Again...I love you....I really do. Not in a gay way...I think.
A lot of those 8-bit dungeons were sucky mazes with dead ends. Ever play Final Fantasy II and III (I'd assume so) oh, some of the dungeons in II just piss me off to high hell. And the last one in III is horrible. Granted the 5 bosses and no save points are what ruins that one but FF2 has so many doors to no where it's ridiculous.
On a side note, a few years back I found my old Bard's Tale maps in a box under the stairway. I would have mapped that shit back in the day, but now -- you're right; I'm old school, but fuck that I'll take auto-map any day of the week now.
The game looks absolutely beautiful though.
A lot of those 8-bit dungeons were sucky mazes with dead ends. Ever play Final Fantasy II and III (I'd assume so) oh, some of the dungeons in II just piss me off to high hell. And the last one in III is horrible. Granted the 5 bosses and no save points are what ruins that one but FF2 has so many doors to no where it's ridiculous.
On a side note, a few years back I found my old Bard's Tale maps in a box under the stairway. I would have mapped that shit back in the day, but now -- you're right; I'm old school, but fuck that I'll take auto-map any day of the week now.
The game looks absolutely beautiful though.
Again...I love you....I really do. Not in a gay way...I think.
A lot of those 8-bit dungeons were sucky mazes with dead ends. Ever play Final Fantasy II and III (I'd assume so) oh, some of the dungeons in II just piss me off to high hell. And the last one in III is horrible. Granted the 5 bosses and no save points are what ruins that one but FF2 has so many doors to no where it's ridiculous.
On a side note, a few years back I found my old Bard's Tale maps in a box under the stairway. I would have mapped that shit back in the day, but now -- you're right; I'm old school, but fuck that I'll take auto-map any day of the week now.
The game looks absolutely beautiful though.
A lot of those 8-bit dungeons were sucky mazes with dead ends. Ever play Final Fantasy II and III (I'd assume so) oh, some of the dungeons in II just piss me off to high hell. And the last one in III is horrible. Granted the 5 bosses and no save points are what ruins that one but FF2 has so many doors to no where it's ridiculous.
On a side note, a few years back I found my old Bard's Tale maps in a box under the stairway. I would have mapped that shit back in the day, but now -- you're right; I'm old school, but fuck that I'll take auto-map any day of the week now.
The game looks absolutely beautiful though.
If only I could find maps of that game, I would give it another try, but I didn't find anything on the Internet...
awesome writeup.
i like how it focused on how you played it, but what about the story? did you have any idea what was going on when you were playing? do you have any idea of where the story was going, how it might end?
kudos for giving the original a go. you've got more guts than i.
oh, and awesome track. i might have to track down the soundtrack!
i like how it focused on how you played it, but what about the story? did you have any idea what was going on when you were playing? do you have any idea of where the story was going, how it might end?
kudos for giving the original a go. you've got more guts than i.
oh, and awesome track. i might have to track down the soundtrack!
Well, from time to time there's stuff written on walls and there are a very few npcs in dungeons, but most of the time, they only give you hints to progress through the game. I knew that I had to go kill lucifer, but that's about it...
http://ddstranslation.blogspot.com/2006/08/introduction_16.html
Not mine but someone a while back did translate the book tehlvler mentions as the source for the game's concept.
I haven't even read it all the way through but if anyone was interested.
Also I believe this came out just before Phantasy Star 1 in Japan, making this one of the first (Still leaving wiggle room if I forgot another title) Japanese RPG to do a First Person Persceptive instead of the overhead view.
Not mine but someone a while back did translate the book tehlvler mentions as the source for the game's concept.
I haven't even read it all the way through but if anyone was interested.
Also I believe this came out just before Phantasy Star 1 in Japan, making this one of the first (Still leaving wiggle room if I forgot another title) Japanese RPG to do a First Person Persceptive instead of the overhead view.
A very good write-up. I have heard about an anime called Digital Devil, but I'm not really interested about it. Rather play the games.
At least as the games progress into the next few generations the graphics and the 'sex' increases.
These are friggin great and the series is just so awesome and full of a much different feel than other famous RPG series. Deserves more than 7 comments....well six as I double posted on accident. Seriously it was sitting there loading for about 3 minutes before I clicked again.
These are friggin great and the series is just so awesome and full of a much different feel than other famous RPG series. Deserves more than 7 comments....well six as I double posted on accident. Seriously it was sitting there loading for about 3 minutes before I clicked again.
Well I guess there will be more comments when I'll cover more popular Megaten games. Most people never heard of that game.
Wow so this is the game that started the SMT series, pretty cool. I've never played an rpg that required map making skills before. The idea of drawing out maps as you play sounded doable if really tedious, but then I read the bit about random teleports. Now thats just sadistic. Still I do want to play it sometime. Even though it's insanely tough to navigate I'll try to fumble my way to the end.

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