Ever played an arcade game - and really, really loved it - and then eagerly bought and played the console version only to find out it was a load of crap? It first happened to me when playing Primal Rage on the SNES - and after that, I unconsciously learned to never fall for this trap again.
However, the generations that followed made me forget these lessons. I became complacent. Lo and behold, I've fallen for the trap again.
Waku Waku 7 is a 2D Fighting Game originally made by Sunsoft for the Neo Geo in 1996- it was then ported to the Sega Saturn a year later. Despite the '7', the game is not a direct sequel to any previous game, although it is a spiritual sequel of sorts to Sunsoft's previous fighter Galaxy Fight.
The gamplay is actually pretty damn good. The game takes elements from other fighters such as Darkstalkers (complete with Chain Combos, Super-charged Specials a la ES Attacks and Super powered "Doki Doki" combos a la EX Attacks) and SNK's various fighters (Four Attack Button set-up, screen zooming and "Waku Waku" Powered Up Forms a la King of Fighters' MAX Mode), while also adding in some interesting new mechanics such as Power Moves which fling the enemy all the way across the arena and Power Move Reversals which allow you to jump right back into the action after being hit with a Power Move.
The most interesting unique mechanic included is the "Harahara Move". Harahara Moves are all easily performed by pressing Down twice followed by either two punches or kicks. While the move is extremely easy to perform, it is hard to use - once activated, the screen will flash with a giant "Caution" warning, sirens will go off, and your character will be stuck charging for anywhere between 2-8 seconds! However, if you get the full charge off, you'll unleash an unblockable and difficult-to-avoid Super Attack which can take off as much as Three-Fourths of your opponents health! As difficult as it is to land one of these attacks, there isn't much else out there that feels so rewarding.
Mauru and Arina's Harahara Moves in action.
The look of Waku Waku 7 is very different from just about every other fighting game out there. While there's only 7 characters (plus two bosses), each of these characters are very colorful, with unique designs and personalities. They're mostly parodies of anime characters, such as the Totoro-esque Mauru, the Jojo's Bizarre Adventure inspired Dandy-J, and the robotic maid (and nurse during in certain moves) Tesse.
The backgrounds are also very colorful, however they were noticeably downgraded for the Saturn port. It's not a deal breaker - in fact, they still look pretty good so long as you are concentrating on the action. However, it is a shame they were downgraded, especially considering this game requires the 1MB Cart.
Sound is also very good. Many of the music tracks are of a very high quality - even higher than the original Neo Geo version. (To be expected, considering the CD format) Sound effects are satisfying, vocals are convincing - just good audio all around.
So yeah - this game is pretty much perfect in every creative area. This would easily be one of the best fighters on the Sega Saturn. However...
The game suffers from a myriad of technical problems, many of them quite severe. The background graphics being downscaled was the least of this title's problems. Loading times are both long and populous. Even going from Round 1 to Round 2, you'll experience a load time. It will surely try your patience.
Even worse than load times, however, is the horrendous frame-rate and slow-down issues. Even when the game is operating at its best, it's a bit slower than the original - playable, but just not as good. However, the game often slows to a snails pace when handling certain characters. This is a death sentence for a fighter, and does a lot to kill the fun factor.
What's even worse is that, this game requires the 1MB RAM cart. Why did they choose the 1MB version when the game came out after the release of the 4MB RAM cart? I've played many games that require the 4MB RAM cart, and they ran both smoothly and without loading times - Vampire Savior and X-Men Vs Street Fighter are two I can think of off the top of my head. From where I'm sitting, I see no reason for this game to not have been an arcade perfect port, utilizing the 4MB RAM cart.
As strange as it might be, I'd honestly recommend playing this game single-player rather than with friends. The slow down and loading issues were easier to overlook while dealing with the AI, and the game is still plenty enjoyable this way. However, playing this with friends is only going to result in people getting pissed off at waiting on the game to load or the frame-rate going completely out-of-whack, and even fans of the arcade original will be begging for you to reach for another game.
RetroGrade: C. Great graphics, great sound, great gameplay - this game should have been an A and considered one of the best games on the Saturn. Unfortunately, the incredible amount of technical issues bring the score - and fun factor - way, way down. It's always a shame to see such an incredibly creative game brought down by a sub-standard port job, but c'est la vie.
For the sake of comparison, this is what the original arcade version played like.
Always good to see this game getting a bit of attention, though the Saturn port is indeed semi-infamous among the fighter crowd. You're probably already aware, though, that the game was packaged with Galaxy Fight and released (in Japan) on the PS2 in much better form - also, the pseudo-sequel Astra Superstars turned out pretty well on the Saturn, though it's stupidly expensive nowadays.
Yeah, I had heard of the PS2 compilation. I would have bought it too, but the omission of Astra Superstars was a let down, especially considering I already have a great version of Galaxy Fight on the Saturn. (I'll probably do a review of Galaxy Fight some time in the future)
I really want Astra Superstars, but wow - that's a lot of bones to throw at a game.
I really enjoy playing Waku Waku 7 especially the unique characters. Maybe I just love it there's a Totoro look alike. But the unknown Sequel, is probably what a 2D dragon ball z game would look if done right.
Waku Waku 7's one of those fighting games I tried out once or twice, liked, but never played against anyone else. Some day I would like to change that, I like all these fighting games.
Like BulletMagnet said, most of the Saturn gaming stuff is stupid expensive these days. That bums me out, because I like a lot of it. I bought a certain game for a hundred dollars and played it once. After finding the holy grail, I decided it was best left in its box sitting on the shelf. Strange, I know.
Waku Waku 7 is an excellent game - for the Neo Geo. It's just the Saturn version that is significantly flawed. Otherwise, Waku Waku 7 is definitely one of my favorite arcade games of all time.
Heck, I might even be up for some Supercade/GGPO/WhateverTheKidsAreUsingTheseDays Action if Waku Waku 7 is involved.
Still trying to beat Fernandez to this very day; one of the cheapest bosses I've ever faced.
Hey 7k, ever did any article about those old Taito arcade games? I love 'em so.
I did an article on Elevator Action Returns, but that's about it. I may review one of the Taito Collections on the PS2, though.
As for Fernandez, I usually play really aggressive, using Doki Doki combos liberally. However, soon as he goes into Waku Waku mode, just run the hell away and stay the hell away. Wait til it deactivates and then run him down again.
if you thought loading time was bad on that- hopefully you never experienced trying to play games like Galaxy Fight on the Neo Geo CD. overall really good review though. also- wouldn't mind seeing an arcade/port review for Groove On Fight
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I really want Astra Superstars, but wow - that's a lot of bones to throw at a game.
Like BulletMagnet said, most of the Saturn gaming stuff is stupid expensive these days. That bums me out, because I like a lot of it. I bought a certain game for a hundred dollars and played it once. After finding the holy grail, I decided it was best left in its box sitting on the shelf. Strange, I know.
Heck, I might even be up for some Supercade/GGPO/WhateverTheKidsAreUsingTheseDays Action if Waku Waku 7 is involved.
Hey 7k, ever did any article about those old Taito arcade games? I love 'em so.
As for Fernandez, I usually play really aggressive, using Doki Doki combos liberally. However, soon as he goes into Waku Waku mode, just run the hell away and stay the hell away. Wait til it deactivates and then run him down again.