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Community Discussion: Blog by the7k | The rational approach to PS All-Star's roster.Destructoid
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It seems that when people aren't slinging crap on the new PS3 game, they're talking about who they want or think will be in it. It's kinda getting out of hand, honestly - I've seen completely random wish-lists, as well as posts along the lines of "LOL, Sony has no characters" all over forums, blogs and facebooks for the past couple of days. While it's fun to make our own little wishlists, the fact is it doesn't get us any closer to what this game might actually look like.

Granted, there are certainly more important things than the roster, but I don't think the average citizen is going to get hype at the fact that diehard fighting game players like MAJ and Ed Ma are behind the wheel, or that the developers are actually trying to make a competitively viable game rather than put in features just to spite the competitive community like certain other developers. So let's talk about some vidja game characters!

First off, if you really want a look at how the roster might end up, I'd recommend you look at this commercial. According to early stories on the game, this commercial was apparently the inspiration for this game (well, that and a certain Nintendo game).

The commercial also took a lot of negotiations to make. Sony even let us know that some of the publishers were 100% on board with the idea, while other publishers required a lot of push to get them on board. While they don't let us know which publishers were on board from the get-go, I imagine they're going to be the very first publishers they go to for third-party character opportunities.

After all, Sony can't just cherry pick characters from whatever games they please - you gotta take a rational approach to PS All-Star's roster. It would only make sense that in a game like this, they'd want to limit the amount of hands that go into the cookie jar. Less companies involved mean less money spent on licensing and legal BS, which means more profit.



This image was released just a short time before the first official released footage of the game came out. Perhaps it was just a fake. Regardless, I'd say it's a pretty good prediction of who will be in. All first party characters, some of the more obscure ones like Nariko were even hinted at with early photos.

Also, contrary to popular belief, Sony actually owns a lot of gaming properties. Let's be real - Uncharted, InFamous, Jak & Daxter, and Ratchet & Clank will be represented in this game. There's practically no way they won't be. I'd also place bets on Ape Escape, MediEvil, Resistance, Heavenly Sword, Legend of Dragoon (which actually received a digital re-release THIS VERY DAY) and Gravity Daze (yet to be released outside Japan, but already receiving lavish praise) being represented to some degree.

Also place some bets on Toro - in Japan, Toro is Sony, and considering he's starting to find popularity outside Japan thanks to Street Fighter X Tekken, I'd say it's a no brainer - especially since they get him to appear in everything. Speaking of Japan, Wild Arms is another Sony property that has remained popular in Japan despite inactivity, so I wouldn't count it out either.

So, what third-party characters are likely going to be in? Well, characters are going to be cheaper by the dozen, so I'd count on them going with characters relevant to the PlayStation brand who are owned by companies who own a lot of OTHER characters relevant to the PlayStation brand.

Which is why I believe Sony's first choice is going to be Square Enix. For those that don't know, Square Enix would basically be killing multiple birds with one stone. Not only does it cover games that were published by Square and Enix, but also games that were published by Eidos and Taito.



The Final Fantasy series has remained exclusive to PlayStation starting from Final Fantasy VII up until Final Fantasy XIII - unless you count PC releases. Final Fantasy VII in particular was considered the game that sold people on the PlayStation, as well as the RPG genre on consoles. Cloud Strife is just a character who instantly became associated with the PlayStation brand. Aside from Final Fantasy, Square made many other classic titles on the PlayStation, such as Chrono Cross, Xenogears, Brave Fencer Musashi,Vagrant Story and Parasite Eve.

Eidos was also no slouch when it came to making PlayStation icons. Tomb Raider's Lara Croft was PlayStation's first sex symbol. It was actually rather common place for Lara to appear in PlayStation adverts, even though she was also appearing on the Saturn and PC at the time. Aside from her, Eidos also brought with it the Legacy of Kain and Fear Effect series, which helped set the tone for the PlayStation console's more mature themed games. Outside of PlayStation icons, they also had the Hitman, Deus Ex and TimeSplitters series.



Konami is an obvious choice for this game, not the least of which is due to Metal Gear. The impact that the Metal Gear Solid series has had on the PlayStation brand should go without saying - while all the MGS entries have somehow found their way onto other systems with the exception of MGS4, they made their biggest impact on Sony systems. I would honestly put Metal Gear Solid right alongside Uncharted and Ratchet & Clank as being a "No Brainer".

Aside from Metal Gear, though, Konami also has Silent Hill and Castlevania - both of which, while not exclusive to PlayStation, made a huge impact on the PlayStation brand. Silent Hill started with the PlayStation, and while Castlevania started long before PS, Symphony of the Night is still considered one of the series' best entries. Also keep in mind that Konami bought Hudson, which means Bomberman, Bonk and Adventure Island would be possibilities if Sony gets Konami on board.



Finally, Activision. For two obvious reasons: Crash Bandicoot and Spyro the Dragon. It still boggles my mind that Sony allowed these characters to go to Activision in the first place, but I guess they were just young and naive. I guess I should be glad, otherwise we might not have ever seen Jak and Ratchet take their place.

In any case, if Crash and Spyro don't make it in, we'll all be left scratching our heads. They were Sony's first and second big mascot characters, so it only makes sense. Aside from them, though, Activision is a bit low on characters that they actually own that played a big part for the PlayStation. It's not like they can just put Tony Hawk, James Bond or Spider-Man in a game without causing all sorts of problems. They have Guitar Hero, but they have 'retired' the property. However, I'd think we could end up seeing a Call of Duty character (Either Ghost or Price seem the most reasonable) as well as a Prototype character so we can finally settle once and for all whether Alex (or James) would win in a fight with Cole MacGrath.

So, there you have it. My most educated guesses at who will be in this game. If this was a wish-list, I certainly would have included Jade from Beyond Good & Evil as well as Raz from Psychonauts, but this isn't about what I want, it's about what is feasible - what's realistic. I could see other companies getting involved as well, such as Capcom (Resident Evil and Devil May Cry), Ubisoft (they seem to love putting Altair and/or Ezio anywhere they can) and others, but I just don't see more than a few companies getting involved due to legal and financial issues.

Until then, I'll be looking forward to what this game becomes.



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Legacy Comments (will be imported soon)


What? Rationality? But Sony copied... Okay, can't go on with that "joke."

The ideal situation for me is as follows:

>Sir Dan is in the game
>The game is successful
>Everyone loves Sir Dan
>Sony finally makes me a MediEvil 3

Great, tempered look at what will hopefully be a lovely game. Wonder if Capcom or...whoever publishes MK might be inclined to lend any iconic characters, given the inclusion of Sony characters in their recent fighting games.
@Steven Hansen
Thanks man, appreciate the comments/faps.

I definitely wouldn't put it past Sony to include Sir Dan. MediEvil sold very well and was a highly-acclaimed game, receiving many awards.

I certainly wouldn't have believed we would ever see a Kid Icarus game again, but they included Pit in Brawl and he became popular enough that it was an inevitability. Same could be said of the Fire Emblem characters in Melee and how their popularity eventually led to us finally getting Fire Emblem characters here.

So yeah, it's definitely within the realm of possibilities. It's happened before, after all.
The whole "diehard Competitive community" member thing is a marketing gimmick that Capcom has already milked to irrelevance with how many problems MVC3 and SFXT have had. Having those guys on-board may have actually made things more skewed than more balanced. After all, they're the ones that create the tiers so many people mindlessly follow.

The fact that Sony had to work as hard as they did to piece together the initial roster kinda shows you how complicated Sony's "ownership" of these characters are. Sony's properties were created by second parties, some of which are no longer part of Sony, but Sony still owns the IP and has to pay out royalties for its their use.

The only characters on Nintendo's roster technically not created by Nintendo are Fox and Falco. Every other character was internially created, so these are easy IPs to tap.

I really wouldn't expect any Final Fantasy characters in this, not when SE could just make an HD version of their own brawler, Dissidia, and make more money off that. Expanding the audience for that would probably also be more successful thank PASBR for similar reasons to SSB.

Dissida and SSB, even MVC3 just feel more organic overall, this feels forced like MK vs. DC Universe felt forced.
To clarify, I should have said "Most of Sony's IPs are created by second parties."

Sony has acquired more second party IPs than they've ever created IPs internally like Capcom, SE or Nintendo have. Sony might legally own those second party IPs, but it still feels kinda fake to say they own them.
@The Silent Protag
To each their own, although Smash Bros on the 64 felt very forced to a lot of people, too. Seeing 'wholesome' characters like Mario, Pikachu and Kirby beat the tar out of each other was something that didn't feel right to a lot of people at the time. Of course, it grew on them with time, and now we don't even question it.

MvC3 and SFxT did NOT have professional players involved in their creation. The only Pro-Player who was at all involved is Seth Killian, and he's nothing more than the corporate scape goat who takes all the blame when something goes wrong. Skullgirls did have pro-players involved, and that game does have some problems, but the developers have also pledged to fix those problems.

As for second-parties, I think a lot of crossover games deal with this sort of stuff. HAL Laboratory itself was not owned by Nintendo, I thought. Heck, Brawl had a pretty large mix of developers involved in it's creation. Strider Hiryu isn't even wholly owned by Capcom.

You have a point on Square Enix... however, Square Enix seems to be one of those developers that prefers not to take risks on HD consoles, instead preferring the handheld market.

And really, the problem with MK v DC wasn't that it was forced. It's that it was a bad game.
No MK vs DC was forced. They were two IPs that couldn't have worked they way it was set up unless you ditched DC's heroes for every sociopath DC has to offer. But you'd be removing a lot of iconic villians from the DC roster, too, as they don't casually kill, either.

HAL has been a part of Nintendo since the late 80s.
@Protag
I'm not saying MK v DC wasn't forced - I'm saying that wasn't the problem. The problem was that the game was a shoddy mess that had absolutely no play testing for balance.

I don't think this All-Stars game is going to have the same issue - or at the very least, it won't have it to the same degree.
"Sony might legally own those second party IPs, but it still feels kinda fake to say they own them."

If the characters are fun to play, and the game is solid, I couldn't care less about the technicalities surrounding PS: All Stars.
Man i really hope all the characters you mentioned make it in, like smash bros, it'be cool if we saw more villains for playstation, like Liquid Ocelot, Cortex, Dracula, Ummm...mean looking sack boy. Really nice article.
I really don't think it matters too much whether the character is from a first-, second- or third-party game. It's about bringing "PlayStation" characters into a free-for-all battle. I mean if Sonic was in SSBB, a game celebrating all things Nintendo and basically making Sega out to look like the loser, than most of these suggestions fit. Actually most of those third-party characters I didn't even really think about and would make pretty great selections.

It's a video game about random characters from different games and genres coming together and beating the crap out of each other. It doesn't have to make sense.
If Kat from Gravity Daze and Dart gets in this game, along with Jak and Ratchet of course, there is no way I won't buy this game. It may be boring as all heck, but I'd still buy it because I am that much of a sucker for mascot games.

As for viable choices, I think I'd be more willing to bet on Konami and Square than Activision. Activision is big enough that they don't have to pay homage to no console-exclusive game. Square probably has a good enough working relationship with Sony to lend them their characters, and Konami... well, they might need the money. I'd love to see Dante, but I'm not holding my thumbs for it... even if Kratos versus Dante would be totally incredible.

Also, why oh why oh WHY isn't Jorhan Sthral the one representing Killzone? Guy is easily the most awesome dude from that game! So dissapoint he and his nifty plasma-cannon won't show up and show the others you don't fuck with someone voiced by Malcolm McDowell.

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