Wow, this is a really exciting blog. The similarities between PS Suite and Indie XBLA games sounds promising, and the fact that you have access to debugging on full Vita hardware sounds like it could lead to some very welcomed Android/iOS ports. New games is definitely something the Vita could use.
Isn't the PS Suite made to run on a array of devices? I understand that touchscreen support would be Vita specific, but I was under the impression that the Suite was designed so that the Xperia Play, Vita, PSP, & PS3 could run the software equally.
Isn't the PS Suite made to run on a array of devices? I understand that touchscreen support would be Vita specific, but I was under the impression that the Suite was designed so that the Xperia Play, Vita, PSP, & PS3 could run the software equally.
I should have probably mentioned that this is indeed designed to support "PlayStation-certified devices and PS VIta", which is essentially "Sony-blessed smartphones and PS Vita" :) No mention of either PSP or PS3, and I don't think it'll ever be considered. As for the input methods - I'll have to look deeper to see how it's handled per device, I can imagine it can be a similar deal like with iOS - for instance - if your app uses the camera, it is not listed in the App Store if you're browsing on an old iPod Touch or the first iPad - I don't see why it shouldn't be handled the same way here.
It does definitely seem like Sony's XNA. I haven't heard of what they intend to do with it once the beta's closed though. But at least its in C# rather than Apple's Objective C (which I found a little weird). I just downloaded the dev suite so I guess I better start tinkering with it!
I can totally feel you on Objective-C, it's been my job to develop iOS stuff for almost 3 years now. Also, MonoDevelop feels better than Xcode, but that's not a difficult feat to achieve :)
@tehTommy - Well, MonoDevelop is based on Visual Studio as you say, and Microsoft IDE's usually spoil you. :D
@Andy - So I guess you're pretty average in math, but is VERY GOOD in being average? :D
@Andy - So I guess you're pretty average in math, but is VERY GOOD in being average? :D
This sounds like a badass little thing for programmers and other people who aren't code-retarded such as myself. I thought you did a good job of explaining some of the techy stuff though, so I feel like I learned something today :)
Just finished reading this blog you sent me, and created an account just to make a comment, it is really interesting that Sony managed to make something so friendly, now I'm really tempted to actually save a little money to try this out.
I wonder how far can you get with the open beta version you are working out, could it be possible to build an entire game? even if it is just a small thing?
I'm still surprised that they chose to allow the C# & .NetFrameword since it's a Microsoft tool but it's really good to be able to work with familiar stuff
I wonder how far can you get with the open beta version you are working out, could it be possible to build an entire game? even if it is just a small thing?
I'm still surprised that they chose to allow the C# & .NetFrameword since it's a Microsoft tool but it's really good to be able to work with familiar stuff

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