So yeah, SCV has been out for almost a week now. It has seen mostly favorable praise from critics and top players of the SC circuit. All would seem right about this game.
However, there has been a growing number of folks who just don't get it. Their voices have been growing louder and more numerous by the day, so I think it's time I raised my voice and said, "You're all wrong. So very, very wrong."
So, what are people getting their panties in a bunch over? Soul Calibur V's single-player content, or the lack thereof. I've been hearing from many folks that they should 'save their money' because of the lack of single-player content, or that 'It's fun, until the multiplayer community dies in 3 months. Then you've got nothing.'
This. This is what you all look like right now.
These statements hurt me the most, because it shows just how the gaming community is as filled with drooling idiots as it ever was, and that means I'm going to be associated with the rest of you juveniles just by being part of it.
The story mode is there. It's better than the story mode in SCIV, that's for damn sure. Could it have been done better? Oh, hell yeah (I personally would have wanted some optional path branches as well as being able to select appropiate characters before battle - like, after Patroklos recruited Maxi, Xiba and Leixia, I think you should have been able to use them in his episodes, or be able to use Viola and Siegfried in ZWEI's episodes, or Tira in Pyrra's episodes), but it's still better than what we got with SCIV. It's not very often that you get a centralized, focused story in a fighting game - usually the story is all over the damned place because it tries to tell how 30+ characters managed to all defeat the final boss and everybody else along the way.
I'd rather have Jim cut off my balls with a wooden Lancer than see this screen again.
I'll also take Quick Match over SCIV's god damned Challenge Tower any day of the week. I hated that Challenge Tower. It required exploiting of the clothing buff system just to get anywhere respectable with it, and I ended up dropping it like a rock.
Compared to SCIV, this game is superior in almost every way. Not only was SCIV's single-player content lackluster, it's multiplayer was atrocious. Absolutely terrible, some of the worst netcode I've ever dealt with. Meanwhile, I've played people in Japan, Europe and who knows where else on SCV's online and it felt like I was playing them right in my damn room.
Fighting this guy seemed cool, until you found out that the game would pause every 2 seconds to re-establish the connection.
Ya see, this is the thing: fighting games are COMPETITIVE GAMES. That is THEIR WHOLE REASON FOR EXISTING. And SO MANY have phoned in their netcode, making the online experience TOTALLY UNPLAYABLE.
Is it good to get strong single-player content? Yes. (I out and out loved SCIII's Chronicle of the Sword mode) At the expense of the multiplayer? NO. (Chronicle of the Sword was the only good thing about SCIII.) There are TONS of other genres out there that are built on providing single-player content - just as you won't want their single-player content to suffer because they phoned in some multiplayer (Bioshock 2, anyone?), the same should not be done to fighters. Multiplayer in a fighter IS ESSENTIAL. ESSENTIAL. THAT IS WHY THEY EXIST.
Remember this game? Yeah, me neither.
I also always find it a bit ironic when people say that a fighting game without single-player content won't last long. Super Street Fighter II Turbo, Street Fighter III: Third Strike, Marvel vs Capcom 2, Capcom vs SNK 2, Soul Calibur II, Tekken Tag Tournament, King of Fighters '98, King of Fighters '02 - do you think any of these games lasted long because of their single-player content? Hell, most of those games didn't even have a story to speak of. If the focus is on single-player content, the game will last exactly as long as the single-player content. So, at best, two weeks, because if it takes longer than two weeks for you to do everything that exists in the single-player of a fighter, I feel bad for ya, son.