Let me lay down a little bit of important information. I hate EA. They take games, mass produce them, beat them into the ground, shit on them and sell them again. Still, that oh so fickle friend of ours does produce or at least manufacture some solid games. Rest assured, however, that they will put a massive, unskippable logo to let you know, your average experience was brought to you by those two letters. I digress, the real star here is Mirror's Edge.
When Mirror's Edge was first announced, I got excited (those being my more naive, vulnerable years (they have now since dissipated leaving a cynical young adult in their wake)). I thought the game market needed to explore the budding sport of Parkour (see Free Running) and this was a bit of a godsend. Knowing EA, I was a bit cautious that the E3 screen shots of photo realistic environments and trailers of action packed, smooth game play, were in fact, more of EA's wonderful ability to embellish. When released, its sub par ratings confirmed my suspicions of another disappointing let down. Don't get me wrong, I kept interest in the game because I was an avid Battlefield 2 player back in the day and I respected Dice's work. I decided to let the price drop before I made the leap.
It wasn't until 2 weeks ago that I started thinking about that game again. Conversations with one of my friends rekindled my interest in the game. We reached the conclusion that not a single person we knew bought the game and that was unreasonable. Being that I had some extra scratch sitting about, not being used to purchase games, I decided it was time. I strode into my local EB Games (I refuse to call it a Gamestop), walked straight to the 360 section and bought myself a new copy for 30 ducats.
On a quick side note, the reason why this blog is called "Gamer ADD" is the fact that I can't finish a game for the life of me. I honestly don't have the patience, but sometimes I juggle about 3-7 games at once. I SHOULD be playing my Atlas RPG's (Persona yadda yadda yadda) but whose making sure I keep on track.
I put that game disk into my console, booted it up in HD (It really makes a difference for me). First thing I noticed were the environments. Of course, they aren't up to Crysis level, but why shoot for that when no reasonable hardware set up or console would care to give it a decent fps? Either way, I have never seen something so vibrant. This game clearly doesn't suffer from "next gen brown" syndrome Cliffy B seems to be plagued with. The lighting is beautiful, the environments (though mostly rooftops) are very believable. It really gives you a feel of being in a near futuristic city with a lot of interesting offices to speed through.
As for the gameplay. I would say that it is very, very well designed. Keeping your timing, the flow of the game is unmistakable. It plays so smoothly, just one jump to another, a vault, a slide. There are a few commonplace elements such as run from the fuzz and jump over shit, but hey, there are a good amount of puzzles requiring nothing but movement. The one thing I found compelling is the fact that even though each level has a somewhat linear objective, the levels are open enough to improvise a path towards that goal, plus the nature of the environments keeps you from really feeling like you're forced to follow a path.
I beat the game in about two days of regular gaming (a few hours a night), and I can say it was money well spent. The story is a tad generic but the cutscenes are fresh and interesting. Overall though it was a surprisingly enjoyable experience.
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Glad you enjoyed it.
:)
I'm glad you liked it though, I guess. I don't know the exchange rate for ducats to dollars, so I'm assuming it's somewhere around $20, because that's what I picked Mirror's Edge for not too long ago :)
I've got nothing wrong with the article itself.
I hate the combat, you die in like 4 or 5 direct hits so you can't really take on more than 1 guard so it feels incredibly unfair when you have 3 or 4 of them after you.
I was running around ages in one level hoping the AI would get out of there little group (which they did eventually).
There was one level where your rising out of some giant pit on a crane and just as your head pops out of the hole they started shooting me!? I still had a few more seconds on the crane before I could actually get out and defend my self.
The runner vision can be to spread out at times, I don't mind if I'm on my own wandering about and have plenty of time to think about how to overcome the puzzle but if your being chased you should be given clear areas of where to go next.
That shitty achievement where it requires you to not shoot anyone in the entire game, I'm sure It would be a good bit easier shooting the guards rather than using the crappy hit and run combat.
If they took out the guards all together and just had environmental puzzles and hazards it would have been a better game imo. Having guards shooting at you while trying to figure out how to wall jump up to some area and try to spot the location on where to go next is SO FUCKING FRUSTRATING!!!
When it works it's brilliant but christ when it's bad I fucking hate this game so much.
The whole point of the game is to avoid combat (except boss'). You are supposed to build up momentum to get past the guards. As for the Trophy for not shooting anybody, that even further adds to the idea and message it's not an FPS at all, and isn't meant to be played like that.
As for "where to go next"/direction, you press Triangle (or whatever that corresponds to on teh 36), and it directs you to where you are meant to go. Add on the fact you get BIG RED OBJECTS to help you. All of this is explained in the tutorial, did you even play it?
If you can't figure something out, take the guards out first then (unless they are infinite).
As for the giant pit, you can jump out early, or strafe.
I actually liked the idea of it not being a FPS thats why i am so annoyed with it, there is areas that it forces you to fight guards, if you don't you get shot to bits within seconds so you have to take a few of them out.
Yes the trophy adds to the non shooting idea but then when the game forces so many guards on you in the later stages your almost driven to actually use the fucking gun, just so you can get past the crappy guard bits and on to the fun bit of climbing/running around the enviorment.
(I could just ignore the achievement but I have no intention of replaying this game so I may aswell go for it first time around)
And yes I am aware of pressing Y but on quite a few occasions it's been a bit shit, it's pointed to an area where I obviously needed to go but somtimes red highlights are not there to help, thats what i mean when I said there spaced out too much, there is some areas which should have had them but didn't.
I actually liked the idea of it not being a FPS thats why i am so annoyed with it, there is areas that it forces you to fight guards, if you don't you get shot to bits within seconds so you have to take a few of them out.
Yes the trophy adds to the non shooting idea but then when the game forces so many guards on you in the later stages your almost driven to actually use the fucking gun, just so you can get past the crappy guard bits and on to the fun bit of climbing/running around the enviorment.
(I could just ignore the achievement but I have no intention of replaying this game so I may aswell go for it first time around)
And yes I am aware of pressing Y but on quite a few occasions it's been a bit shit, it's pointed to an area where I obviously needed to go but somtimes red highlights are not there to help, thats what i mean when I said there spaced out too much, there is some areas which should have had them but didn't.