Super Smash Brothers Brawl will offer multiple control schemes.
This is a very good thing, but why?
I'm guessing since it is a Wii title that it
must utilize the motion control right? Well if the game was built around the controller, then yes it wouldn't be a bad idea. Many titles in the Wii library could actually be better if they would have done the same thing that
Super Smash Brothers Brawl is doing.
Games that do not need the motion control such as,
Super Paper Mario should at least offer to use a Gamecube controller or Classic controller. Instead we see many games on the Wii being crippled from their greatness by Wii-iffieing them. And the
only reason this is being done by titles such as:
Super Paper Mario and
Super Smash Brothers Brawl is for Nintendo to try to justify the controller.
At least Nintendo didn't make a mistake in
Super Smash Brothers Brawl, as they have left the Gamecube controller as an option in
Super Smash Brothers Brawl. The only way I see me playing this game is with the Gamecube controller or the Classic controller.
Hopefully this means that Nintendo has learned that they can add the motion control, but at least have an option to play with what we know as a standard controller.
Super Smash Brothers Brawl worried me when I heard that they were going to utilize the Wiimote into the game, but now I am relieved and happy to know they haven't ruined this game.
I'm not saying that I hate the motion control in games that were designed with a standard control layout in mind, but it is just not necessary on certain games and does not need to be added to justify the Wii-ness of the title. For example
Manhunt 2(which is a title that wasn't designed for the Wiimote) is an example of a game that looks as if it would be great with motion control.
(I cannot wait to strangle someone with a virtual trash bag.)
Anyway back to the news, apparently you can use the Wiimote, Classic controller, Gamecube controller, or Wiimote+Nunchuk. This is the main reason I think that
Super Smash Brothers Brawl has done it right. If you make a game for a standard layout at least have the controller the game was designed around an option in the final product.
What are your thoughts on Nintendo or other companies slapping on useless motion controls on games without offering alternate ways to play.
You can read more about the multiple control schemes for
Super Smash Brothers Brawl over at the
Super Smash Bros. Dojo
Personaly I'm glad they're finaly giving people options. I hate my wii because the motion controls suck balls.
Either design games that could only be experienced fully with the motion controls, or design games for the Xbox360 and PS3, because without that remote, you've got nothing but a Gamecube.
Also Sterling, that would be like telling Nintendo to create another console just for games such as Brawl.(that really doesn't sound like a bad idea once you think about it)
At least they didn't cripple Brawl but only adding motion.
And yeh without the remote all you got is a Gamecube 2.0.
I wouldn't tell Nintendo to make a new console for games like Brawl. I'd tell them to not kill the 'Cube if they're that intent on releasing those types of games. I'm sure Brawl will be excellent, but what's the point making a new-generation console if it's technically not much more powerful than a last-gen console and doesn't use its unique features?
They at least need more games like Twilight Princess. Regardless of what others thing, it was the perfect Wii adventure game. The controls were subtle, but felt excellent. For me, twitching the remote to attack was more satisfying than any button presses could have been. Yet nobody else has the stones to attempt it and think minigames are all the Wii is good for.
You can make games with motion controls that aren't and don't break good "standard" games. It just seems that barely anyone thus far is smart enough to tackle it.
Well put and that can happen, but if that was the case where would they put Smash Brothers? Nintendo still needs to make "standard games", even if there not in HD. Sterling they could try to keep the cube alive but it won't work. And the lack of online on the cube would really annoy me, but who's to say there not gonna release Brawl on the cube also?
Also most "classic" gamers think thank god theres a cube controller, and they didn't alter the gameplay in anyway by adding motion to a game that isn't based on it. They probably added motion for the newcomers that were drawn by the motion controller.
If Nintendo really cut off the traditional control in a game that was never meant for it, that would really ruin the game in my opinion.
I agree with you that games like this have no business on the Wii, most Wii games are either minigames or have piss poor controls but to be honest, I'd rather play this and Guilty Gear XX ACore on the Wii with a regular pad then not at all.
I get that you really want to use the Wiimote, but some of us don't like playing games like a douche. I will always choose gameplay over Wiimote.
Yes, Yes, Yes, Yes, Yes, Yes, Yes, and Azen is still going to rape.
I still say the dual thumbsticks, four face button, four trigger controller setup (360, and PS3) is still the best way to control a game, and so will people who are serious (competition level)about a title. It's not that I think the Wii remote control sucks, it just doesn't fit within the hardcore crowd in some instances.
I think that the Wii can support 2 different styles of game control, motion controlled and standard.
I really don't mind Smash Brothers being made to play how it was intended. But if you mean that the game should have be redone and butchered just for the Wii is crazy. Why can't games like SSBB and Super Mario Galaxy just get along?
Brawl should be a Gamecube game. Will I play it? Of course. Will I like it? Most probably. But that doesn't change the fact that it does not belong on the Wii.
I really like it on the Wii because of Nintendo Wi-Fi.(even though I hate those damn friend codes)
I think it's fine to give people the option to play this game the way they want. I'll try each different method and see which one I like best. Maybe I'll find I like messing around with the motion controls but in heated online battles I'll fall back on the classic controller. I'm also interested in playing Geometry Wars on the Wii with the wiimote/nunchuck combo, but I still hope they also support the classic controller so I can play it with dual analogs too.
smash needs just a few buttons
- joystick for movment
- A button
- B button
- Jump button (A MUST!!!!!)
- quite honestly the smash nub is competitively considered a great thing to use (with the cube version at least) it allows for the use of the fastest smash attacks without charge delay, and allows for up smashes out of dashes without using crouch cancels
no other option will let you adjust your shield size like the cube version. :(
and as far as comfort is concerned you can shove your classic controller up your ARSE. If I wanted to play with "gamecube controller 0.0001" I'd go buy a beta playstation controller OOOOOOOHHHHHOHOHOHOHOHOH LOLOLOlololOLolOolOloLolOLOLOL
So there. for classic gaming the gamecube controller wins hands down.
AND NEVER MENTION the up on analogue for jumps. Again, I think all pro smashers are in agreement that if they got rid of the redundant and hindering "feature" we all would be happy.
Give the Wii a little more time. Gamers weren't this pissy with the analog sticks when the dual shock hit, and they had similar (though markedly less pronounced) difficulties while Devs made the switch from D-Pad to stick. Brand Spanking New control handling toolchains are going to take a little while to tack down, especially since this sort of two gyroscope + pointing device controller has never been attempted before. I have the feeling that the motion sensing controls for SSBB are going to be quite fun, for those of us not on the professional circuit. What if you can just swat the controller for your smash, instead of having to charge up, etc? The harder the swat, the harder the smash. But you're right, this isn't about doing new, fun things, it's about catering to the hardcore demographic, even though they by and large already hate the Wii and aren't going to buy the console or the games anyway.
Yeah I haven't met them but I have seen Robmoney and Caveman tear it up in a tourney I went to.
@ TheStripe
Classic controller isn't all that bad.
I was just generalizing my statement. Of the two though I'm with you. The Xbox 360 pad has a much better dual analog layout then the PS3 (PS2).
This is EXACTLY what people need to see. This is my problem with the Wii. When people say Wii what they really mean is "Wiimote". There is a difference.
Bingo.
Case in point, do you think you could ever play a game like Virtua Fighter using a fucking wiimote? I think not.
exactly my point, I just wish the left Super Paper Mario alone or at least gave us the option like Smash.