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SSBB: Motion Control Done Right.
tehuberone | 8:40 PM on 06.11.2007 42 comments


Super Smash Brothers Brawl will offer multiple control schemes.

This is a very good thing, but why?

I'm guessing since it is a Wii title that it must utilize the motion control right? Well if the game was built around the controller, then yes it wouldn't be a bad idea. Many titles in the Wii library could actually be better if they would have done the same thing that Super Smash Brothers Brawl is doing.

Games that do not need the motion control such as, Super Paper Mario should at least offer to use a Gamecube controller or Classic controller. Instead we see many games on the Wii being crippled from their greatness by Wii-iffieing them. And the only reason this is being done by titles such as: Super Paper Mario and Super Smash Brothers Brawl is for Nintendo to try to justify the controller.

At least Nintendo didn't make a mistake in Super Smash Brothers Brawl, as they have left the Gamecube controller as an option in Super Smash Brothers Brawl. The only way I see me playing this game is with the Gamecube controller or the Classic controller.

Hopefully this means that Nintendo has learned that they can add the motion control, but at least have an option to play with what we know as a standard controller. Super Smash Brothers Brawl worried me when I heard that they were going to utilize the Wiimote into the game, but now I am relieved and happy to know they haven't ruined this game.

I'm not saying that I hate the motion control in games that were designed with a standard control layout in mind, but it is just not necessary on certain games and does not need to be added to justify the Wii-ness of the title. For example Manhunt 2(which is a title that wasn't designed for the Wiimote) is an example of a game that looks as if it would be great with motion control.(I cannot wait to strangle someone with a virtual trash bag.)

Anyway back to the news, apparently you can use the Wiimote, Classic controller, Gamecube controller, or Wiimote+Nunchuk. This is the main reason I think that Super Smash Brothers Brawl has done it right. If you make a game for a standard layout at least have the controller the game was designed around an option in the final product.

What are your thoughts on Nintendo or other companies slapping on useless motion controls on games without offering alternate ways to play.

You can read more about the multiple control schemes for Super Smash Brothers Brawl over at the Super Smash Bros. Dojo



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42 comments | showing # 1 to 42

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domataos's Destructoid Blog
front page now.

Personaly I'm glad they're finaly giving people options. I hate my wii because the motion controls suck balls.
charliesuh's Destructoid Blog
So when can I mount you?
tehuberone's Destructoid Blog
Yeh, but Manhunt 2 is an exception domataos right?
domataos's Destructoid Blog
only because you can cut someone with a boxcutter and I find that hot. If I really wanted to play a shitty motion control I'd play Area 51 in an arcade.
tehuberone's Destructoid Blog
yeh I remember going to the arcade and poppin a dollar in Area 51 and pressing first player and second player picking up both guns and having a blast.
domataos's Destructoid Blog
Never before have I had such a serious conversation about video games in stickam. All credit to uberone
roleypolinde's Destructoid Blog
Nothing beats the second cycle, this will be like the DS all over again when they settle down and decide to make either games or (WAGGLE) games and not force every game to be a slave to the motion sensing gods.
domataos's Destructoid Blog
It's just that the devs. are trying so hard to use motion control in every game. They have to throw in a hammer, slingshot or some other gay thing. It just takes away from what a real game could be; because it turns into a novelty instead of a game. If they would focus more on making a game and not as much on how to utilize the motion control then they would more than likely come out with a good game.
Jim Sterling's Destructoid Blog
Sorry, but games that don't require the Wii remote have no business appearing on the Wii. The remote is ALL that console has to speak for itself, and the very fact that we're getting multiple control schemes for games is a joke, to be honest.

Either design games that could only be experienced fully with the motion controls, or design games for the Xbox360 and PS3, because without that remote, you've got nothing but a Gamecube.
tehuberone's Destructoid Blog
Sterling you bring up an interesting point, although I would love to see what Smash Brothers would look like on the 360 I'm really not much of a graphics whore so I really don't mind the limit set by the Wii. So if they still want to make games as though it were a Gamecube it doesn't really bother me.

Also Sterling, that would be like telling Nintendo to create another console just for games such as Brawl.(that really doesn't sound like a bad idea once you think about it)

At least they didn't cripple Brawl but only adding motion.


And yeh without the remote all you got is a Gamecube 2.0.
Jim Sterling's Destructoid Blog
Nothing annoys me more when reviwers of Wii games say "Thank God you can use the Gamecube/Classic controller as well." Thank God!? I don't know about anyone else, but I didn't buy the Wii to play with a Gamecube controller. If game companies want to keep making Gamecube games, they should keep making Gamecube games.

I wouldn't tell Nintendo to make a new console for games like Brawl. I'd tell them to not kill the 'Cube if they're that intent on releasing those types of games. I'm sure Brawl will be excellent, but what's the point making a new-generation console if it's technically not much more powerful than a last-gen console and doesn't use its unique features?

They at least need more games like Twilight Princess. Regardless of what others thing, it was the perfect Wii adventure game. The controls were subtle, but felt excellent. For me, twitching the remote to attack was more satisfying than any button presses could have been. Yet nobody else has the stones to attempt it and think minigames are all the Wii is good for.

You can make games with motion controls that aren't and don't break good "standard" games. It just seems that barely anyone thus far is smart enough to tackle it.
Jim Sterling's Destructoid Blog
*aren't gimmicky, that shoulda said.
tehuberone's Destructoid Blog
"You can make games with motion controls that aren't and don't break good "standard" games. It just seems that barely anyone thus far is smart enough to tackle it."

Well put and that can happen, but if that was the case where would they put Smash Brothers? Nintendo still needs to make "standard games", even if there not in HD. Sterling they could try to keep the cube alive but it won't work. And the lack of online on the cube would really annoy me, but who's to say there not gonna release Brawl on the cube also?

Also most "classic" gamers think thank god theres a cube controller, and they didn't alter the gameplay in anyway by adding motion to a game that isn't based on it. They probably added motion for the newcomers that were drawn by the motion controller.

If Nintendo really cut off the traditional control in a game that was never meant for it, that would really ruin the game in my opinion.
Remz's Destructoid Blog
Jim, motion control is great and all, but when it comes to shit like serious fighting games (or even not so serious) motion just completly fucks everything up.

I agree with you that games like this have no business on the Wii, most Wii games are either minigames or have piss poor controls but to be honest, I'd rather play this and Guilty Gear XX ACore on the Wii with a regular pad then not at all.
Justice's Destructoid Blog
This game is pretty much definitely gonna ROCK!
domataos's Destructoid Blog
Hey, while the Gamecube was dead to all you techno folk, I was fine with Gamecube games. I think the closer you get to SNES the closer the closer you get to when only gameplay matters. If it takes making more Gamecube games in order for them to make REAL GAMES then there is no reason why the shouldn't use the Gamecube controller.

I get that you really want to use the Wiimote, but some of us don't like playing games like a douche. I will always choose gameplay over Wiimote.
tehuberone's Destructoid Blog
@ Justice

Yes, Yes, Yes, Yes, Yes, Yes, Yes, and Azen is still going to rape.
Omnieinherjar's Destructoid Blog
Yeah I can't see anyone who is serious about Brawl picking up the Wii Remote and doing weird gyrations while their opponent is pulling off combos with the pad.

I still say the dual thumbsticks, four face button, four trigger controller setup (360, and PS3) is still the best way to control a game, and so will people who are serious (competition level)about a title. It's not that I think the Wii remote control sucks, it just doesn't fit within the hardcore crowd in some instances.
Jim Sterling's Destructoid Blog
Does nobody realise the pitiful irony in one of the Wii's few truly anticipated titles being made predominantly for the Gamecube controller?
Buster's Destructoid Blog
i think i read somewhere that if you use a gamecube controller that you cant do some special moves or something like that
tehuberone's Destructoid Blog
I realise it but not every game needs to be designed for the wiimote, and if it needs to be played using the cube controller then it should be. A game should be judged by the gameplay, which should be controlled as intended and not have to suffer from a makeover just for the Wii, Jim.

I think that the Wii can support 2 different styles of game control, motion controlled and standard.

I really don't mind Smash Brothers being made to play how it was intended. But if you mean that the game should have be redone and butchered just for the Wii is crazy. Why can't games like SSBB and Super Mario Galaxy just get along?
Jim Sterling's Destructoid Blog
I'm no graphics whore, but I will just say that if the Wii is going to have more games without motion control, or half-hearted "optional" motion control, how exactly can they get away with calling this a new generation of console? The motion control is all it had, and nobody thus far is harnessing it to the best of its ability.

Brawl should be a Gamecube game. Will I play it? Of course. Will I like it? Most probably. But that doesn't change the fact that it does not belong on the Wii.
tehuberone's Destructoid Blog
Where does it belong Jim?

I really like it on the Wii because of Nintendo Wi-Fi.(even though I hate those damn friend codes)
tehuberone's Destructoid Blog
Ooops skimmed over post to fast, yeh it might be a cube game also, but if it was just a cube you'd miss out on the online.
cjpkiller's Destructoid Blog
this game will send me a wii... even if it comes on the cube the thought of online battles is fucking hot.
cjpkiller's Destructoid Blog
oops... *sell
Mxyzptlk's Destructoid Blog
If games that don't require the wiimote should not be Wii titles, then should games that don't require the touch screen not be DS titles? Mario Kart DS and Animal Crossing: World would seem to disagree.

I think it's fine to give people the option to play this game the way they want. I'll try each different method and see which one I like best. Maybe I'll find I like messing around with the motion controls but in heated online battles I'll fall back on the classic controller. I'm also interested in playing Geometry Wars on the Wii with the wiimote/nunchuck combo, but I still hope they also support the classic controller so I can play it with dual analogs too.
Jim Sterling's Destructoid Blog
Mxyzptlk: Fair deal, but the DS can get away with it because it already has a fine library of games that use the DS stylus perfectly. Perhaps that's my big problem here. With the Wii simply not living up to its potential, the games in which remote controls are merely optional seems like an insult. Maybe if we had more Wii titles actually being Wii titles, games like Brawl would be far more palatable to me.
DanGale's Destructoid Blog
@Omnieinherjar
"I still say the dual thumbsticks, four face button, four trigger controller setup (360, and PS3) is still the best way to control a game"

Personally I really hate Sony's dual analogue. I think the left-stick is just too awkward to control. Same with Nintendo's Classic controller. If you're going to do dual analogue the best way is to offset the left stick (GC and 360), otherwise it's just awkward.

And on topic, I think it's such a shame when people want to use a gamecube controller. This is the Wii and games should use the Wii controller. They don't have to rape the motion, just use the Wiimote and Nunchuk. For a game like Smash Bros. which only needs a few buttons, this would suffice. Just don't let us use the GC or Classic controller. People will never let go.
LarkOhiya's Destructoid Blog
YES TEHUBER ONE. I've met AZEN AND KEN. they are sick with it. Very sick with it.
LarkOhiya's Destructoid Blog
As far as I'm concerned the reason MOST EVERY SERIOUS smasher wants to use the gamecube controller is because as is even the classic controller or nunchuck duo does not have a better set up for this game.

smash needs just a few buttons
- joystick for movment
- A button
- B button
- Jump button (A MUST!!!!!)
- quite honestly the smash nub is competitively considered a great thing to use (with the cube version at least) it allows for the use of the fastest smash attacks without charge delay, and allows for up smashes out of dashes without using crouch cancels

no other option will let you adjust your shield size like the cube version. :(

and as far as comfort is concerned you can shove your classic controller up your ARSE. If I wanted to play with "gamecube controller 0.0001" I'd go buy a beta playstation controller OOOOOOOHHHHHOHOHOHOHOHOH LOLOLOlololOLolOolOloLolOLOLOL

So there. for classic gaming the gamecube controller wins hands down.


DanGale's Destructoid Blog
@LarkOhiya

Melee was a great game, but this is Brawl. Let the Gamecube controller go. Like you said you oly need a few buttons:
- joystick for movment (Nunchuk Analogue)
- A button (A button [for smash attacks])
- B button (B Button [For special])
- Jump button (A MUST!!!!!) (Up on Analogue, as usual, or even either D-Pad Down or C.

Z could then be used to shield. Granted you can't adjust the strength of your shield, but maybe Nintendo can come up with an ingenious way (Like tilting the Nunchuk slighty?)

The classic controller really sin't suitable as it's too uncomfortable, and the GC controller because that's gamecube.
LarkOhiya's Destructoid Blog
I think we are all in agreement that the classic controller sucks mouse pads. Regardless unless some fluke of the motion control give an edge, the cube controller will remain the competitive choice of pro smashers.

AND NEVER MENTION the up on analogue for jumps. Again, I think all pro smashers are in agreement that if they got rid of the redundant and hindering "feature" we all would be happy.
TheStripe's Destructoid Blog
What? No one agreed that the classic controller sucks. I love it, for classic games. Super Mario World is unplayable on your GC controller. I also think it's painfully obvious that Nintendo's LAST concern is professional gamers.

Give the Wii a little more time. Gamers weren't this pissy with the analog sticks when the dual shock hit, and they had similar (though markedly less pronounced) difficulties while Devs made the switch from D-Pad to stick. Brand Spanking New control handling toolchains are going to take a little while to tack down, especially since this sort of two gyroscope + pointing device controller has never been attempted before. I have the feeling that the motion sensing controls for SSBB are going to be quite fun, for those of us not on the professional circuit. What if you can just swat the controller for your smash, instead of having to charge up, etc? The harder the swat, the harder the smash. But you're right, this isn't about doing new, fun things, it's about catering to the hardcore demographic, even though they by and large already hate the Wii and aren't going to buy the console or the games anyway.
tehuberone's Destructoid Blog
@ Lark
Yeah I haven't met them but I have seen Robmoney and Caveman tear it up in a tourney I went to.

@ TheStripe
Classic controller isn't all that bad.
Omnieinherjar's Destructoid Blog
@DanGale

I was just generalizing my statement. Of the two though I'm with you. The Xbox 360 pad has a much better dual analog layout then the PS3 (PS2).
TheRob91's Destructoid Blog
"Either design games that could only be experienced fully with the motion controls, or design games for the Xbox360 and PS3, because without that remote, you've got nothing but a Gamecube."

This is EXACTLY what people need to see. This is my problem with the Wii. When people say Wii what they really mean is "Wiimote". There is a difference.
tehuberone's Destructoid Blog
@ Rob

Bingo.
tazarthayoot's Destructoid Blog
If Smash Bros could only be played with the Wiimote I would never buy it. I hate using the wiimote. It's a gimmicky piece of shit and it doesn't work like it was promised it would. If I want to play ANY fighter game, I would pinpoint accuracy, and you'll only get that with a controller.

Case in point, do you think you could ever play a game like Virtua Fighter using a fucking wiimote? I think not.
tehuberone's Destructoid Blog
@ tazarthayoot

exactly my point, I just wish the left Super Paper Mario alone or at least gave us the option like Smash.
tazarthayoot's Destructoid Blog
That banner is fucking sweet, by the way. You never cease to amaze.
Blackhat's Destructoid Blog
While I agree that making Wii games that don't use Wii-err-motes is stupid, many games have done it right. Cooking Mama, Metroid Prime, and even SSBB work extremely well. A friend of mine plays SSBB in tournaments, and he actually uses the Wiimote now. I can't, but if someone who has used the GC controller as long as he has can switch, it can work for many people.


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