destructoid Blog
This was very detailed and you had a lot of points to back this up. However, and I know you were focusing more on the characters, story, and setting of each game, you didn't mention Triple Triad in FFVIII. It was far more interesting than what the story had to offer, and should have been a bit higher for that alone.
Tascar's Destructoid Blog
On the subject of FF12, did anyone else feel like they were just overloaded with a ton of back story in the first hour or so of the game? They just threw so much history at you quickly that I was confused as to which empire was what and who was in charge of and working for which empire.
Tubatic's Destructoid Blog
@Tascar

FF12 generally overwhelmed me! I stopped playing maybe a quarter of the way in, mostly because I felt like I was fighting everything to gain a good grasp on what I should be doing and knowing. I really would like to play it again and give it a fair shake.
Zoel's Destructoid Blog
You put 12 way too high in your list.
AstralDrmz's Destructoid Blog
I can't exactly agree about XII, but I'll forgive you because IX was definitely the best. It's one of my favorite games of all time.
mix's Destructoid Blog
I actually gave up on FF9.

Once I got to that part with the princess changing behind that barrell and you have controll of the knight I shut the game off and have never EVER played it since, I hated it so much.

I thought I should tell you.

So I did :)
Tascar's Destructoid Blog
I sometimes wonder if 9 is bashed in the way that it was due to 7 and 8 setting a precedence of an extremely serious and moody plot. I know it's just anecdotal evidence but based on who I have talked to, people who really got into FF with 7 and 8 all hated 9 with a passion and everyone that got into FF earlier than 7 loved FF9.
Daxelman's Destructoid Blog
Although 12's story was a lot, I like the political route the took with it.
Projectexodus's Destructoid Blog
I love FFII, and consider it my favourite Final Fantasy game! The Dawn of Souls version at least... To be fair though, I've only completed 4 FF games: FF I&II DoS, FFIII DS, and FFIV. Final Fantasy IV would be my favorite FF game if it wherent for all the grinding once you reach the... final section...
theredpepperofdoom's Destructoid Blog
Great list, thefil. I 100% agree with you, especially with 2. That game feels really awkward. Ugh.
I got FF9 from the awesome Ckarasu via the Dtoid game trading forums, but since I was borrowing a PS2 from my friend at the time I had to give the PS2 back to him. Ugh.
Hopefully someday I will find a PS2/PS1 and be able to complete this game and see what everyone is talking about.
Steel Brotha's Destructoid Blog
What you didn't consider for most of your choices was the time the games were made. For example when you ranked I better than VII. Yeah I didn't have any side quest,or useless minigames but that was 1986. And I have to say the XII is ridiculously high on that list. They should've given the star role to my man Basch Fon Ronsenburg like what was originally planned. I hated that oiled up whiny punk-ass Vaan. They political route was ruined by the kid who just "wants to be a sky pirate" and has little to contribute to the actual story. The best main characters had their personal nemesis from IV until now. Cecil had Golbez, Bartz had Exdeath, Terra had Kefka, Cloud had Sephiroth, Squall had Ultimecia, Zidane had Kuja, Tidus had Jecht. Vaan had no relationship. Basch had Gabranth. The Basch vs Gabranth storyline could`ve been so much more but was ruined by the choice of some oiled wanna be ass pirate.
Cough's Destructoid Blog
9 > 5 > 6 > 8 > 7 > 4 > 12 > 10 > 3 > 1 > 2

yeah.
Steel Brotha's Destructoid Blog
9>12>2>8>5>1>3>4>7>10>6
ajaxender's Destructoid Blog
I will fully disagree with your order, but I'm not going to bother saying why because it would require a similarly well done blog post of my own. Also I havent finished or even played all of them, not quite... Anyway, great post sir.
bottled dark's Destructoid Blog
i have minor disagreements (mostly about the sphere grid) but i'll be damned if 9 isn't my favorite final fantasy in the whole series too.

i have yet to really invest into V, but now i really want to.
Milofo's Destructoid Blog
I enjoyed FFIX's story up until the last dungeon of the 3rd and 4th disc. Everything was paced nicely and made sense and then all of a sudden we meet Mr. Exposition, aka Goldark. Just felt like they were trying to hurry and get the game released. Game was fun though and nice to get away from the emo girly boy stories.

Unlike most people, I agree with you on FFIV. The gameplay in it did set the standard for the games to come, but I never really cared about the story. The events in it felt a bit too random and I never could connect with any of the characters.
EternalDeathSlayer's Destructoid Blog
Hey, somebody who agrees with me. FF9 is my favorite of all the FF games.

Nice list.


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