I do appreciate your comment but it sorta undermines my first attempt. Instead it might be more helpful to read some of it and comment rather than stating the amount of text presented.
I loved the art direction and style of Mirror's Edge and I also love the idea of free running and parkour... but unfortunately I've also recently developed a dislike for platforming games. The demo was good, but it was enough platforming for me!
Glad you enjoyed it.
:)
Glad you enjoyed it.
:)
i apologize im being a dick, i did read this and while i thought you spent to much time talking about buying the game than about the game itself i was compelled by your cumplultion to buy the game it was a good read just hurt my eyes
I have to disagree. Mirror's edge, while the earlier levels and the time trial part of the game flowed amazingly, a lot of the later levels were really frustrating and bad. And you actually liked the cutscenes? Aside from them being in an awful animation style that reminded me of a video animation done in flash, I found myself not caring at all about the narrative.
I'm glad you liked it though, I guess. I don't know the exchange rate for ducats to dollars, so I'm assuming it's somewhere around $20, because that's what I picked Mirror's Edge for not too long ago :)
I'm glad you liked it though, I guess. I don't know the exchange rate for ducats to dollars, so I'm assuming it's somewhere around $20, because that's what I picked Mirror's Edge for not too long ago :)
i don't mind ea anymore, they got hit back into reality after the whole take2 fail takeover made them realise they ain't the shit. i'm at a fuck activision thought of mind now. fuck activision.
He was saying it was a wall of text because you don't break up your paragraphs, and the picture isn't actually in the article: he never spoke once about "undermining your content", just truthful statements regarding how its awkward to read.
Please do it, just break the lines up. I prefer reading Chrome blogs over this. I want to read this but it's such an eyesore, please just edit it and makes some paragraphs, it literally takes 20 seconds.
Alright, alright, I get it. It's my first post, guys. Thanks for the input. As for my statement about undermining things, I was just saying, don't write it off as uninteresting because it's text heavy.
That's not the problem CFR /facepalm. Just break up the god damn paragraphs, I've mentioned it, and you still haven't done it. I don't mind at all to read a lot of text, just not when you haven't separated it.
I've got nothing wrong with the article itself.
I've got nothing wrong with the article itself.
lol, I know. That's what I was saying when I meant "don't undermine it". I'll be breaking it up and subsequent posts when I get home from work.
Recently bought the game
I hate the combat, you die in like 4 or 5 direct hits so you can't really take on more than 1 guard so it feels incredibly unfair when you have 3 or 4 of them after you.
I was running around ages in one level hoping the AI would get out of there little group (which they did eventually).
There was one level where your rising out of some giant pit on a crane and just as your head pops out of the hole they started shooting me!? I still had a few more seconds on the crane before I could actually get out and defend my self.
The runner vision can be to spread out at times, I don't mind if I'm on my own wandering about and have plenty of time to think about how to overcome the puzzle but if your being chased you should be given clear areas of where to go next.
That shitty achievement where it requires you to not shoot anyone in the entire game, I'm sure It would be a good bit easier shooting the guards rather than using the crappy hit and run combat.
If they took out the guards all together and just had environmental puzzles and hazards it would have been a better game imo. Having guards shooting at you while trying to figure out how to wall jump up to some area and try to spot the location on where to go next is SO FUCKING FRUSTRATING!!!
When it works it's brilliant but christ when it's bad I fucking hate this game so much.
I hate the combat, you die in like 4 or 5 direct hits so you can't really take on more than 1 guard so it feels incredibly unfair when you have 3 or 4 of them after you.
I was running around ages in one level hoping the AI would get out of there little group (which they did eventually).
There was one level where your rising out of some giant pit on a crane and just as your head pops out of the hole they started shooting me!? I still had a few more seconds on the crane before I could actually get out and defend my self.
The runner vision can be to spread out at times, I don't mind if I'm on my own wandering about and have plenty of time to think about how to overcome the puzzle but if your being chased you should be given clear areas of where to go next.
That shitty achievement where it requires you to not shoot anyone in the entire game, I'm sure It would be a good bit easier shooting the guards rather than using the crappy hit and run combat.
If they took out the guards all together and just had environmental puzzles and hazards it would have been a better game imo. Having guards shooting at you while trying to figure out how to wall jump up to some area and try to spot the location on where to go next is SO FUCKING FRUSTRATING!!!
When it works it's brilliant but christ when it's bad I fucking hate this game so much.
Flabzilla, did you come in expecting an FPS? If so, GTFO :]
The whole point of the game is to avoid combat (except boss'). You are supposed to build up momentum to get past the guards. As for the Trophy for not shooting anybody, that even further adds to the idea and message it's not an FPS at all, and isn't meant to be played like that.
As for "where to go next"/direction, you press Triangle (or whatever that corresponds to on teh 36), and it directs you to where you are meant to go. Add on the fact you get BIG RED OBJECTS to help you. All of this is explained in the tutorial, did you even play it?
If you can't figure something out, take the guards out first then (unless they are infinite).
As for the giant pit, you can jump out early, or strafe.
The whole point of the game is to avoid combat (except boss'). You are supposed to build up momentum to get past the guards. As for the Trophy for not shooting anybody, that even further adds to the idea and message it's not an FPS at all, and isn't meant to be played like that.
As for "where to go next"/direction, you press Triangle (or whatever that corresponds to on teh 36), and it directs you to where you are meant to go. Add on the fact you get BIG RED OBJECTS to help you. All of this is explained in the tutorial, did you even play it?
If you can't figure something out, take the guards out first then (unless they are infinite).
As for the giant pit, you can jump out early, or strafe.
Nope I didn't come in expecting a FPS, infact I cam in expecting less FPS stuff than I have encountered, I thought it would be more puzzle based like portal or somthing except jumping around ledges instead of a portal gun.
I actually liked the idea of it not being a FPS thats why i am so annoyed with it, there is areas that it forces you to fight guards, if you don't you get shot to bits within seconds so you have to take a few of them out.
Yes the trophy adds to the non shooting idea but then when the game forces so many guards on you in the later stages your almost driven to actually use the fucking gun, just so you can get past the crappy guard bits and on to the fun bit of climbing/running around the enviorment.
(I could just ignore the achievement but I have no intention of replaying this game so I may aswell go for it first time around)
And yes I am aware of pressing Y but on quite a few occasions it's been a bit shit, it's pointed to an area where I obviously needed to go but somtimes red highlights are not there to help, thats what i mean when I said there spaced out too much, there is some areas which should have had them but didn't.
I actually liked the idea of it not being a FPS thats why i am so annoyed with it, there is areas that it forces you to fight guards, if you don't you get shot to bits within seconds so you have to take a few of them out.
Yes the trophy adds to the non shooting idea but then when the game forces so many guards on you in the later stages your almost driven to actually use the fucking gun, just so you can get past the crappy guard bits and on to the fun bit of climbing/running around the enviorment.
(I could just ignore the achievement but I have no intention of replaying this game so I may aswell go for it first time around)
And yes I am aware of pressing Y but on quite a few occasions it's been a bit shit, it's pointed to an area where I obviously needed to go but somtimes red highlights are not there to help, thats what i mean when I said there spaced out too much, there is some areas which should have had them but didn't.
Nope I didn't come in expecting a FPS, infact I cam in expecting less FPS stuff than I have encountered, I thought it would be more puzzle based like portal or somthing except jumping around ledges instead of a portal gun.
I actually liked the idea of it not being a FPS thats why i am so annoyed with it, there is areas that it forces you to fight guards, if you don't you get shot to bits within seconds so you have to take a few of them out.
Yes the trophy adds to the non shooting idea but then when the game forces so many guards on you in the later stages your almost driven to actually use the fucking gun, just so you can get past the crappy guard bits and on to the fun bit of climbing/running around the enviorment.
(I could just ignore the achievement but I have no intention of replaying this game so I may aswell go for it first time around)
And yes I am aware of pressing Y but on quite a few occasions it's been a bit shit, it's pointed to an area where I obviously needed to go but somtimes red highlights are not there to help, thats what i mean when I said there spaced out too much, there is some areas which should have had them but didn't.
I actually liked the idea of it not being a FPS thats why i am so annoyed with it, there is areas that it forces you to fight guards, if you don't you get shot to bits within seconds so you have to take a few of them out.
Yes the trophy adds to the non shooting idea but then when the game forces so many guards on you in the later stages your almost driven to actually use the fucking gun, just so you can get past the crappy guard bits and on to the fun bit of climbing/running around the enviorment.
(I could just ignore the achievement but I have no intention of replaying this game so I may aswell go for it first time around)
And yes I am aware of pressing Y but on quite a few occasions it's been a bit shit, it's pointed to an area where I obviously needed to go but somtimes red highlights are not there to help, thats what i mean when I said there spaced out too much, there is some areas which should have had them but didn't.

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